18 #ifndef GRUULS_LAIR_H_
19 #define GRUULS_LAIR_H_
21 #define GLScriptName "instance_gruuls_lair"
22 #define DataHeader "GL"
54 #endif // GRUULS_LAIR_H_
uint32 const EncounterCount
Definition: gruuls_lair.h:24
Definition: gruuls_lair.h:29
AI * GetGruulsLairAI(Creature *creature)
Definition: gruuls_lair.h:49
Definition: gruuls_lair.h:30
DataTypes
Definition: baradin_hold.h:30
GameObjectIds
Definition: baradin_hold.h:48
Definition: Creature.h:467
Definition: gruuls_lair.h:45
Definition: gruuls_lair.h:35
Definition: gruuls_lair.h:44
uint32_t uint32
Definition: Define.h:150
Definition: gruuls_lair.h:36
Definition: gruuls_lair.h:38
Definition: gruuls_lair.h:39
Definition: gruuls_lair.h:37
#define GLScriptName
Definition: gruuls_lair.h:21
CreatureIds
Definition: baradin_hold.h:37