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SpellHistory Member List

This is the complete list of members for SpellHistory, including all inherited members.

_categoryChargesSpellHistoryprivate
_categoryCooldownsSpellHistoryprivate
_globalCooldownsSpellHistoryprivate
_ownerSpellHistoryprivate
_schoolLockoutsSpellHistoryprivate
_spellCooldownsSpellHistoryprivate
_spellCooldownsBeforeDuelSpellHistoryprivate
AddCooldown(uint32 spellId, uint32 itemId, std::chrono::duration< Type, Period > cooldownDuration)SpellHistoryinline
AddCooldown(uint32 spellId, uint32 itemId, Clock::time_point cooldownEnd, uint32 categoryId, Clock::time_point categoryEnd, bool onHold=false)SpellHistory
AddGlobalCooldown(SpellInfo const *spellInfo, uint32 duration)SpellHistory
CancelGlobalCooldown(SpellInfo const *spellInfo)SpellHistory
CategoryCooldownStorageType typedefSpellHistory
ChargeStorageType typedefSpellHistory
Clock typedefSpellHistory
ConsumeCharge(SpellCategoryEntry const *chargeCategoryEntry)SpellHistory
CooldownStorageType typedefSpellHistory
EraseCooldown(CooldownStorageType::iterator itr)SpellHistoryinlineprivate
GetArenaCooldownsSize()SpellHistory
GetChargeRecoveryTime(SpellCategoryEntry const *chargeCategoryEntry) const SpellHistory
GetCooldownDurations(SpellInfo const *spellInfo, uint32 itemId, int32 *cooldown, uint32 *categoryId, int32 *categoryCooldown)SpellHistoryprivatestatic
GetMaxCharges(SpellCategoryEntry const *chargeCategoryEntry) const SpellHistory
GetPlayerOwner() const SpellHistoryprivate
GetRemainingCooldown(SpellInfo const *spellInfo) const SpellHistory
GlobalCooldownStorageType typedefSpellHistory
HandleCooldowns(SpellInfo const *spellInfo, Item const *item, Spell *spell=nullptr)SpellHistory
HandleCooldowns(SpellInfo const *spellInfo, uint32 itemID, Spell *spell=nullptr)SpellHistory
HasCharge(SpellCategoryEntry const *chargeCategoryEntry) const SpellHistory
HasCooldown(SpellInfo const *spellInfo, uint32 itemId=0, bool ignoreCategoryCooldown=false) const SpellHistory
HasCooldown(uint32 spellId, uint32 itemId=0, bool ignoreCategoryCooldown=false) const SpellHistory
HasGlobalCooldown(SpellInfo const *spellInfo) const SpellHistory
InfinityCooldownDelaySpellHistorystatic
IsReady(SpellInfo const *spellInfo, uint32 itemId=0, bool ignoreCategoryCooldown=false) const SpellHistory
IsSchoolLocked(SpellSchoolMask schoolMask) const SpellHistory
LoadFromDB(PreparedQueryResult cooldownsResult, PreparedQueryResult chargesResult)SpellHistory
LockSpellSchool(SpellSchoolMask schoolMask, uint32 lockoutTime)SpellHistory
ModifyCooldown(uint32 spellId, int32 cooldownModMs)SpellHistory
ResetAllCharges()SpellHistory
ResetAllCooldowns()SpellHistory
ResetCharges(SpellCategoryEntry const *chargeCategoryEntry)SpellHistory
ResetCooldown(uint32 spellId, bool update=false)SpellHistory
ResetCooldown(CooldownStorageType::iterator &itr, bool update=false)SpellHistory
ResetCooldowns(Predicate predicate, bool update=false)SpellHistoryinline
RestoreCharge(SpellCategoryEntry const *chargeCategoryEntry)SpellHistory
RestoreCooldownStateAfterDuel()SpellHistory
SaveCooldownStateBeforeDuel()SpellHistory
SaveToDB(SQLTransaction &trans)SpellHistory
SendClearCooldowns(std::vector< int32 > const &cooldowns) const SpellHistoryprivate
SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool startCooldown=true)SpellHistory
SpellHistory(Unit *owner)SpellHistoryinlineexplicit
StartCooldown(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool onHold=false)SpellHistory
Update()SpellHistory
WritePacket(PacketType *packet) const SpellHistory
WritePacket(WorldPackets::Spells::SendSpellHistory *sendSpellHistory) const SpellHistory
WritePacket(WorldPackets::Spells::SendSpellCharges *sendSpellCharges) const SpellHistory
WritePacket(WorldPackets::Pet::PetSpells *petSpells) const SpellHistory