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directx.c

00001 /*****************************************************************************
00002  * directx.c: Windows DirectX audio output method
00003  *****************************************************************************
00004  * Copyright (C) 2001 the VideoLAN team
00005  * $Id: directx.c 13375 2005-11-25 07:55:31Z gbazin $
00006  *
00007  * Authors: Gildas Bazin <[email protected]>
00008  *
00009  * This program is free software; you can redistribute it and/or modify
00010  * it under the terms of the GNU General Public License as published by
00011  * the Free Software Foundation; either version 2 of the License, or
00012  * (at your option) any later version.
00013  *
00014  * This program is distributed in the hope that it will be useful,
00015  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  * GNU General Public License for more details.
00018  *
00019  * You should have received a copy of the GNU General Public License
00020  * along with this program; if not, write to the Free Software
00021  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
00022  *****************************************************************************/
00023 
00024 /*****************************************************************************
00025  * Preamble
00026  *****************************************************************************/
00027 #include <errno.h>                                                 /* ENOMEM */
00028 #include <fcntl.h>                                       /* open(), O_WRONLY */
00029 #include <string.h>                                            /* strerror() */
00030 
00031 #include <stdlib.h>                            /* calloc(), malloc(), free() */
00032 
00033 #include <vlc/vlc.h>
00034 #include <vlc/aout.h>
00035 #include "aout_internal.h"
00036 
00037 #include <windows.h>
00038 #include <mmsystem.h>
00039 #include <dsound.h>
00040 
00041 #define FRAME_SIZE ((int)p_aout->output.output.i_rate/20) /* Size in samples */
00042 #define FRAMES_NUM 8                                      /* Needs to be > 3 */
00043 
00044 /*****************************************************************************
00045  * DirectSound GUIDs.
00046  * Defining them here allows us to get rid of the dxguid library during
00047  * the linking stage.
00048  *****************************************************************************/
00049 #include <initguid.h>
00050 
00051 /*****************************************************************************
00052  * Useful macros
00053  *****************************************************************************/
00054 #ifndef WAVE_FORMAT_IEEE_FLOAT
00055 #   define WAVE_FORMAT_IEEE_FLOAT 0x0003
00056 #endif
00057 
00058 #ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
00059 #   define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
00060 #endif
00061 
00062 #ifndef WAVE_FORMAT_EXTENSIBLE
00063 #define  WAVE_FORMAT_EXTENSIBLE   0xFFFE
00064 #endif
00065 
00066 #ifndef SPEAKER_FRONT_LEFT
00067 #   define SPEAKER_FRONT_LEFT             0x1
00068 #   define SPEAKER_FRONT_RIGHT            0x2
00069 #   define SPEAKER_FRONT_CENTER           0x4
00070 #   define SPEAKER_LOW_FREQUENCY          0x8
00071 #   define SPEAKER_BACK_LEFT              0x10
00072 #   define SPEAKER_BACK_RIGHT             0x20
00073 #   define SPEAKER_FRONT_LEFT_OF_CENTER   0x40
00074 #   define SPEAKER_FRONT_RIGHT_OF_CENTER  0x80
00075 #   define SPEAKER_BACK_CENTER            0x100
00076 #   define SPEAKER_SIDE_LEFT              0x200
00077 #   define SPEAKER_SIDE_RIGHT             0x400
00078 #   define SPEAKER_TOP_CENTER             0x800
00079 #   define SPEAKER_TOP_FRONT_LEFT         0x1000
00080 #   define SPEAKER_TOP_FRONT_CENTER       0x2000
00081 #   define SPEAKER_TOP_FRONT_RIGHT        0x4000
00082 #   define SPEAKER_TOP_BACK_LEFT          0x8000
00083 #   define SPEAKER_TOP_BACK_CENTER        0x10000
00084 #   define SPEAKER_TOP_BACK_RIGHT         0x20000
00085 #   define SPEAKER_RESERVED               0x80000000
00086 #endif
00087 
00088 #ifndef DSSPEAKER_HEADPHONE
00089 #   define DSSPEAKER_HEADPHONE         0x00000001
00090 #endif
00091 #ifndef DSSPEAKER_MONO
00092 #   define DSSPEAKER_MONO              0x00000002
00093 #endif
00094 #ifndef DSSPEAKER_QUAD
00095 #   define DSSPEAKER_QUAD              0x00000003
00096 #endif
00097 #ifndef DSSPEAKER_STEREO
00098 #   define DSSPEAKER_STEREO            0x00000004
00099 #endif
00100 #ifndef DSSPEAKER_SURROUND
00101 #   define DSSPEAKER_SURROUND          0x00000005
00102 #endif
00103 #ifndef DSSPEAKER_5POINT1
00104 #   define DSSPEAKER_5POINT1           0x00000006
00105 #endif
00106 
00107 #ifndef _WAVEFORMATEXTENSIBLE_
00108 typedef struct {
00109     WAVEFORMATEX    Format;
00110     union {
00111         WORD wValidBitsPerSample;       /* bits of precision  */
00112         WORD wSamplesPerBlock;          /* valid if wBitsPerSample==0 */
00113         WORD wReserved;                 /* If neither applies, set to zero. */
00114     } Samples;
00115     DWORD           dwChannelMask;      /* which channels are */
00116                                         /* present in stream  */
00117     GUID            SubFormat;
00118 } WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
00119 #endif
00120 
00121 DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
00122 DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
00123 DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF, WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
00124 
00125 /*****************************************************************************
00126  * notification_thread_t: DirectX event thread
00127  *****************************************************************************/
00128 typedef struct notification_thread_t
00129 {
00130     VLC_COMMON_MEMBERS
00131 
00132     aout_instance_t *p_aout;
00133     int i_frame_size;                          /* size in bytes of one frame */
00134     int i_write_slot;       /* current write position in our circular buffer */
00135 
00136     mtime_t start_date;
00137     HANDLE event;
00138 
00139 } notification_thread_t;
00140 
00141 /*****************************************************************************
00142  * aout_sys_t: directx audio output method descriptor
00143  *****************************************************************************
00144  * This structure is part of the audio output thread descriptor.
