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G3D::UprightSpline Member List

This is the complete list of members for G3D::UprightSpline, including all inherited members.

append(float t, const UprightFrame &c)G3D::Spline< UprightFrame >inline
append(const UprightFrame &c)G3D::Spline< UprightFrame >inline
clear()G3D::Spline< UprightFrame >inline
computeBasis()G3D::SplineBasestatic
computeIndex(float s, int &i, float &u) const G3D::SplineBase
computeIndexInBounds(float s, int &i, float &u) const G3D::SplineBaseprotected
controlG3D::Spline< UprightFrame >
correct(UprightFrame &A) constG3D::Spline< UprightFrame >inlineprotectedvirtual
deserialize(class BinaryInput &b)G3D::UprightSpline
duration() const G3D::SplineBase
ensureShortestPath(UprightFrame *A, int N) const G3D::UprightSplineinlineprotectedvirtual
evaluate(float s) constG3D::Spline< UprightFrame >inline
extrapolationModeG3D::SplineBase
finalIntervalG3D::SplineBase
getControl(int i, float &t, UprightFrame &c) constG3D::Spline< UprightFrame >inline
getControls(int i, float *T, UprightFrame *A, int N) constG3D::Spline< UprightFrame >inlineprotected
getFinalInterval() const G3D::SplineBase
init(AnyTableReader &propertyTable)G3D::Spline< UprightFrame >inlineprotectedvirtual
interpolationModeG3D::SplineBase
operator=(const Any &any)G3D::UprightSpline
serialize(class BinaryOutput &b) const G3D::UprightSpline
size() constG3D::Spline< UprightFrame >inline
Spline()G3D::Spline< UprightFrame >inline
Spline(const Any &any)G3D::Spline< UprightFrame >inlineexplicit
SplineBase()G3D::SplineBaseinline
timeG3D::SplineBase
toAny(const std::string &myName) const overrideG3D::UprightSplinevirtual
toAny() const G3D::UprightSpline
UprightSpline()G3D::UprightSpline
UprightSpline(const Any &any)G3D::UprightSplineexplicit
zeroG3D::Spline< UprightFrame >protected
~SplineBase()G3D::SplineBaseinlinevirtual