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TrinityCore
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This is the complete list of members for SmartAI, including all inherited members.
| _boundary | CreatureAI | protected |
| _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) | CreatureAI | protected |
| AddEscortState(uint32 uiEscortState) | SmartAI | inline |
| AISpellInfo | UnitAI | static |
| AssistPlayerInCombat(Unit *who) | SmartAI | private |
| AttackedBy(Unit *) | CreatureAI | inlinevirtual |
| AttackStart(Unit *who) override | SmartAI | virtual |
| AttackStartCaster(Unit *victim, float dist) | UnitAI | |
| CanAIAttack(const Unit *who) const override | SmartAI | virtual |
| CanCombatMove() | SmartAI | inline |
| CanRespawn() | CreatureAI | inlinevirtual |
| CanSeeAlways(WorldObject const *) | CreatureAI | inlinevirtual |
| CheckBoundary(Position const *who=nullptr) const | CreatureAI | protected |
| CheckInRoom() | CreatureAI | virtual |
| CorpseRemoved(uint32 &respawnDelay) override | SmartAI | virtual |
| CreatureAI(Creature *creature) | CreatureAI | inlineexplicit |
| DamageDealt(Unit *doneTo, uint32 &damage, DamageEffectType) override | SmartAI | virtual |
| DamageTaken(Unit *doneBy, uint32 &damage) override | SmartAI | virtual |
| DoAction(int32 param=0) override | SmartAI | virtual |
| DoCast(uint32 spellId) | UnitAI | |
| DoCast(Unit *victim, uint32 spellId, bool triggered=false) | UnitAI | |
| DoCastAOE(uint32 spellId, bool triggered=false) | UnitAI | |
| DoCastVictim(uint32 spellId, bool triggered=false) | UnitAI | |
| DoMeleeAttackIfReady() | UnitAI | |
| DoSpellAttackIfReady(uint32 spellId) | UnitAI | |
| DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | CreatureAI | protected |
| DoSummon(uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | CreatureAI | protected |
| DoSummonFlyer(uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | CreatureAI | protected |
| DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) | CreatureAI | |
| EndPath(bool fail=false) | SmartAI | |
| EnterCombat(Unit *enemy) override | SmartAI | virtual |
| EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override | SmartAI | virtual |
| EVADE_REASON_BOUNDARY enum value | CreatureAI | |
| EVADE_REASON_NO_HOSTILES enum value | CreatureAI | |
| EVADE_REASON_OTHER enum value | CreatureAI | |
| EVADE_REASON_SEQUENCE_BREAK enum value | CreatureAI | |
| EvadeReason enum name | CreatureAI | |
| FillAISpellInfo() | UnitAI | static |
| GetBoundary() const | CreatureAI | inline |
| GetData(uint32 id=0) const override | SmartAI | virtual |
| GetGUID(int32 id=0) const override | SmartAI | virtual |
| GetNextWayPoint() | SmartAI | |
| GetScript() | SmartAI | inline |
| GetWPCount() const | SmartAI | inlineprivate |
| HasEscortState(uint32 uiEscortState) const | SmartAI | inline |
| HealDone(Unit *, uint32 &) | UnitAI | inlinevirtual |
| HealReceived(Unit *doneBy, uint32 &addhealth) override | SmartAI | virtual |
| InitializeAI() override | SmartAI | virtual |
| IsEscorted() const | CreatureAI | inlinevirtual |
| IsEscortInvokerInRange() | SmartAI | |
| IsSummonedBy(Unit *summoner) override | SmartAI | virtual |
| JustDied(Unit *killer) override | SmartAI | virtual |
| JustReachedHome() override | SmartAI | virtual |
| JustRespawned() override | SmartAI | virtual |
| JustSummoned(Creature *creature) override | SmartAI | virtual |
| KilledUnit(Unit *victim) override | SmartAI | virtual |
| LoadPath(uint32 entry) | SmartAI | |
| mCanAutoAttack | SmartAI | private |
| mCanCombatMove | SmartAI | private |
| mCanRepeatPath | SmartAI | private |
| mCurrentWPID | SmartAI | private |
| mDespawnState | SmartAI | private |
| mDespawnTime | SmartAI | private |
| me | CreatureAI | protected |
| mEscortInvokerCheckTimer | SmartAI | private |
| mEscortQuestID | SmartAI | |
| mEscortState | SmartAI | private |
| mFollowAngle | SmartAI | private |
| mFollowArrivedEntry | SmartAI | private |
| mFollowArrivedTimer | SmartAI | private |
| mFollowCredit | SmartAI | private |
| mFollowCreditType | SmartAI | private |
| mFollowDist | SmartAI | private |
| mFollowGuid | SmartAI | private |
| mForcedPaused | SmartAI | private |
| mInvincibilityHpLevel | SmartAI | private |
| mJustReset | SmartAI | private |
| mLastOOCPos | SmartAI | private |
| mLastWP | SmartAI | private |