00145  * It describes the direct sound specific properties of an audio device.
00146  *****************************************************************************/
00147 struct aout_sys_t
00148 {
00149     HINSTANCE           hdsound_dll;      /* handle of the opened dsound dll */
00150 
00151     int                 i_device_id;                 /*  user defined device */
00152     LPGUID              p_device_guid;
00153 
00154     LPDIRECTSOUND       p_dsobject;              /* main Direct Sound object */
00155     LPDIRECTSOUNDBUFFER p_dsbuffer;   /* the sound buffer we use (direct sound
00156                                        * takes care of mixing all the
00157                                        * secondary buffers into the primary) */
00158 
00159     notification_thread_t *p_notif;                  /* DirectSoundThread id */
00160 
00161     int b_playing;                                         /* playing status */
00162 
00163     int i_frame_size;                         /* Size in bytes of one frame */
00164 
00165     vlc_bool_t b_chan_reorder;              /* do we need channel reordering */
00166     int pi_chan_table[AOUT_CHAN_MAX];
00167     uint32_t i_channel_mask;
00168     uint32_t i_bits_per_sample;
00169     uint32_t i_channels;
00170 };
00171 
00172 static const uint32_t pi_channels_src[] =
00173     { AOUT_CHAN_LEFT, AOUT_CHAN_RIGHT,
00174       AOUT_CHAN_MIDDLELEFT, AOUT_CHAN_MIDDLERIGHT,
00175       AOUT_CHAN_REARLEFT, AOUT_CHAN_REARRIGHT,
00176       AOUT_CHAN_CENTER, AOUT_CHAN_LFE, 0 };
00177 static const uint32_t pi_channels_in[] =
00178     { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
00179       SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT,
00180       SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
00181       SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, 0 };
00182 static const uint32_t pi_channels_out[] =
00183     { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
00184       SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY,
00185       SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
00186       SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, 0 };
00187 
00188 /*****************************************************************************
00189  * Local prototypes.
00190  *****************************************************************************/
00191 static int  OpenAudio  ( vlc_object_t * );
00192 static void CloseAudio ( vlc_object_t * );
00193 static void Play       ( aout_instance_t * );
00194 
00195 /* local functions */
00196 static void Probe             ( aout_instance_t * );
00197 static int  InitDirectSound   ( aout_instance_t * );
00198 static int  CreateDSBuffer    ( aout_instance_t *, int, int, int, int, int, vlc_bool_t );
00199 static int  CreateDSBufferPCM ( aout_instance_t *, int*, int, int, int, vlc_bool_t );
00200 static void DestroyDSBuffer   ( aout_instance_t * );
00201 static void DirectSoundThread ( notification_thread_t * );
00202 static int  FillBuffer        ( aout_instance_t *, int, aout_buffer_t * );
00203 
00204 /*****************************************************************************
00205  * Module descriptor
00206  *****************************************************************************/
00207 #define DEVICE_TEXT N_("Output device")
00208 #define DEVICE_LONGTEXT N_( \
00209     "DirectX device number: 0 default device, 1..N device by number" \
00210     "(Note that the default device appears as 0 AND another number)." )
00211 #define FLOAT_TEXT N_("Use float32 output")
00212 #define FLOAT_LONGTEXT N_( \
00213     "The option allows you to enable or disable the high-quality float32 " \
00214     "audio output mode (which is not well supported by some soundcards)." )
00215 
00216 vlc_module_begin();
00217     set_description( _("DirectX audio output") );
00218     set_shortname( "DirectX" );
00219     set_capability( "audio output", 100 );
00220     set_category( CAT_AUDIO );
00221     set_subcategory( SUBCAT_AUDIO_AOUT );
00222     add_shortcut( "directx" );
00223     add_integer( "directx-audio-device", 0, NULL, DEVICE_TEXT,
00224                  DEVICE_LONGTEXT, VLC_TRUE );
00225     add_bool( "directx-audio-float32", 0, 0, FLOAT_TEXT,
00226               FLOAT_LONGTEXT, VLC_TRUE );
00227     set_callbacks( OpenAudio, CloseAudio );
00228 vlc_module_end();
00229 
00230 /*****************************************************************************
00231  * OpenAudio: open the audio device
00232  *****************************************************************************
00233  * This function opens and setups Direct Sound.
