TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
black_temple.h
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
3  *
4  * This program is free software; you can redistribute it and/or modify it
5  * under the terms of the GNU General Public License as published by the
6  * Free Software Foundation; either version 2 of the License, or (at your
7  * option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful, but WITHOUT
10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12  * more details.
13  *
14  * You should have received a copy of the GNU General Public License along
15  * with this program. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef BLACK_TEMPLE_H_
19 #define BLACK_TEMPLE_H_
20 
21 #define BTScriptName "instance_black_temple"
22 #define DataHeader "BT"
23 
25 
27 {
28  // Encounter States/Boss GUIDs
38 
39  // Additional Data
41  DATA_AKAMA = 10,
42 
48 
52 };
53 
55 {
57  NPC_SUPREMUS = 22898,
59  NPC_AKAMA_SHADE = 23191, // This is the Akama that starts the Shade of Akama encounter.
60  NPC_AKAMA = 23089, // This is the Akama that starts the Illidan encounter.
61 
68 
70 
72 };
73 
75 {
76  GO_NAJENTUS_GATE = 185483,
78  GO_SUPREMUS_GATE = 185882,
80  GO_TERON_DOOR_1 = 185480,
81  GO_TERON_DOOR_2 = 186153,
82  GO_GURTOGG_DOOR = 185892,
83  GO_TEMPLE_DOOR = 185479,
87  GO_ILLIDAN_GATE = 185905,
90 };
91 
92 template<class AI>
93 AI* GetBlackTempleAI(Creature* creature)
94 {
95  return GetInstanceAI<AI>(creature, BTScriptName);
96 }
97 
98 #endif // BLACK_TEMPLE_H_
uint32 const EncounterCount
Definition: black_temple.h:24
Definition: black_temple.h:30
Definition: black_temple.h:82
Definition: black_temple.h:81
Definition: black_temple.h:88
Definition: black_temple.h:45
Definition: black_temple.h:78
Definition: black_temple.h:46
Definition: black_temple.h:40
Definition: black_temple.h:50
Definition: black_temple.h:62
Definition: black_temple.h:49
Definition: black_temple.h:35
Definition: black_temple.h:31
DataTypes
Definition: baradin_hold.h:30
GameObjectIds
Definition: baradin_hold.h:48
Definition: Creature.h:467
Definition: black_temple.h:34
Definition: black_temple.h:83
Definition: black_temple.h:63
Definition: black_temple.h:86
#define BTScriptName
Definition: black_temple.h:21
Definition: black_temple.h:85
Definition: black_temple.h:58
Definition: black_temple.h:65
Definition: black_temple.h:36
Definition: black_temple.h:51
Definition: black_temple.h:66
Definition: black_temple.h:89
Definition: black_temple.h:69
Definition: black_temple.h:44
Definition: black_temple.h:79
Definition: black_temple.h:77
Definition: black_temple.h:29
Definition: black_temple.h:33
Definition: black_temple.h:84
Definition: black_temple.h:67
Definition: black_temple.h:76
uint32_t uint32
Definition: Define.h:150
AI * GetBlackTempleAI(Creature *creature)
Definition: black_temple.h:93
Definition: black_temple.h:59
Definition: black_temple.h:56
Definition: black_temple.h:41
Definition: black_temple.h:64
Definition: black_temple.h:87
Definition: black_temple.h:32
Definition: black_temple.h:57
Definition: black_temple.h:80
Definition: black_temple.h:60
Definition: black_temple.h:71
Definition: black_temple.h:37
CreatureIds
Definition: baradin_hold.h:37
Definition: black_temple.h:43
Definition: black_temple.h:47