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gruuls_lair.h
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1 /*
2  * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
3  *
4  * This program is free software; you can redistribute it and/or modify it
5  * under the terms of the GNU General Public License as published by the
6  * Free Software Foundation; either version 2 of the License, or (at your
7  * option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful, but WITHOUT
10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12  * more details.
13  *
14  * You should have received a copy of the GNU General Public License along
15  * with this program. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef GRUULS_LAIR_H_
19 #define GRUULS_LAIR_H_
20 
21 #define GLScriptName "instance_gruuls_lair"
22 #define DataHeader "GL"
23 
25 
27 {
28  // Encounter States/Boss GUIDs
31 };
32 
34 {
35  NPC_MAULGAR = 18831,
40 };
41 
43 {
44  GO_MAULGAR_DOOR = 184468,
45  GO_GRUUL_DOOR = 184662
46 };
47 
48 template<class AI>
49 AI* GetGruulsLairAI(Creature* creature)
50 {
51  return GetInstanceAI<AI>(creature, GLScriptName);
52 }
53 
54 #endif // GRUULS_LAIR_H_
uint32 const EncounterCount
Definition: gruuls_lair.h:24
Definition: gruuls_lair.h:29
AI * GetGruulsLairAI(Creature *creature)
Definition: gruuls_lair.h:49
Definition: gruuls_lair.h:30
DataTypes
Definition: baradin_hold.h:30
GameObjectIds
Definition: baradin_hold.h:48
Definition: Creature.h:467
Definition: gruuls_lair.h:45
Definition: gruuls_lair.h:35
Definition: gruuls_lair.h:44
uint32_t uint32
Definition: Define.h:150
Definition: gruuls_lair.h:36
Definition: gruuls_lair.h:38
Definition: gruuls_lair.h:39
Definition: gruuls_lair.h:37
#define GLScriptName
Definition: gruuls_lair.h:21
CreatureIds
Definition: baradin_hold.h:37