00234  *****************************************************************************/
00235 static int OpenAudio( vlc_object_t *p_this )
00236 {
00237     aout_instance_t * p_aout = (aout_instance_t *)p_this;
00238     vlc_value_t val;
00239 
00240     msg_Dbg( p_aout, "OpenAudio" );
00241 
00242    /* Allocate structure */
00243     p_aout->output.p_sys = malloc( sizeof( aout_sys_t ) );
00244     if( p_aout->output.p_sys == NULL )
00245     {
00246         msg_Err( p_aout, "out of memory" );
00247         return VLC_EGENERIC;
00248     }
00249 
00250     /* Initialize some variables */
00251     p_aout->output.p_sys->p_dsobject = NULL;
00252     p_aout->output.p_sys->p_dsbuffer = NULL;
00253     p_aout->output.p_sys->p_notif = NULL;
00254     p_aout->output.p_sys->b_playing = 0;
00255 
00256     p_aout->output.pf_play = Play;
00257     aout_VolumeSoftInit( p_aout );
00258 
00259     /* Retrieve config values */
00260     var_Create( p_aout, "directx-audio-float32",
00261                 VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
00262     var_Create( p_aout, "directx-audio-device",
00263                 VLC_VAR_INTEGER|VLC_VAR_DOINHERIT );
00264     var_Get( p_aout, "directx-audio-device", &val );
00265     p_aout->output.p_sys->i_device_id = val.i_int;
00266     p_aout->output.p_sys->p_device_guid = 0;
00267 
00268     /* Initialise DirectSound */
00269     if( InitDirectSound( p_aout ) )
00270     {
00271         msg_Err( p_aout, "cannot initialize DirectSound" );
00272         goto error;
00273     }
00274 
00275     if( var_Type( p_aout, "audio-device" ) == 0 )
00276     {
00277         Probe( p_aout );
00278     }
00279 
00280     if( var_Get( p_aout, "audio-device", &val ) < 0 )
00281     {
00282         /* Probe() has failed. */
00283         goto error;
00284     }
00285 
00286     /* Open the device */
00287     if( val.i_int == AOUT_VAR_SPDIF )
00288     {
00289         p_aout->output.output.i_format = VLC_FOURCC('s','p','d','i');
00290 
00291         /* Calculate the frame size in bytes */
00292         p_aout->output.i_nb_samples = A52_FRAME_NB;
00293         p_aout->output.output.i_bytes_per_frame = AOUT_SPDIF_SIZE;
00294         p_aout->output.output.i_frame_length = A52_FRAME_NB;
00295         p_aout->output.p_sys->i_frame_size =
00296             p_aout->output.output.i_bytes_per_frame;
00297 
00298         if( CreateDSBuffer( p_aout, VLC_FOURCC('s','p','d','i'),
00299                             p_aout->output.output.i_physical_channels,
00300                             aout_FormatNbChannels( &p_aout->output.output ),
00301                             p_aout->output.output.i_rate,
00302                             p_aout->output.p_sys->i_frame_size, VLC_FALSE )
00303             != VLC_SUCCESS )
00304         {
00305             msg_Err( p_aout, "cannot open directx audio device" );
00306             free( p_aout->output.p_sys );
00307             return VLC_EGENERIC;
00308         }
00309 
00310         aout_VolumeNoneInit( p_aout );
00311     }
00312     else
00313     {
00314         if( val.i_int == AOUT_VAR_5_1 )
00315         {
00316             p_aout->output.output.i_physical_channels
00317                 = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT | AOUT_CHAN_CENTER
00318                    | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT
00319                    | AOUT_CHAN_LFE;
00320         }
00321         else if( val.i_int == AOUT_VAR_3F2R )
00322         {
00323             p_aout->output.output.i_physical_channels
00324                 = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT | AOUT_CHAN_CENTER
00325                    | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
00326         }
00327         else if( val.i_int == AOUT_VAR_2F2R )
00328         {
00329             p_aout->output.output.i_physical_channels
00330                 = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT
00331                    | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
00332         }
00333         else if( val.i_int == AOUT_VAR_MONO )
00334         {
00335             p_aout->output.output.i_physical_channels = AOUT_CHAN_CENTER;
00336         }
00337         else
00338         {
00339             p_aout->output.output.i_physical_channels
00340                 = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
00341         }
00342 
00343         if( CreateDSBufferPCM( p_aout, &p_aout->output.output.i_format,
00344                                p_aout->output.output.i_physical_channels,