| mLastWPIDReached | SmartAI | private |
| MoveInLineOfSight(Unit *who) override | SmartAI | virtual |
| MoveInLineOfSight_Safe(Unit *who) | CreatureAI | |
| MovementInform(uint32 MovementType, uint32 Data) override | SmartAI | virtual |
| MovepointReached(uint32 id) | SmartAI | |
| mRun | SmartAI | private |
| mScript | SmartAI | private |
| mWayPoints | SmartAI | private |
| mWPPauseTimer | SmartAI | private |
| mWPReached | SmartAI | private |
| OnCharmed(bool apply) override | SmartAI | virtual |
| OnSpellClick(Unit *clicker, bool &result) override | SmartAI | virtual |
| OwnerAttacked(Unit *) | CreatureAI | inlinevirtual |
| OwnerAttackedBy(Unit *) | CreatureAI | inlinevirtual |
| PassengerBoarded(Unit *who, int8 seatId, bool apply) override | SmartAI | virtual |
| PausePath(uint32 delay, bool forced=false) | SmartAI | |
| Permissible(const Creature *) | SmartAI | static |
| ReceiveEmote(Player *player, uint32 textEmote) override | SmartAI | virtual |
| RemoveEscortState(uint32 uiEscortState) | SmartAI | inline |
| Reset() | UnitAI | inlinevirtual |
| ResumePath() | SmartAI | |
| ReturnToLastOOCPos() | SmartAI | private |
| SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) | UnitAI | |
| SelectTarget(SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) | UnitAI | inline |
| SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) | UnitAI | |
| SelectTargetList(std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) | UnitAI | inline |
| SetAutoAttack(bool on) | SmartAI | inline |
| SetBoundary(CreatureBoundary const *boundary) | CreatureAI | inlineprotected |
| SetCombatMove(bool on) | SmartAI | |
| SetData(uint32 id, uint32 value) override | SmartAI | virtual |
| SetDespawnTime(uint32 t) | SmartAI | inline |
| SetFly(bool fly=true) | SmartAI | |
| SetFollow(Unit *target, float dist=0.0f, float angle=0.0f, uint32 credit=0, uint32 end=0, uint32 creditType=0) | SmartAI | |
| SetGazeOn(Unit *target) | CreatureAI | protected |
| SetGUID(ObjectGuid guid, int32 id=0) override | SmartAI | virtual |
| SetInvincibilityHpLevel(uint32 level) | SmartAI | inline |
| SetRun(bool run=true) | SmartAI | |
| SetScript9(SmartScriptHolder &e, uint32 entry, Unit *invoker) | SmartAI | |
| SetSwim(bool swim=true) | SmartAI | |
| sGossipHello(Player *player) override | SmartAI | virtual |
| sGossipSelect(Player *player, uint32 menuId, uint32 gossipListId) override | SmartAI | virtual |
| sGossipSelectCode(Player *player, uint32 menuId, uint32 gossipListId, const char *code) override | SmartAI | virtual |
| SmartAI(Creature *c) | SmartAI | explicit |
| sOnDummyEffect(Unit *caster, uint32 spellId, SpellEffIndex effIndex) override | SmartAI | virtual |
| sOnGameEvent(bool start, uint16 eventId) override | SmartAI | virtual |
| SpellHit(Unit *unit, const SpellInfo *spellInfo) override | SmartAI | virtual |
| SpellHitTarget(Unit *target, const SpellInfo *spellInfo) override | SmartAI | virtual |
| SpellInterrupted(uint32, uint32) | UnitAI | inlinevirtual |
| sQuestAccept(Player *player, Quest const *quest) override | SmartAI | virtual |
| sQuestReward(Player *player, Quest const *quest, uint32 opt) override | SmartAI | virtual |
| sQuestSelect(Player *, Quest const *) | UnitAI | inlinevirtual |
| StartDespawn() | SmartAI | inline |
| StartPath(bool run=false, uint32 path=0, bool repeat=false, Unit *invoker=NULL) | SmartAI | |
| StopFollow() | SmartAI | |
| StopPath(uint32 DespawnTime=0, uint32 quest=0, bool fail=false) | SmartAI | |
| SummonedCreatureDespawn(Creature *unit) override | SmartAI | virtual |
| SummonedCreatureDies(Creature *, Unit *) | CreatureAI | inlinevirtual |
| Talk(uint8 id, WorldObject const *whisperTarget=nullptr) | CreatureAI | |
| TriggerAlert(Unit const *who) const | CreatureAI | |
| UnitAI(Unit *unit) | UnitAI | inlineexplicit |
| UpdateAI(uint32 diff) override | SmartAI | virtual |
| UpdateAIWhileCharmed(const uint32 diff) | SmartAI | |
| UpdateDespawn(const uint32 diff) | SmartAI | private |
| UpdatePath(const uint32 diff) | SmartAI | private |
| UpdateVictim() | CreatureAI | protected |
| UpdateVictimWithGaze() | CreatureAI | protected |
| VisualizeBoundary(uint32 duration, Unit *owner=nullptr, bool fill=false) const | CreatureAI | |
| ~CreatureAI() | CreatureAI | inlinevirtual |
| ~SmartAI() | SmartAI | inline |
| ~UnitAI() | UnitAI | inlinevirtual |
1.8.8