TrinityCore
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This is the complete list of members for BattlegroundQueue, including all inherited members.
AddGroup(Player *leader, Group *group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const *bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId=0) | BattlegroundQueue | |
BattlegroundQueue() | BattlegroundQueue | |
BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType=0, bool isRated=false, uint32 minRating=0) | BattlegroundQueue | |
CheckNormalMatch(Battleground *bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers) | BattlegroundQueue | |
CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam) | BattlegroundQueue | |
CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam) | BattlegroundQueue | |
FillPlayersToBG(Battleground *bg, BattlegroundBracketId bracket_id) | BattlegroundQueue | |
GetAverageQueueWaitTime(GroupQueueInfo *ginfo, BattlegroundBracketId bracket_id) const | BattlegroundQueue | |
GetPlayerGroupInfoData(ObjectGuid guid, GroupQueueInfo *ginfo) | BattlegroundQueue | |
GetPlayersInQueue(TeamId id) | BattlegroundQueue | |
GroupsQueueType typedef | BattlegroundQueue | |
InviteGroupToBG(GroupQueueInfo *ginfo, Battleground *bg, uint32 side) | BattlegroundQueue | private |
IsPlayerInvited(ObjectGuid pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime) | BattlegroundQueue | |
m_events | BattlegroundQueue | private |
m_QueuedGroups | BattlegroundQueue | |
m_QueuedPlayers | BattlegroundQueue | |
m_SelectionPools | BattlegroundQueue | |
m_SumOfWaitTimes | BattlegroundQueue | private |
m_WaitTimeLastPlayer | BattlegroundQueue | private |
m_WaitTimes | BattlegroundQueue | private |
PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo *ginfo, BattlegroundBracketId bracket_id) | BattlegroundQueue | |
QueuedPlayersMap typedef | BattlegroundQueue | |
RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount) | BattlegroundQueue | |
UpdateEvents(uint32 diff) | BattlegroundQueue | |
~BattlegroundQueue() | BattlegroundQueue |