00345                                aout_FormatNbChannels( &p_aout->output.output ),
00346                                p_aout->output.output.i_rate, VLC_FALSE )
00347             != VLC_SUCCESS )
00348         {
00349             msg_Err( p_aout, "cannot open directx audio device" );
00350             free( p_aout->output.p_sys );
00351             return VLC_EGENERIC;
00352         }
00353 
00354         /* Calculate the frame size in bytes */
00355         p_aout->output.i_nb_samples = FRAME_SIZE;
00356         aout_FormatPrepare( &p_aout->output.output );
00357         aout_VolumeSoftInit( p_aout );
00358     }
00359 
00360     /* Now we need to setup our DirectSound play notification structure */
00361     p_aout->output.p_sys->p_notif =
00362         vlc_object_create( p_aout, sizeof(notification_thread_t) );
00363     p_aout->output.p_sys->p_notif->p_aout = p_aout;
00364 
00365     p_aout->output.p_sys->p_notif->event = CreateEvent( 0, FALSE, FALSE, 0 );
00366     p_aout->output.p_sys->p_notif->i_frame_size =
00367         p_aout->output.p_sys->i_frame_size;
00368 
00369     /* then launch the notification thread */
00370     msg_Dbg( p_aout, "creating DirectSoundThread" );
00371     if( vlc_thread_create( p_aout->output.p_sys->p_notif,
00372                            "DirectSound Notification Thread",
00373                            DirectSoundThread,
00374                            VLC_THREAD_PRIORITY_HIGHEST, VLC_FALSE ) )
00375     {
00376         msg_Err( p_aout, "cannot create DirectSoundThread" );
00377         CloseHandle( p_aout->output.p_sys->p_notif->event );
00378         vlc_object_destroy( p_aout->output.p_sys->p_notif );
00379         p_aout->output.p_sys->p_notif = 0;
00380         goto error;
00381     }
00382 
00383     vlc_object_attach( p_aout->output.p_sys->p_notif, p_aout );
00384 
00385     return VLC_SUCCESS;
00386 
00387  error:
00388     CloseAudio( VLC_OBJECT(p_aout) );
00389     return VLC_EGENERIC;
00390 }
00391 
00392 /*****************************************************************************
00393  * Probe: probe the audio device for available formats and channels
00394  *****************************************************************************/
00395 static void Probe( aout_instance_t * p_aout )
00396 {
00397     vlc_value_t val, text;
00398     int i_format;
00399     unsigned int i_physical_channels;
00400     DWORD ui_speaker_config;
00401 
00402     var_Create( p_aout, "audio-device", VLC_VAR_INTEGER | VLC_VAR_HASCHOICE );
00403     text.psz_string = _("Audio Device");
00404     var_Change( p_aout, "audio-device", VLC_VAR_SETTEXT, &text, NULL );
00405 
00406     /* Test for 5.1 support */
00407     i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
00408                           AOUT_CHAN_CENTER | AOUT_CHAN_REARLEFT |
00409                           AOUT_CHAN_REARRIGHT | AOUT_CHAN_LFE;
00410     if( p_aout->output.output.i_physical_channels == i_physical_channels )
00411     {
00412         if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 6,
00413                                p_aout->output.output.i_rate, VLC_TRUE )
00414             == VLC_SUCCESS )
00415         {
00416             val.i_int = AOUT_VAR_5_1;
00417             text.psz_string = N_("5.1");
00418             var_Change( p_aout, "audio-device",
00419                         VLC_VAR_ADDCHOICE, &val, &text );
00420             msg_Dbg( p_aout, "device supports 5.1 channels" );
00421         }
00422     }
00423 
00424     /* Test for 3 Front 2 Rear support */
00425     i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
00426                           AOUT_CHAN_CENTER | AOUT_CHAN_REARLEFT |
00427                           AOUT_CHAN_REARRIGHT;
00428     if( p_aout->output.output.i_physical_channels == i_physical_channels )
00429     {
00430         if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 5,
00431                                p_aout->output.output.i_rate, VLC_TRUE )
00432             == VLC_SUCCESS )
00433         {
00434             val.i_int = AOUT_VAR_3F2R;
00435             text.psz_string = N_("3 Front 2 Rear");
00436             var_Change( p_aout, "audio-device",
00437                         VLC_VAR_ADDCHOICE, &val, &text );
00438             msg_Dbg( p_aout, "device supports 5 channels" );
00439         }
00440     }
00441 
00442     /* Test for 2 Front 2 Rear support */
00443     i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
00444                           AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
