delink() | LinkedListElement | inline |
GetSource() const | Reference< Loot, LootValidatorRef > | inline |
getTarget() const | Reference< Loot, LootValidatorRef > | inline |
hasNext() const | LinkedListElement | inline |
hasPrev() const | LinkedListElement | inline |
insertAfter(LinkedListElement *pElem) | LinkedListElement | inline |
insertBefore(LinkedListElement *pElem) | LinkedListElement | inline |
invalidate() | Reference< Loot, LootValidatorRef > | inline |
isInList() const | LinkedListElement | inline |
isValid() const | Reference< Loot, LootValidatorRef > | inline |
link(Loot *toObj, LootValidatorRef *fromObj) | Reference< Loot, LootValidatorRef > | inline |
LinkedListElement() | LinkedListElement | inline |
LootValidatorRef() | LootValidatorRef | inline |
next() | Reference< Loot, LootValidatorRef > | inline |
next() const | Reference< Loot, LootValidatorRef > | inline |
nocheck_next() | Reference< Loot, LootValidatorRef > | inline |
nocheck_next() const | Reference< Loot, LootValidatorRef > | inline |
nocheck_prev() | Reference< Loot, LootValidatorRef > | inline |
nocheck_prev() const | Reference< Loot, LootValidatorRef > | inline |
operator->() const | Reference< Loot, LootValidatorRef > | inline |
prev() | Reference< Loot, LootValidatorRef > | inline |
prev() const | Reference< Loot, LootValidatorRef > | inline |
Reference() | Reference< Loot, LootValidatorRef > | inline |
sourceObjectDestroyLink() override | LootValidatorRef | inlinevirtual |
targetObjectBuildLink()=0 | Reference< Loot, LootValidatorRef > | protectedpure virtual |
targetObjectDestroyLink() override | LootValidatorRef | inlinevirtual |
unlink() | Reference< Loot, LootValidatorRef > | inline |
~LinkedListElement() | LinkedListElement | inlinevirtual |
~Reference() | Reference< Loot, LootValidatorRef > | inlinevirtual |