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OutdoorPvP Member List

This is the complete list of members for OutdoorPvP, including all inherited members.

AddCapturePoint(OPvPCapturePoint *cp)OutdoorPvPprotected
AwardKillBonus(Player *)OutdoorPvPinlinevirtual
BroadcastPacket(WorldPacket const *data) const OutdoorPvPprotected
BroadcastWorker(Worker &_worker, uint32 zoneId)OutdoorPvPprotected
CanTalkTo(Player *player, Creature *c, GossipMenuItems const &gso)OutdoorPvPvirtual
DeleteSpawns()OutdoorPvP
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)OutdoorPvPinlinevirtual
GetCapturePoint(ObjectGuid::LowType guid) const OutdoorPvPprotected
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptinlinevirtual
GetData(uint32) const ZoneScriptinlinevirtual
GetData64(uint32) const ZoneScriptinlinevirtual
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGuidData(uint32) const ZoneScriptinlinevirtual
GetMap() const OutdoorPvPinline
GetTeamIdByTeam(uint32 team)OutdoorPvPinlinestatic
GetTypeId() const OutdoorPvPinline
HandleAreaTrigger(Player *, uint32, bool)OutdoorPvPinlinevirtual
HandleCustomSpell(Player *player, uint32 spellId, GameObject *go)OutdoorPvPvirtual
HandleDropFlag(Player *player, uint32 spellId)OutdoorPvPvirtual
HandleGossipOption(Player *player, Creature *creature, uint32 gossipid)OutdoorPvPvirtual
HandleKill(Player *killer, Unit *killed)OutdoorPvPvirtual
HandleKillImpl(Player *, Unit *)OutdoorPvPinlinevirtual
HandleOpenGo(Player *player, GameObject *go)OutdoorPvPvirtual
HandlePlayerEnterZone(Player *player, uint32 zone)OutdoorPvPprotectedvirtual
HandlePlayerLeaveZone(Player *player, uint32 zone)OutdoorPvPprotectedvirtual
HandlePlayerResurrects(Player *player, uint32 zone)OutdoorPvPprotectedvirtual
HasPlayer(Player const *player) const OutdoorPvPprotected
IsInsideObjective(Player *player) const OutdoorPvP
m_capturePointsOutdoorPvPprotected
m_mapOutdoorPvPprotected
m_playersOutdoorPvPprotected
m_sendUpdateOutdoorPvPprotected
m_TypeIdOutdoorPvPprotected
OnCreatureCreate(Creature *) overrideOutdoorPvPinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *go) overrideOutdoorPvPvirtual
OnGameObjectRemove(GameObject *go) overrideOutdoorPvPvirtual
OnUnitDeath(Unit *)ZoneScriptinlinevirtual
OPvPCapturePointMap typedefOutdoorPvP
OutdoorPvP()OutdoorPvP
OutdoorPvPMgr classOutdoorPvPfriend
ProcessEvent(WorldObject *, uint32)ZoneScriptinlinevirtual
RegisterZone(uint32 zoneid)OutdoorPvPprotected
SendDefenseMessage(uint32 zoneId, uint32 id)OutdoorPvP
SendRemoveWorldStates(Player *)OutdoorPvPinlineprotectedvirtual
SendUpdateWorldState(uint32 field, uint32 value)OutdoorPvP
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetMapFromZone(uint32 zone)OutdoorPvPprotected
SetupOutdoorPvP()OutdoorPvPinlinevirtual
TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0)OutdoorPvP
TeamCastSpell(TeamId team, int32 spellId)OutdoorPvPprotected
Update(uint32 diff)OutdoorPvPvirtual
ZoneScript()ZoneScriptinline
~OutdoorPvP()OutdoorPvPvirtual
~ZoneScript()ZoneScriptinlinevirtual