00445     if( ( p_aout->output.output.i_physical_channels & i_physical_channels )
00446         == i_physical_channels )
00447     {
00448         if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 4,
00449                                p_aout->output.output.i_rate, VLC_TRUE )
00450             == VLC_SUCCESS )
00451         {
00452             val.i_int = AOUT_VAR_2F2R;
00453             text.psz_string = N_("2 Front 2 Rear");
00454             var_Change( p_aout, "audio-device",
00455                         VLC_VAR_ADDCHOICE, &val, &text );
00456             msg_Dbg( p_aout, "device supports 4 channels" );
00457         }
00458     }
00459 
00460     /* Test for stereo support */
00461     i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
00462     if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 2,
00463                            p_aout->output.output.i_rate, VLC_TRUE )
00464         == VLC_SUCCESS )
00465     {
00466         val.i_int = AOUT_VAR_STEREO;
00467         text.psz_string = N_("Stereo");
00468         var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
00469         var_Change( p_aout, "audio-device", VLC_VAR_SETDEFAULT, &val, NULL );
00470         msg_Dbg( p_aout, "device supports 2 channels" );
00471     }
00472 
00473     /* Test for mono support */
00474     i_physical_channels = AOUT_CHAN_CENTER;
00475     if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 1,
00476                            p_aout->output.output.i_rate, VLC_TRUE )
00477         == VLC_SUCCESS )
00478     {
00479         val.i_int = AOUT_VAR_MONO;
00480         text.psz_string = N_("Mono");
00481         var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
00482         msg_Dbg( p_aout, "device supports 1 channel" );
00483     }
00484 
00485     /* Check the speaker configuration to determine which channel config should
00486      * be the default */
00487     if FAILED( IDirectSound_GetSpeakerConfig( p_aout->output.p_sys->p_dsobject,
00488                                               &ui_speaker_config ) )
00489     {
00490         ui_speaker_config = DSSPEAKER_STEREO;
00491     }
00492     switch( DSSPEAKER_CONFIG(ui_speaker_config) )
00493     {
00494     case DSSPEAKER_5POINT1:
00495         val.i_int = AOUT_VAR_5_1;
00496         break;
00497     case DSSPEAKER_QUAD:
00498         val.i_int = AOUT_VAR_2F2R;
00499         break;
00500 #if 0 /* Lots of people just get their settings wrong and complain that
00501        * this is a problem with VLC so just don't ever set mono by default. */
00502     case DSSPEAKER_MONO:
00503         val.i_int = AOUT_VAR_MONO;
00504         break;
00505 #endif
00506     case DSSPEAKER_SURROUND:
00507     case DSSPEAKER_STEREO:
00508     default:
00509         val.i_int = AOUT_VAR_STEREO;
00510         break;
00511     }
00512     var_Set( p_aout, "audio-device", val );
00513 
00514     /* Test for SPDIF support */
00515     if ( AOUT_FMT_NON_LINEAR( &p_aout->output.output ) )
00516     {
00517         if( CreateDSBuffer( p_aout, VLC_FOURCC('s','p','d','i'),
00518                             p_aout->output.output.i_physical_channels,
00519                             aout_FormatNbChannels( &p_aout->output.output ),
00520                             p_aout->output.output.i_rate,
00521                             AOUT_SPDIF_SIZE, VLC_TRUE )
00522             == VLC_SUCCESS )
00523         {
00524             msg_Dbg( p_aout, "device supports A/52 over S/PDIF" );
00525             val.i_int = AOUT_VAR_SPDIF;
00526             text.psz_string = N_("A/52 over S/PDIF");
00527             var_Change( p_aout, "audio-device",
00528                         VLC_VAR_ADDCHOICE, &val, &text );
00529             if( config_GetInt( p_aout, "spdif" ) )
00530                 var_Set( p_aout, "audio-device", val );
00531         }
00532     }
00533 
00534     var_Change( p_aout, "audio-device", VLC_VAR_CHOICESCOUNT, &val, NULL );
00535     if( val.i_int <= 0 )
00536     {
00537         /* Probe() has failed. */
00538         var_Destroy( p_aout, "audio-device" );
00539         return;
00540     }
00541 
00542     var_AddCallback( p_aout, "audio-device", aout_ChannelsRestart, NULL );
00543 
00544     val.b_bool = VLC_TRUE;
00545     var_Set( p_aout, "intf-change", val );
00546 }
00547 
00548 /*****************************************************************************
00549  * Play: we'll start playing the directsound buffer here because at least here
00550  *       we know the first buffer has been put in the aout fifo and we also
00551  *       know its date.
