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TrinityCore
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This is the complete list of members for npc_molten_barrage::npc_molten_barrageAI, including all inherited members.
| _boundary | CreatureAI | protected |
| _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) | CreatureAI | protected |
| AISpellInfo | UnitAI | static |
| AttackedBy(Unit *) | CreatureAI | inlinevirtual |
| AttackStart(Unit *target) override | npc_molten_barrage::npc_molten_barrageAI | inlinevirtual |
| AttackStartCaster(Unit *victim, float dist) | UnitAI | |
| CanAIAttack(Unit const *) const | UnitAI | inlinevirtual |
| CanRespawn() | CreatureAI | inlinevirtual |
| CanSeeAlways(WorldObject const *) | CreatureAI | inlinevirtual |
| CheckBoundary(Position const *who=nullptr) const | CreatureAI | protected |
| CheckInRoom() | CreatureAI | virtual |
| CorpseRemoved(uint32 &) | CreatureAI | inlinevirtual |
| CreatureAI(Creature *creature) | CreatureAI | inlineexplicit |
| DamageDealt(Unit *, uint32 &, DamageEffectType) | UnitAI | inlinevirtual |
| DamageTaken(Unit *, uint32 &) | UnitAI | inlinevirtual |
| DoAction(int32) | UnitAI | inlinevirtual |
| DoCast(uint32 spellId) | UnitAI | |
| DoCast(Unit *victim, uint32 spellId, bool triggered=false) | UnitAI | |
| DoCastAOE(uint32 spellId, bool triggered=false) | UnitAI | |
| DoCastVictim(uint32 spellId, bool triggered=false) | UnitAI | |
| DoMeleeAttackIfReady() | UnitAI | |
| DoSpellAttackIfReady(uint32 spellId) | UnitAI | |
| DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | CreatureAI | protected |
| DoSummon(uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | CreatureAI | protected |
| DoSummonFlyer(uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | CreatureAI | protected |
| DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) | CreatureAI | |
| EnterCombat(Unit *) | CreatureAI | inlinevirtual |
| EnterEvadeMode(EvadeReason) override | NullCreatureAI | inlinevirtual |
| EVADE_REASON_BOUNDARY enum value | CreatureAI | |
| EVADE_REASON_NO_HOSTILES enum value | CreatureAI | |
| EVADE_REASON_OTHER enum value | CreatureAI | |
| EVADE_REASON_SEQUENCE_BREAK enum value | CreatureAI | |
| EvadeReason enum name | CreatureAI | |
| FillAISpellInfo() | UnitAI | static |
| GetBoundary() const | CreatureAI | inline |
| GetData(uint32) const | UnitAI | inlinevirtual |
| GetGUID(int32=0) const | UnitAI | inlinevirtual |
| HealDone(Unit *, uint32 &) | UnitAI | inlinevirtual |
| HealReceived(Unit *, uint32 &) | UnitAI | inlinevirtual |
| InitializeAI() | UnitAI | inlinevirtual |
| IsEscorted() const | CreatureAI | inlinevirtual |
| IsSummonedBy(Unit *) override | npc_molten_barrage::npc_molten_barrageAI | inlinevirtual |
| JustDied(Unit *) | CreatureAI | inlinevirtual |
| JustReachedHome() | CreatureAI | inlinevirtual |
| JustRespawned() | CreatureAI | inlinevirtual |
| JustSummoned(Creature *) | CreatureAI | inlinevirtual |
| KilledUnit(Unit *) | CreatureAI | inlinevirtual |
| me | CreatureAI | protected |
| MoveInLineOfSight(Unit *) override | NullCreatureAI | inlinevirtual |
| MoveInLineOfSight_Safe(Unit *who) | CreatureAI | |
| MovementInform(uint32 movementType, uint32) override | npc_molten_barrage::npc_molten_barrageAI | inlinevirtual |
| npc_molten_barrageAI(Creature *creature) | npc_molten_barrage::npc_molten_barrageAI | inline |
| NullCreatureAI(Creature *c) | NullCreatureAI | explicit |
| OnCharmed(bool) override | NullCreatureAI | inlinevirtual |
| OnSpellClick(Unit *, bool &) | CreatureAI | inlinevirtual |
| OwnerAttacked(Unit *) | CreatureAI | inlinevirtual |
| OwnerAttackedBy(Unit *) | CreatureAI | inlinevirtual |
| PassengerBoarded(Unit *, int8, bool) | CreatureAI | inlinevirtual |
| Permissible(const Creature *) | NullCreatureAI | inlinestatic |
| ReceiveEmote(Player *, uint32) | CreatureAI | inlinevirtual |
| Reset() | UnitAI | inlinevirtual |
| SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) | UnitAI | |
| SelectTarget(SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) | UnitAI | inline |
| SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) | UnitAI | |
| SelectTargetList(std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) | UnitAI | inline |
| SetBoundary(CreatureBoundary const *boundary) | CreatureAI | inlineprotected |
| SetData(uint32, uint32) | UnitAI | inlinevirtual |
| SetGazeOn(Unit *target) | CreatureAI | protected |
| SetGUID(ObjectGuid, int32=0) | UnitAI | inlinevirtual |
| sGossipHello(Player *) | UnitAI | inlinevirtual |
| sGossipSelect(Player *, uint32, uint32) | UnitAI | inlinevirtual |
| sGossipSelectCode(Player *, uint32, uint32, char const *) | UnitAI | inlinevirtual |
| sOnDummyEffect(Unit *, uint32, SpellEffIndex) | UnitAI | inlinevirtual |
| sOnGameEvent(bool, uint16) | UnitAI | inlinevirtual |
| SpellHit(Unit *, SpellInfo const *) | CreatureAI | inlinevirtual |
| SpellHitTarget(Unit *, SpellInfo const *) | CreatureAI | inlinevirtual |
| SpellInterrupted(uint32, uint32) | UnitAI | inlinevirtual |
| sQuestAccept(Player *, Quest const *) | UnitAI | inlinevirtual |
| sQuestReward(Player *, Quest const *, uint32) | UnitAI | inlinevirtual |
| sQuestSelect(Player *, Quest const *) | UnitAI | inlinevirtual |
| SummonedCreatureDespawn(Creature *) | CreatureAI | inlinevirtual |
| SummonedCreatureDies(Creature *, Unit *) | CreatureAI | inlinevirtual |
| Talk(uint8 id, WorldObject const *whisperTarget=nullptr) | CreatureAI | |
| TriggerAlert(Unit const *who) const | CreatureAI | |
| UnitAI(Unit *unit) | UnitAI | inlineexplicit |
| UpdateAI(uint32) override | NullCreatureAI | inlinevirtual |
| UpdateVictim() | CreatureAI | protected |
| UpdateVictimWithGaze() | CreatureAI | protected |
| VisualizeBoundary(uint32 duration, Unit *owner=nullptr, bool fill=false) const | CreatureAI | |
| ~CreatureAI() | CreatureAI | inlinevirtual |
| ~UnitAI() | UnitAI | inlinevirtual |
1.8.8