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Battlefield Member List

This is the complete list of members for Battlefield, including all inherited members.

AddCapturePoint(BfCapturePoint *cp)Battlefieldprotected
AddOrSetPlayerToCorrectBfGroup(Player *player)Battlefield
AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)Battlefieldvirtual
AskToLeaveQueue(Player *player)Battlefield
Battlefield()Battlefield
BattlefieldMgr classBattlefieldfriend
BfCapturePointMap typedefBattlefield
BroadcastPacketToQueue(WorldPacket const *data) const Battlefieldprotected
BroadcastPacketToWar(WorldPacket const *data) const Battlefieldprotected
BroadcastPacketToZone(WorldPacket const *data) const Battlefieldprotected
CanFlyIn()Battlefieldinline
DoCompleteOrIncrementAchievement(uint32, Player *, uint8)Battlefieldinlinevirtual
DoPlaySoundToAll(uint32 SoundID)Battlefield
EndBattle(bool endByTimer)Battlefield
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)=0Battlefieldpure virtual
GetAttackerTeam() const Battlefieldinline
GetBattleId() const Battlefieldinline
GetCapturePoint(uint32 entry) const Battlefieldprotected
GetClosestGraveYard(Player *player)Battlefield
GetCreature(ObjectGuid guid)Battlefield
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptinlinevirtual
GetData(uint32 dataId) const overrideBattlefieldinlinevirtual
GetData64(uint32 dataId) const overrideBattlefieldinlinevirtual
GetDefenderTeam() const Battlefieldinline
GetFreeBfRaid(TeamId TeamId)Battlefield
GetGameObject(ObjectGuid guid)Battlefield
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGraveyardById(uint32 id) const Battlefield
GetGraveyardVector() const Battlefieldinline
GetGroupPlayer(ObjectGuid guid, TeamId TeamId)Battlefield
GetGuidData(uint32) const ZoneScriptinlinevirtual
GetOtherTeam(TeamId team) const Battlefieldinline
GetQueueId() const Battlefieldinline
GetState() const Battlefieldinline
GetTimer() const Battlefieldinline
GetTypeId() const Battlefieldinline
GetZoneId() const Battlefieldinline
HandleKill(Player *, Unit *)Battlefieldinlinevirtual
HandlePlayerEnterZone(Player *player, uint32 zone)Battlefield
HandlePlayerLeaveZone(Player *player, uint32 zone)Battlefield
HasPlayer(Player *player) const Battlefieldprotected
HideNpc(Creature *creature)Battlefield
InitStalker(uint32 entry, Position const &pos)Battlefield
InvitePlayersInQueueToWar()Battlefield
InvitePlayersInZoneToQueue()Battlefield
InvitePlayersInZoneToWar()Battlefield
InvitePlayerToQueue(Player *player)Battlefield
InvitePlayerToWar(Player *player)Battlefield
IsEnabled() const Battlefieldinline
IsWarTime() const Battlefieldinline
KickAfkPlayers()Battlefieldprotected
KickPlayerFromBattlefield(ObjectGuid guid)Battlefield
KickPositionBattlefieldprotected
m_BattleIdBattlefieldprotected
m_BattleTimeBattlefieldprotected
m_capturePointsBattlefieldprotected
m_Data32Battlefieldprotected
m_Data64Battlefieldprotected
m_DefenderTeamBattlefieldprotected
m_GraveyardListBattlefieldprotected
m_GroupsBattlefieldprotected
m_InvitedPlayersBattlefieldprotected
m_isActiveBattlefieldprotected
m_IsEnabledBattlefieldprotected
m_LastResurrectTimerBattlefieldprotected
m_MapBattlefieldprotected
m_MapIdBattlefieldprotected
m_MaxPlayerBattlefieldprotected
m_MinLevelBattlefieldprotected
m_MinPlayerBattlefieldprotected
m_NoWarBattleTimeBattlefieldprotected
m_playersBattlefieldprotected
m_PlayersInQueueBattlefieldprotected
m_PlayersInWarBattlefieldprotected
m_PlayersWillBeKickBattlefieldprotected
m_RestartAfterCrashBattlefieldprotected
m_StartGroupingBattlefieldprotected
m_StartGroupingTimerBattlefieldprotected
m_TimeForAcceptInviteBattlefieldprotected
m_TimerBattlefieldprotected
m_TypeIdBattlefieldprotected
m_uiKickAfkPlayersTimerBattlefieldprotected
m_uiKickDontAcceptTimerBattlefieldprotected
m_ZoneIdBattlefieldprotected
OnBattleEnd(bool)Battlefieldinlinevirtual
OnBattleStart()Battlefieldinlinevirtual
OnCreatureCreate(Creature *)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *)ZoneScriptinlinevirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnPlayerEnterZone(Player *)Battlefieldinlinevirtual
OnPlayerJoinWar(Player *)Battlefieldinlinevirtual
OnPlayerLeaveWar(Player *)Battlefieldinlinevirtual
OnPlayerLeaveZone(Player *)Battlefieldinlinevirtual
OnStartGrouping()Battlefieldinlinevirtual
OnUnitDeath(Unit *)ZoneScriptinlinevirtual
PlayerAcceptInviteToQueue(Player *player)Battlefield
PlayerAcceptInviteToWar(Player *player)Battlefield
ProcessEvent(WorldObject *, uint32)ZoneScriptinlinevirtual
RegisterZone(uint32 zoneid)Battlefieldprotected
RemovePlayerFromResurrectQueue(ObjectGuid player_guid)Battlefield
SendAreaSpiritHealerQueryOpcode(Player *player, ObjectGuid const &guid)Battlefield
SendInitWorldStatesToAll()=0Battlefieldpure virtual
SendRemoveWorldStates(Player *)Battlefieldinlineprotectedvirtual
SendUpdateWorldState(uint32 variable, uint32 value, bool hidden=false)Battlefield
SendWarning(uint8 id, WorldObject const *target=nullptr)Battlefield
SetData(uint32 dataId, uint32 value) overrideBattlefieldinlinevirtual
SetData64(uint32 dataId, uint64 value) overrideBattlefieldinlinevirtual
SetDefenderTeam(TeamId team)Battlefieldinline
SetGraveyardNumber(uint32 number)Battlefieldinline
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetTimer(uint32 timer)Battlefieldinline
SetupBattlefield()Battlefieldinlinevirtual
ShowNpc(Creature *creature, bool aggressive)Battlefield
SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId)Battlefieldvirtual
SpawnCreature(uint32 entry, Position const &pos, TeamId)Battlefield
SpawnGameObject(uint32 entry, float x, float y, float z, float o)Battlefield
StalkerGuidBattlefieldprotected
StartBattle()Battlefield
TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0)Battlefield
TeamCastSpell(TeamId team, int32 spellId)Battlefieldprotected
ToggleBattlefield(bool enable)Battlefieldinline
Update(uint32 diff)Battlefieldvirtual
UpdateData(uint32 index, int32 pad)Battlefieldinlinevirtual
ZoneScript()ZoneScriptinline
~Battlefield()Battlefieldvirtual
~ZoneScript()ZoneScriptinlinevirtual