00552  *****************************************************************************/
00553 static void Play( aout_instance_t *p_aout )
00554 {
00555     if( !p_aout->output.p_sys->b_playing )
00556     {
00557         aout_buffer_t *p_buffer;
00558         int i;
00559 
00560         p_aout->output.p_sys->b_playing = 1;
00561 
00562         /* get the playing date of the first aout buffer */
00563         p_aout->output.p_sys->p_notif->start_date =
00564             aout_FifoFirstDate( p_aout, &p_aout->output.fifo );
00565 
00566         /* fill in the first samples */
00567         for( i = 0; i < FRAMES_NUM; i++ )
00568         {
00569             p_buffer = aout_FifoPop( p_aout, &p_aout->output.fifo );
00570             if( !p_buffer ) break;
00571             FillBuffer( p_aout, i, p_buffer );
00572         }
00573 
00574         /* wake up the audio output thread */
00575         SetEvent( p_aout->output.p_sys->p_notif->event );
00576     }
00577 }
00578 
00579 /*****************************************************************************
00580  * CloseAudio: close the audio device
00581  *****************************************************************************/
00582 static void CloseAudio( vlc_object_t *p_this )
00583 {
00584     aout_instance_t * p_aout = (aout_instance_t *)p_this;
00585     aout_sys_t *p_sys = p_aout->output.p_sys;
00586 
00587     msg_Dbg( p_aout, "CloseAudio" );
00588 
00589     /* kill the position notification thread, if any */
00590     if( p_sys->p_notif )
00591     {
00592         vlc_object_detach( p_sys->p_notif );
00593         if( p_sys->p_notif->b_thread )
00594         {
00595             p_sys->p_notif->b_die = 1;
00596 
00597             /* wake up the audio thread if needed */
00598             if( !p_sys->b_playing ) SetEvent( p_sys->p_notif->event );
00599 
00600             vlc_thread_join( p_sys->p_notif );
00601         }
00602         vlc_object_destroy( p_sys->p_notif );
00603     }
00604 
00605     /* release the secondary buffer */
00606     DestroyDSBuffer( p_aout );
00607 
00608     /* finally release the DirectSound object */
00609     if( p_sys->p_dsobject ) IDirectSound_Release( p_sys->p_dsobject );
00610     
00611     /* free DSOUND.DLL */
00612     if( p_sys->hdsound_dll ) FreeLibrary( p_sys->hdsound_dll );
00613 
00614     if( p_aout->output.p_sys->p_device_guid )
00615         free( p_aout->output.p_sys->p_device_guid );
00616 
00617     free( p_sys );
00618 }
00619 
00620 /*****************************************************************************
00621  * CallBackDirectSoundEnum: callback to enumerate available devices
00622  *****************************************************************************/
00623 static int CALLBACK CallBackDirectSoundEnum( LPGUID p_guid, LPCSTR psz_desc,
00624                                              LPCSTR psz_mod, LPVOID _p_aout )
00625 {
00626     aout_instance_t *p_aout = (aout_instance_t *)_p_aout;
00627 
00628     msg_Dbg( p_aout, "found device: %s", psz_desc );
00629 
00630     if( p_aout->output.p_sys->i_device_id == 0 && p_guid )
00631     {
00632         p_aout->output.p_sys->p_device_guid = malloc( sizeof( GUID ) );
00633         *p_aout->output.p_sys->p_device_guid = *p_guid;
00634         msg_Dbg( p_aout, "using device: %s", psz_desc );
00635     }
00636 
00637     p_aout->output.p_sys->i_device_id--;
00638     return 1;
00639 }
00640 
00641 /*****************************************************************************
00642  * InitDirectSound: handle all the gory details of DirectSound initialisation
00643  *****************************************************************************/
00644 static int InitDirectSound( aout_instance_t *p_aout )
00645 {
00646     HRESULT (WINAPI *OurDirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
00647     HRESULT (WINAPI *OurDirectSoundEnumerate)(LPDSENUMCALLBACK, LPVOID);
00648 
00649     p_aout->output.p_sys->hdsound_dll = LoadLibrary("DSOUND.DLL");
00650     if( p_aout->output.p_sys->hdsound_dll == NULL )
00651     {
00652         msg_Warn( p_aout, "cannot open DSOUND.DLL" );
00653         goto error;
00654     }
00655 
00656     OurDirectSoundCreate = (void *)
00657         GetProcAddress( p_aout->output.p_sys->hdsound_dll,
00658                         "DirectSoundCreate" );
00659     if( OurDirectSoundCreate == NULL )
00660     {
00661         msg_Warn( p_aout, "GetProcAddress FAILED" );
00662         goto error;
00663     }
00664 
00665     /* Get DirectSoundEnumerate */
00666     OurDirectSoundEnumerate = (void *)
00667        GetProcAddress( p_aout->output.p_sys->hdsound_dll,
00668                        "DirectSoundEnumerateA" );
00669     if( OurDirectSoundEnumerate )
00670     {
00671         /* Attempt enumeration */
00672         if( FAILED( OurDirectSoundEnumerate( CallBackDirectSoundEnum, 
00673                                              p_aout ) ) )
00674         {
00675             msg_Dbg( p_aout, "enumeration of DirectSound devices failed" );
00676         }
00677     }
00678 
00679     /* Create the direct sound object */
00680     if FAILED( OurDirectSoundCreate( p_aout->output.p_sys->p_device_guid, 
00681                                      &p_aout->output.p_sys->p_dsobject,
00682                                      NULL ) )
00683     {
00684         msg_Warn( p_aout, "cannot create a direct sound device" );
00685         goto error;
00686     }
00687 
00688     /* Set DirectSound Cooperative level, ie what control we want over Windows
00689      * sound device. In our case, DSSCL_EXCLUSIVE means that we can modify the
00690      * settings of the primary buffer, but also that only the sound of our
00691      * application will be hearable when it will have the focus.
