| _setTargetLocation(T *owner, bool updateDestination) | TargetedMovementGeneratorMedium< T, D > | protected |
| DoUpdate(T *, uint32) | TargetedMovementGeneratorMedium< T, D > | |
| Finalize(Unit *u) override | MovementGeneratorMedium< T, D > | inlinevirtual |
| GetMovementGeneratorType() const =0 | MovementGenerator | pure virtual |
| GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
| GetTarget() const | TargetedMovementGeneratorMedium< T, D > | inline |
| i_angle | TargetedMovementGeneratorMedium< T, D > | protected |
| i_offset | TargetedMovementGeneratorMedium< T, D > | protected |
| i_path | TargetedMovementGeneratorMedium< T, D > | protected |
| i_recalculateTravel | TargetedMovementGeneratorMedium< T, D > | protected |
| i_recheckDistance | TargetedMovementGeneratorMedium< T, D > | protected |
| i_target | TargetedMovementGeneratorBase | protected |
| i_targetReached | TargetedMovementGeneratorMedium< T, D > | protected |
| Initialize(Unit *u) override | MovementGeneratorMedium< T, D > | inlinevirtual |
| IsReachable() const | TargetedMovementGeneratorMedium< T, D > | inline |
| Reset(Unit *u) override | MovementGeneratorMedium< T, D > | inlinevirtual |
| stopFollowing() | TargetedMovementGeneratorBase | inline |
| TargetedMovementGeneratorBase(Unit *target) | TargetedMovementGeneratorBase | inline |
| TargetedMovementGeneratorMedium(Unit *target, float offset, float angle) | TargetedMovementGeneratorMedium< T, D > | inlineprotected |
| unitSpeedChanged() override | TargetedMovementGeneratorMedium< T, D > | inlinevirtual |
| Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< T, D > | inlinevirtual |
| ~MovementGenerator() | MovementGenerator | virtual |
| ~TargetedMovementGeneratorMedium() | TargetedMovementGeneratorMedium< T, D > | inlineprotected |