19 #ifndef TRINITY_GUARDAI_H
20 #define TRINITY_GUARDAI_H
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
EvadeReason
Definition: CreatureAI.h:85
void JustDied(Unit *) override
Definition: ScriptedCreature.h:160
Definition: Creature.h:467
virtual bool CanSeeAlways(WorldObject const *)
Definition: CreatureAI.h:187
Definition: ScriptedCreature.h:142
#define TC_GAME_API
Definition: Define.h:134
Definition: FactoryHolder.h:52