00692      * !!! (this is not really working as intended yet because to set the
00693      * cooperative level you need the window handle of your application, and
00694      * I don't know of any easy way to get it. Especially since we might play
00695      * sound without any video, and so what window handle should we use ???
00696      * The hack for now is to use the Desktop window handle - it seems to be
00697      * working */
00698     if( IDirectSound_SetCooperativeLevel( p_aout->output.p_sys->p_dsobject,
00699                                           GetDesktopWindow(),
00700                                           DSSCL_EXCLUSIVE) )
00701     {
00702         msg_Warn( p_aout, "cannot set direct sound cooperative level" );
00703     }
00704 
00705     return VLC_SUCCESS;
00706 
00707  error:
00708     p_aout->output.p_sys->p_dsobject = NULL;
00709     if( p_aout->output.p_sys->hdsound_dll )
00710     {
00711         FreeLibrary( p_aout->output.p_sys->hdsound_dll );
00712         p_aout->output.p_sys->hdsound_dll = NULL;
00713     }
00714     return VLC_EGENERIC;
00715 
00716 }
00717 
00718 /*****************************************************************************
00719  * CreateDSBuffer: Creates a direct sound buffer of the required format.
00720  *****************************************************************************
00721  * This function creates the buffer we'll use to play audio.
00722  * In DirectSound there are two kinds of buffers:
00723  * - the primary buffer: which is the actual buffer that the soundcard plays
00724  * - the secondary buffer(s): these buffers are the one actually used by
00725  *    applications and DirectSound takes care of mixing them into the primary.
00726  *
00727  * Once you create a secondary buffer, you cannot change its format anymore so
00728  * you have to release the current one and create another.
00729  *****************************************************************************/
00730 static int CreateDSBuffer( aout_instance_t *p_aout, int i_format,
00731                            int i_channels, int i_nb_channels, int i_rate,
00732                            int i_bytes_per_frame, vlc_bool_t b_probe )
00733 {
00734     WAVEFORMATEXTENSIBLE waveformat;
00735     DSBUFFERDESC         dsbdesc;
00736     unsigned int         i;
00737 
00738     /* First set the sound buffer format */
00739     waveformat.dwChannelMask = 0;
00740     for( i = 0; i < sizeof(pi_channels_src)/sizeof(uint32_t); i++ )
00741     {
00742         if( i_channels & pi_channels_src[i] )
00743             waveformat.dwChannelMask |= pi_channels_in[i];
00744     }
00745 
00746     switch( i_format )
00747     {
00748     case VLC_FOURCC('s','p','d','i'):
00749         i_nb_channels = 2;
00750         /* To prevent channel re-ordering */
00751         waveformat.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
00752         waveformat.Format.wBitsPerSample = 16;
00753         waveformat.Samples.wValidBitsPerSample =
00754             waveformat.Format.wBitsPerSample;
00755         waveformat.Format.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
00756         waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF;
00757         break;
00758 
00759     case VLC_FOURCC('f','l','3','2'):
00760         waveformat.Format.wBitsPerSample = sizeof(float) * 8;
00761         waveformat.Samples.wValidBitsPerSample =
00762             waveformat.Format.wBitsPerSample;
00763         waveformat.Format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
00764         waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
00765         break;
00766 
00767     case VLC_FOURCC('s','1','6','l'):
00768         waveformat.Format.wBitsPerSample = 16;
00769         waveformat.Samples.wValidBitsPerSample =
00770             waveformat.Format.wBitsPerSample;
00771         waveformat.Format.wFormatTag = WAVE_FORMAT_PCM;
00772         waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_PCM;
00773         break;
00774     }
00775 
00776     waveformat.Format.nChannels = i_nb_channels;
00777     waveformat.Format.nSamplesPerSec = i_rate;
00778     waveformat.Format.nBlockAlign =
00779         waveformat.Format.wBitsPerSample / 8 * i_nb_channels;
00780     waveformat.Format.nAvgBytesPerSec =
00781         waveformat.Format.nSamplesPerSec * waveformat.Format.nBlockAlign;
00782 
00783     p_aout->output.p_sys->i_bits_per_sample = waveformat.Format.wBitsPerSample;
00784     p_aout->output.p_sys->i_channels = i_nb_channels;
00785 
00786     /* Then fill in the direct sound descriptor */
00787     memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
00788     dsbdesc.dwSize = sizeof(DSBUFFERDESC);
00789     dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2/* Better position accuracy */
