TrinityCore
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This is the complete list of members for Trinity::NearestHostileUnitCheck, including all inherited members.
i_playerOnly | Trinity::NearestHostileUnitCheck | private |
m_range | Trinity::NearestHostileUnitCheck | private |
me | Trinity::NearestHostileUnitCheck | private |
NearestHostileUnitCheck(Creature const *creature, float dist=0, bool playerOnly=false) | Trinity::NearestHostileUnitCheck | inlineexplicit |
NearestHostileUnitCheck(NearestHostileUnitCheck const &) | Trinity::NearestHostileUnitCheck | private |
operator()(Unit *u) | Trinity::NearestHostileUnitCheck | inline |