TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
GuardAI.h
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
3  * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4  *
5  * This program is free software; you can redistribute it and/or modify it
6  * under the terms of the GNU General Public License as published by the
7  * Free Software Foundation; either version 2 of the License, or (at your
8  * option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
13  * more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef TRINITY_GUARDAI_H
20 #define TRINITY_GUARDAI_H
21 
22 #include "ScriptedCreature.h"
23 
24 class Creature;
25 
27 {
28  public:
29  explicit GuardAI(Creature* creature);
30 
31  static int Permissible(Creature const* creature);
32  bool CanSeeAlways(WorldObject const* obj) override;
33 
34  void EnterEvadeMode(EvadeReason /*why*/) override;
35  void JustDied(Unit* killer) override;
36 };
37 #endif
38 
Definition: GuardAI.h:26
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
EvadeReason
Definition: CreatureAI.h:85
void JustDied(Unit *) override
Definition: ScriptedCreature.h:160
Definition: Object.h:423
Definition: Creature.h:467
virtual bool CanSeeAlways(WorldObject const *)
Definition: CreatureAI.h:187
Definition: ScriptedCreature.h:142
#define TC_GAME_API
Definition: Define.h:134
Definition: FactoryHolder.h:52
Definition: Unit.h:1305