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auchenai_crypts.h
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1 /*
2  * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
3  *
4  * This program is free software; you can redistribute it and/or modify it
5  * under the terms of the GNU General Public License as published by the
6  * Free Software Foundation; either version 2 of the License, or (at your
7  * option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful, but WITHOUT
10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12  * more details.
13  *
14  * You should have received a copy of the GNU General Public License along
15  * with this program. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef AUCHENAI_CRYPTS_H_
19 #define AUCHENAI_CRYPTS_H_
20 
21 #define ACScriptName "instance_auchenai_crypts"
22 #define DataHeader "AC"
23 
25 
27 {
28  // Encounter States/Boss GUIDs
31 };
32 
34 {
35 };
36 
38 {
39 };
40 
41 template<class AI>
43 {
44  return GetInstanceAI<AI>(creature, ACScriptName);
45 }
46 
47 #endif // AUCHENAI_CRYPTS_H_
DataTypes
Definition: baradin_hold.h:30
GameObjectIds
Definition: baradin_hold.h:48
Definition: Creature.h:467
Definition: auchenai_crypts.h:29
Definition: auchenai_crypts.h:30
#define ACScriptName
Definition: auchenai_crypts.h:21
AI * GetAuchenaiCryptsAI(Creature *creature)
Definition: auchenai_crypts.h:42
uint32_t uint32
Definition: Define.h:150
CreatureIds
Definition: baradin_hold.h:37
uint32 const EncounterCount
Definition: auchenai_crypts.h:24