18 #ifndef VIOLET_HOLD_H_
19 #define VIOLET_HOLD_H_
21 #define VioletHoldScriptName "instance_violet_hold"
22 #define DataHeader "VH"
160 #endif // VIOLET_HOLD_H_
Position const DefenseSystemLocation
Definition: instance_violet_hold.cpp:30
Definition: violet_hold.h:132
Definition: violet_hold.h:95
Definition: violet_hold.h:73
Definition: violet_hold.h:63
uint32 const EncounterCount
Definition: violet_hold.h:24
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GameObjectIds
Definition: baradin_hold.h:48
Definition: Creature.h:467
Definition: violet_hold.h:124
Events
Definition: alterac_valley.cpp:51
Definition: violet_hold.h:138
Definition: violet_hold.h:93
WorldStateIds
Definition: hyjal.h:51
Definition: violet_hold.h:72
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Definition: violet_hold.h:105
uint8 const PortalIntroCount
Definition: violet_hold.h:28
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InstanceMisc
Definition: gundrak.h:88
Definition: violet_hold.h:111
Definition: violet_hold.h:151
uint32_t uint32
Definition: Define.h:150
Definition: violet_hold.h:145
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Definition: violet_hold.h:150
Position const PortalIntroPositions[]
Definition: instance_violet_hold.cpp:56
Definition: violet_hold.h:90
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Definition: violet_hold.h:89
AI * GetVioletHoldAI(Creature *creature)
Definition: violet_hold.h:155
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uint8_t uint8
Definition: Define.h:152
Definition: Position.h:27
Definition: violet_hold.h:82
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Definition: violet_hold.h:115
CreaturesIds
Definition: blackrock_spire.h:54
Definition: violet_hold.h:98
Definition: violet_hold.h:113
Definition: violet_hold.h:102
Definition: violet_hold.h:60
Data
Definition: molten_core.h:69
Definition: violet_hold.h:71
#define VioletHoldScriptName
Definition: violet_hold.h:21
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Definition: violet_hold.h:114