18 #ifndef AUCHENAI_CRYPTS_H_
19 #define AUCHENAI_CRYPTS_H_
21 #define ACScriptName "instance_auchenai_crypts"
22 #define DataHeader "AC"
47 #endif // AUCHENAI_CRYPTS_H_
DataTypes
Definition: baradin_hold.h:30
GameObjectIds
Definition: baradin_hold.h:48
Definition: Creature.h:467
Definition: auchenai_crypts.h:29
Definition: auchenai_crypts.h:30
#define ACScriptName
Definition: auchenai_crypts.h:21
AI * GetAuchenaiCryptsAI(Creature *creature)
Definition: auchenai_crypts.h:42
uint32_t uint32
Definition: Define.h:150
CreatureIds
Definition: baradin_hold.h:37
uint32 const EncounterCount
Definition: auchenai_crypts.h:24