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MapManager Member List

This is the complete list of members for MapManager, including all inherited members.

_instanceIdsMapManagerprivate
_mapsLockMapManagerprivate
_nextInstanceIdMapManagerprivate
CreateBaseMap(uint32 mapId)MapManager
CreateMap(uint32 mapId, Player *player, uint32 loginInstanceId=0)MapManager
DoDelayedMovesAndRemoves()MapManager
DoForAllMaps(Worker &&worker)MapManager
DoForAllMapsWithMapId(uint32 mapId, Worker &&worker)MapManagerinline
ExistMapAndVMap(uint32 mapid, float x, float y)MapManagerstatic
FindBaseMap(uint32 mapId) const MapManagerinlineprivate
FindBaseNonInstanceMap(uint32 mapId) const MapManager
FindMap(uint32 mapId, uint32 instanceId) const MapManager
FreeInstanceId(uint32 instanceId)MapManager
GenerateInstanceId()MapManager
GetAreaId(uint32 mapid, float x, float y, float z) const MapManagerinline
GetMapUpdater()MapManagerinline
GetNextInstanceId() const MapManagerinline
GetNumInstances()MapManager
GetNumPlayersInInstances()MapManager
GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid, uint32 mapid, float x, float y, float z)MapManagerinline
GetZoneId(uint32 mapid, float x, float y, float z) const MapManagerinline
i_gridCleanUpDelayMapManagerprivate
i_mapsMapManagerprivate
i_timerMapManagerprivate
Initialize(void)MapManager
InitializeVisibilityDistanceInfo()MapManager
InitInstanceIds()MapManager
instance()MapManagerstatic
InstanceIds typedefMapManagerprivate
IsValidMAP(uint32 mapid, bool startUp)MapManagerstatic
IsValidMapCoord(uint32 mapid, float x, float y)MapManagerinlinestatic
IsValidMapCoord(uint32 mapid, float x, float y, float z)MapManagerinlinestatic
IsValidMapCoord(uint32 mapid, float x, float y, float z, float o)MapManagerinlinestatic
IsValidMapCoord(WorldLocation const &loc)MapManagerinlinestatic
m_updaterMapManagerprivate
MapManager()MapManagerprivate
MapManager(const MapManager &)MapManagerprivate
MapMapType typedefMapManagerprivate
operator=(const MapManager &)MapManagerprivate
PlayerCannotEnter(uint32 mapid, Player *player, bool loginCheck=false)MapManager
RegisterInstanceId(uint32 instanceId)MapManager
SetGridCleanUpDelay(uint32 t)MapManagerinline
SetMapUpdateInterval(uint32 t)MapManagerinline
SetNextInstanceId(uint32 nextInstanceId)MapManagerinline
UnloadAll()MapManager
Update(uint32)MapManager
~MapManager()MapManagerprivate