TrinityCore
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This is the complete list of members for lfg::LFGMgr, including all inherited members.
_LoadFromDB(Field *fields, ObjectGuid guid) | lfg::LFGMgr | |
_SaveToDB(ObjectGuid guid, uint32 db_guid) | lfg::LFGMgr | private |
AddPlayerToGroup(ObjectGuid gguid, ObjectGuid guid) | lfg::LFGMgr | |
AddProposal(LfgProposal &proposal) | lfg::LFGMgr | |
AllQueued(GuidList const &check) | lfg::LFGMgr | |
BootsStore | lfg::LFGMgr | private |
CachedDungeonMapStore | lfg::LFGMgr | private |
CheckGroupRoles(LfgRolesMap &groles) | lfg::LFGMgr | static |
Clean() | lfg::LFGMgr | |
ClearState(ObjectGuid guid, char const *debugMsg) | lfg::LFGMgr | private |
DecreaseKicksLeft(ObjectGuid guid) | lfg::LFGMgr | private |
DumpQueueInfo(bool full=false) | lfg::LFGMgr | |
FinishDungeon(ObjectGuid gguid, uint32 dungeonId) | lfg::LFGMgr | |
GetComment(ObjectGuid gguid) | lfg::LFGMgr | |
GetCompatibleDungeons(LfgDungeonSet &dungeons, GuidSet const &players, LfgLockPartyMap &lockMap, bool isContinue) | lfg::LFGMgr | private |
GetDungeon(ObjectGuid guid, bool asId=true) | lfg::LFGMgr | |
GetDungeonMapId(ObjectGuid guid) | lfg::LFGMgr | |
GetDungeonsByRandom(uint32 randomdungeon) | lfg::LFGMgr | private |
GetDungeonType(uint32 dungeon) | lfg::LFGMgr | private |
GetGroup(ObjectGuid guid) | lfg::LFGMgr | |
GetKicksLeft(ObjectGuid gguid) | lfg::LFGMgr | |
GetLeader(ObjectGuid guid) | lfg::LFGMgr | |
GetLFGDungeon(uint32 id) | lfg::LFGMgr | private |
GetLFGDungeonEntry(uint32 id) | lfg::LFGMgr | |
GetLfgStatus(ObjectGuid guid) | lfg::LFGMgr | |
GetLockedDungeons(ObjectGuid guid) | lfg::LFGMgr | |
GetOldState(ObjectGuid guid) | lfg::LFGMgr | |
GetOptions() | lfg::LFGMgr | |
GetPlayerCount(ObjectGuid guid) | lfg::LFGMgr | |
GetPlayers(ObjectGuid guid) | lfg::LFGMgr | private |
GetQueue(ObjectGuid guid) | lfg::LFGMgr | private |
GetQueueId(ObjectGuid guid) | lfg::LFGMgr | |
GetQueueJoinTime(ObjectGuid guid) | lfg::LFGMgr | |
GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion) | lfg::LFGMgr | |
GetRandomDungeonReward(uint32 dungeon, uint8 level) | lfg::LFGMgr | |
GetRoles(ObjectGuid guid) | lfg::LFGMgr | |
GetSelectedDungeons(ObjectGuid guid) | lfg::LFGMgr | |
GetState(ObjectGuid guid) | lfg::LFGMgr | |
GetTeam(ObjectGuid guid) | lfg::LFGMgr | private |
GroupsStore | lfg::LFGMgr | private |
HasIgnore(ObjectGuid guid1, ObjectGuid guid2) | lfg::LFGMgr | static |
InitBoot(ObjectGuid gguid, ObjectGuid kguid, ObjectGuid vguid, std::string const &reason) | lfg::LFGMgr | |
inLfgDungeonMap(ObjectGuid guid, uint32 map, Difficulty difficulty) | lfg::LFGMgr | |
instance() | lfg::LFGMgr | static |
IsLfgGroup(ObjectGuid guid) | lfg::LFGMgr | |
isOptionEnabled(uint32 option) | lfg::LFGMgr | |
IsSeasonActive(uint32 dungeonId) | lfg::LFGMgr | |
IsVoteKickActive(ObjectGuid gguid) | lfg::LFGMgr | |
