_setRandomLocation(T *) | RandomMovementGenerator< T > | |
_setRandomLocation(Creature *creature) | RandomMovementGenerator< T > | |
DoFinalize(T *) | RandomMovementGenerator< T > | |
DoFinalize(Creature *creature) | RandomMovementGenerator< T > | |
DoInitialize(T *) | RandomMovementGenerator< T > | |
DoInitialize(Creature *creature) | RandomMovementGenerator< T > | |
DoReset(T *) | RandomMovementGenerator< T > | |
DoReset(Creature *creature) | RandomMovementGenerator< T > | |
DoUpdate(T *, const uint32) | RandomMovementGenerator< T > | |
DoUpdate(Creature *creature, const uint32 diff) | RandomMovementGenerator< T > | |
Finalize(Unit *u) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
GetMovementGeneratorType() const override | RandomMovementGenerator< T > | inlinevirtual |
GetResetPos(T *, float &x, float &y, float &z) | RandomMovementGenerator< T > | |
GetResetPos(Creature *creature, float &x, float &y, float &z) | RandomMovementGenerator< T > | |
GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
i_nextMoveTime | RandomMovementGenerator< T > | private |
Initialize(Unit *u) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
RandomMovementGenerator(float spawn_dist=0.0f) | RandomMovementGenerator< T > | inline |
Reset(Unit *u) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
unitSpeedChanged() | MovementGenerator | inlinevirtual |
Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< T, RandomMovementGenerator< T > > | inlinevirtual |
wander_distance | RandomMovementGenerator< T > | private |
~MovementGenerator() | MovementGenerator | virtual |