| append(float t, const UprightFrame &c) | G3D::Spline< UprightFrame > | inline |
| append(const UprightFrame &c) | G3D::Spline< UprightFrame > | inline |
| clear() | G3D::Spline< UprightFrame > | inline |
| computeBasis() | G3D::SplineBase | static |
| computeIndex(float s, int &i, float &u) const | G3D::SplineBase | |
| computeIndexInBounds(float s, int &i, float &u) const | G3D::SplineBase | protected |
| control | G3D::Spline< UprightFrame > | |
| correct(UprightFrame &A) const | G3D::Spline< UprightFrame > | inlineprotectedvirtual |
| deserialize(class BinaryInput &b) | G3D::UprightSpline | |
| duration() const | G3D::SplineBase | |
| ensureShortestPath(UprightFrame *A, int N) const | G3D::UprightSpline | inlineprotectedvirtual |
| evaluate(float s) const | G3D::Spline< UprightFrame > | inline |
| extrapolationMode | G3D::SplineBase | |
| finalInterval | G3D::SplineBase | |
| getControl(int i, float &t, UprightFrame &c) const | G3D::Spline< UprightFrame > | inline |
| getControls(int i, float *T, UprightFrame *A, int N) const | G3D::Spline< UprightFrame > | inlineprotected |
| getFinalInterval() const | G3D::SplineBase | |
| init(AnyTableReader &propertyTable) | G3D::Spline< UprightFrame > | inlineprotectedvirtual |
| interpolationMode | G3D::SplineBase | |
| operator=(const Any &any) | G3D::UprightSpline | |
| serialize(class BinaryOutput &b) const | G3D::UprightSpline | |
| size() const | G3D::Spline< UprightFrame > | inline |
| Spline() | G3D::Spline< UprightFrame > | inline |
| Spline(const Any &any) | G3D::Spline< UprightFrame > | inlineexplicit |
| SplineBase() | G3D::SplineBase | inline |
| time | G3D::SplineBase | |
| toAny(const std::string &myName) const override | G3D::UprightSpline | virtual |
| toAny() const | G3D::UprightSpline | |
| UprightSpline() | G3D::UprightSpline | |
| UprightSpline(const Any &any) | G3D::UprightSpline | explicit |
| zero | G3D::Spline< UprightFrame > | protected |
| ~SplineBase() | G3D::SplineBase | inlinevirtual |