JoinLfg(Player *player, uint8 roles, LfgDungeonSet &dungeons, std::string const &comment) | lfg::LFGMgr | |
LeaveLfg(ObjectGuid guid, bool disconnected=false) | lfg::LFGMgr | |
LfgDungeonStore | lfg::LFGMgr | private |
LFGMgr() | lfg::LFGMgr | private |
LoadLFGDungeons(bool reload=false) | lfg::LFGMgr | |
LoadRewards() | lfg::LFGMgr | |
m_lfgProposalId | lfg::LFGMgr | private |
m_options | lfg::LFGMgr | private |
m_QueueTimer | lfg::LFGMgr | private |
MakeNewGroup(LfgProposal const &proposal) | lfg::LFGMgr | private |
PlayersStore | lfg::LFGMgr | private |
ProposalsStore | lfg::LFGMgr | private |
QueuesStore | lfg::LFGMgr | private |
RemoveGroupData(ObjectGuid guid) | lfg::LFGMgr | |
RemovePlayerData(ObjectGuid guid) | lfg::LFGMgr | private |
RemovePlayerFromGroup(ObjectGuid gguid, ObjectGuid guid) | lfg::LFGMgr | |
RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdateType type) | lfg::LFGMgr | private |
RestoreState(ObjectGuid guid, char const *debugMsg) | lfg::LFGMgr | private |
RewardMapStore | lfg::LFGMgr | private |
RoleChecksStore | lfg::LFGMgr | private |
selectedRandomLfgDungeon(ObjectGuid guid) | lfg::LFGMgr | |
SendLfgBootProposalUpdate(ObjectGuid guid, LfgPlayerBoot const &boot) | lfg::LFGMgr | private |
SendLfgJoinResult(ObjectGuid guid, LfgJoinResultData const &data) | lfg::LFGMgr | private |
SendLfgQueueStatus(ObjectGuid guid, LfgQueueStatusData const &data) | lfg::LFGMgr | static |
SendLfgRoleCheckUpdate(ObjectGuid guid, LfgRoleCheck const &roleCheck) | lfg::LFGMgr | private |
SendLfgRoleChosen(ObjectGuid guid, ObjectGuid pguid, uint8 roles) | lfg::LFGMgr | private |
SendLfgUpdateProposal(ObjectGuid guid, LfgProposal const &proposal) | lfg::LFGMgr | private |
SendLfgUpdateStatus(ObjectGuid guid, LfgUpdateData const &data, bool party) | lfg::LFGMgr | private |
SetComment(ObjectGuid guid, std::string const &comment) | lfg::LFGMgr | |
SetDungeon(ObjectGuid guid, uint32 dungeon) | lfg::LFGMgr | private |
SetGroup(ObjectGuid guid, ObjectGuid group) | lfg::LFGMgr | |
SetLeader(ObjectGuid gguid, ObjectGuid leader) | lfg::LFGMgr | |
SetOptions(uint32 options) | lfg::LFGMgr | |
SetRoles(ObjectGuid guid, uint8 roles) | lfg::LFGMgr | |
SetSelectedDungeons(ObjectGuid guid, LfgDungeonSet const &dungeons) | lfg::LFGMgr | private |
SetState(ObjectGuid guid, LfgState state) | lfg::LFGMgr | private |
SetTeam(ObjectGuid guid, uint8 team) | lfg::LFGMgr | |
SetupGroupMember(ObjectGuid guid, ObjectGuid gguid) | lfg::LFGMgr | |
SetVoteKick(ObjectGuid gguid, bool active) | lfg::LFGMgr | private |
TeleportPlayer(Player *player, bool out, bool fromOpcode=false) | lfg::LFGMgr | |
Update(uint32 diff) | lfg::LFGMgr | |
UpdateBoot(ObjectGuid guid, bool accept) | lfg::LFGMgr | |
UpdateProposal(uint32 proposalId, ObjectGuid guid, bool accept) | lfg::LFGMgr | |
UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid=ObjectGuid::Empty, uint8 roles=PLAYER_ROLE_NONE) | lfg::LFGMgr | |
~LFGMgr() | lfg::LFGMgr | private |