_setTargetLocation(T *owner, bool updateDestination) | TargetedMovementGeneratorMedium< T, D > | protected |
DoUpdate(T *, uint32) | TargetedMovementGeneratorMedium< T, D > | |
Finalize(Unit *u) override | MovementGeneratorMedium< T, D > | inlinevirtual |
GetMovementGeneratorType() const =0 | MovementGenerator | pure virtual |
GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
GetTarget() const | TargetedMovementGeneratorMedium< T, D > | inline |
i_angle | TargetedMovementGeneratorMedium< T, D > | protected |
i_offset | TargetedMovementGeneratorMedium< T, D > | protected |
i_path | TargetedMovementGeneratorMedium< T, D > | protected |
i_recalculateTravel | TargetedMovementGeneratorMedium< T, D > | protected |
i_recheckDistance | TargetedMovementGeneratorMedium< T, D > | protected |
i_target | TargetedMovementGeneratorBase | protected |
i_targetReached | TargetedMovementGeneratorMedium< T, D > | protected |
Initialize(Unit *u) override | MovementGeneratorMedium< T, D > | inlinevirtual |
IsReachable() const | TargetedMovementGeneratorMedium< T, D > | inline |
Reset(Unit *u) override | MovementGeneratorMedium< T, D > | inlinevirtual |
stopFollowing() | TargetedMovementGeneratorBase | inline |
TargetedMovementGeneratorBase(Unit *target) | TargetedMovementGeneratorBase | inline |
TargetedMovementGeneratorMedium(Unit *target, float offset, float angle) | TargetedMovementGeneratorMedium< T, D > | inlineprotected |
unitSpeedChanged() override | TargetedMovementGeneratorMedium< T, D > | inlinevirtual |
Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< T, D > | inlinevirtual |
~MovementGenerator() | MovementGenerator | virtual |
~TargetedMovementGeneratorMedium() | TargetedMovementGeneratorMedium< T, D > | inlineprotected |