| _questToEventLinks | GameEventMgr | private |
| ActiveEvents typedef | GameEventMgr | |
| AddActiveEvent(uint16 event_id) | GameEventMgr | inlineprivate |
| ApplyNewEvent(uint16 event_id) | GameEventMgr | private |
| ChangeEquipOrModel(int16 event_id, bool activate) | GameEventMgr | private |
| CheckOneGameEvent(uint16 entry) const | GameEventMgr | |
| CheckOneGameEventConditions(uint16 event_id) | GameEventMgr | private |
| GameEventBitmask typedef | GameEventMgr | private |
| GameEventDataMap typedef | GameEventMgr | |
| GameEventGuidMap typedef | GameEventMgr | private |
| GameEventIdMap typedef | GameEventMgr | private |
| GameEventMgr() | GameEventMgr | private |
| GameEventModelEquipMap typedef | GameEventMgr | private |
| GameEventNPCFlagMap typedef | GameEventMgr | private |
| GameEventNPCVendorMap typedef | GameEventMgr | private |
| GameEventQuestMap typedef | GameEventMgr | private |
| GameEventSpawn(int16 event_id) | GameEventMgr | private |
| GameEventUnspawn(int16 event_id) | GameEventMgr | private |
| GetActiveEventList() const | GameEventMgr | inline |
| GetEventIdForQuest(Quest const *quest) const | GameEventMgr | |
| GetEventMap() const | GameEventMgr | inline |
| GetNPCFlag(Creature *cr) | GameEventMgr | |
| GetNpcTextId(uint32 guid) | GameEventMgr | |
| GuidList typedef | GameEventMgr | private |
| GuidNPCFlagPair typedef | GameEventMgr | private |
| HandleQuestComplete(uint32 quest_id) | GameEventMgr | |
| HandleWorldEventGossip(Player *player, Creature *c) | GameEventMgr | |
| hasCreatureActiveEventExcept(ObjectGuid::LowType creature_guid, uint16 event_id) | GameEventMgr | private |
| hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id) | GameEventMgr | private |
| hasGameObjectActiveEventExcept(ObjectGuid::LowType go_guid, uint16 event_id) | GameEventMgr | private |
| hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id) | GameEventMgr | private |
| IdList typedef | GameEventMgr | private |
| Initialize() | GameEventMgr | |
| instance() | GameEventMgr | static |
| IsActiveEvent(uint16 event_id) | GameEventMgr | inline |
| isSystemInit | GameEventMgr | private |
| LoadFromDB() | GameEventMgr | |
| m_ActiveEvents | GameEventMgr | private |
| mGameEvent | GameEventMgr | private |
| mGameEventBattlegroundHolidays | GameEventMgr | private |
| mGameEventCreatureGuids | GameEventMgr | |
| mGameEventCreatureQuests | GameEventMgr | private |
| mGameEventGameobjectGuids | GameEventMgr | |
| mGameEventGameObjectQuests | GameEventMgr | private |
| mGameEventModelEquip | GameEventMgr | private |
| mGameEventNPCFlags | GameEventMgr | private |
| mGameEventPoolIds | GameEventMgr | private |
| mGameEventVendors | GameEventMgr | private |
| ModelEquipList typedef | GameEventMgr | private |
| ModelEquipPair typedef | GameEventMgr | private |
| mQuestToEventConditions | GameEventMgr | private |
| NextCheck(uint16 entry) const | GameEventMgr | |
| NPCFlagList typedef | GameEventMgr | private |
| NPCVendorList typedef | GameEventMgr | private |
| QuestIdToEventConditionMap typedef | GameEventMgr | private |
| QuestRelation typedef | GameEventMgr | private |
| QuestRelList typedef | GameEventMgr | private |
| RemoveActiveEvent(uint16 event_id) | GameEventMgr | inlineprivate |
| RunSmartAIScripts(uint16 event_id, bool activate) | GameEventMgr | private |
| SaveWorldEventStateToDB(uint16 event_id) | GameEventMgr | private |
| SendWorldStateUpdate(Player *player, uint16 event_id) | GameEventMgr | private |
| StartArenaSeason() | GameEventMgr | |
| StartEvent(uint16 event_id, bool overwrite=false) | GameEventMgr | |
| StartInternalEvent(uint16 event_id) | GameEventMgr | |
| StartSystem() | GameEventMgr | |
| StopEvent(uint16 event_id, bool overwrite=false) | GameEventMgr | |
| UnApplyEvent(uint16 event_id) | GameEventMgr | private |
| Update() | GameEventMgr | |
| UpdateBattlegroundSettings() | GameEventMgr | private |
| UpdateEventNPCFlags(uint16 event_id) | GameEventMgr | private |
| UpdateEventNPCVendor(uint16 event_id, bool activate) | GameEventMgr | private |
| UpdateEventQuests(uint16 event_id, bool activate) | GameEventMgr | private |
| UpdateWorldStates(uint16 event_id, bool Activate) | GameEventMgr | private |
| ~GameEventMgr() | GameEventMgr | inlineprivate |