00790                     | DSBCAPS_GLOBALFOCUS;      /* Allows background playing */
00791 
00792     /* Only use the new WAVE_FORMAT_EXTENSIBLE format for multichannel audio */
00793     if( i_nb_channels <= 2 )
00794     {
00795         waveformat.Format.cbSize = 0;
00796     }
00797     else
00798     {
00799         waveformat.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
00800         waveformat.Format.cbSize =
00801             sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
00802 
00803         /* Needed for 5.1 on emu101k */
00804         dsbdesc.dwFlags |= DSBCAPS_LOCHARDWARE;
00805     }
00806 
00807     dsbdesc.dwBufferBytes = FRAMES_NUM * i_bytes_per_frame;   /* buffer size */
00808     dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&waveformat;
00809 
00810     if FAILED( IDirectSound_CreateSoundBuffer(
00811                    p_aout->output.p_sys->p_dsobject, &dsbdesc,
00812                    &p_aout->output.p_sys->p_dsbuffer, NULL) )
00813     {
00814         if( dsbdesc.dwFlags & DSBCAPS_LOCHARDWARE )
00815         {
00816             /* Try without DSBCAPS_LOCHARDWARE */
00817             dsbdesc.dwFlags &= ~DSBCAPS_LOCHARDWARE;
00818             if FAILED( IDirectSound_CreateSoundBuffer(
00819                    p_aout->output.p_sys->p_dsobject, &dsbdesc,
00820                    &p_aout->output.p_sys->p_dsbuffer, NULL) )
00821             {
00822                 return VLC_EGENERIC;
00823             }
00824             if( !b_probe )
00825                 msg_Dbg( p_aout, "couldn't use hardware sound buffer" );
00826         }
00827         else
00828         {
00829             return VLC_EGENERIC;
00830         }
00831     }
00832 
00833     /* Stop here if we were just probing */
00834     if( b_probe )
00835     {
00836         IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer );
00837         p_aout->output.p_sys->p_dsbuffer = NULL;
00838         return VLC_SUCCESS;
00839     }
00840 
00841     p_aout->output.p_sys->i_frame_size = i_bytes_per_frame;
00842     p_aout->output.p_sys->i_channel_mask = waveformat.dwChannelMask;
00843     p_aout->output.p_sys->b_chan_reorder =
00844         aout_CheckChannelReorder( pi_channels_in, pi_channels_out,
00845                                   waveformat.dwChannelMask, i_nb_channels,
00846                                   p_aout->output.p_sys->pi_chan_table );
00847 
00848     if( p_aout->output.p_sys->b_chan_reorder )
00849     {
00850         msg_Dbg( p_aout, "channel reordering needed" );
00851     }
00852 
00853     return VLC_SUCCESS;
00854 }
00855 
00856 /*****************************************************************************
00857  * CreateDSBufferPCM: creates a PCM direct sound buffer.
00858  *****************************************************************************
00859  * We first try to create a WAVE_FORMAT_IEEE_FLOAT buffer if supported by
00860  * the hardware, otherwise we create a WAVE_FORMAT_PCM buffer.
00861  ****************************************************************************/
00862 static int CreateDSBufferPCM( aout_instance_t *p_aout, int *i_format,
00863                               int i_channels, int i_nb_channels, int i_rate,
00864                               vlc_bool_t b_probe )
00865 {
00866     vlc_value_t val;
00867 
00868     var_Get( p_aout, "directx-audio-float32", &val );
00869 
00870     /* Float32 audio samples are not supported for 5.1 output on the emu101k */
00871 
00872     if( !val.b_bool || i_nb_channels > 2 ||
00873         CreateDSBuffer( p_aout, VLC_FOURCC('f','l','3','2'),
00874                         i_channels, i_nb_channels, i_rate,
00875                         FRAME_SIZE * 4 * i_nb_channels, b_probe )
00876         != VLC_SUCCESS )
00877     {
00878         if ( CreateDSBuffer( p_aout, VLC_FOURCC('s','1','6','l'),
00879                              i_channels, i_nb_channels, i_rate,
00880                              FRAME_SIZE * 2 * i_nb_channels, b_probe )
00881              != VLC_SUCCESS )
00882         {
00883             return VLC_EGENERIC;
00884         }
00885         else
00886         {
00887             *i_format = VLC_FOURCC('s','1','6','l');
00888             return VLC_SUCCESS;
00889         }
00890     }
00891     else
00892     {
00893         *i_format = VLC_FOURCC('f','l','3','2');
00894         return VLC_SUCCESS;
00895     }
00896 }
00897 
00898 /*****************************************************************************
00899  * DestroyDSBuffer
00900  *****************************************************************************
00901  * This function destroys the secondary buffer.
00902  *****************************************************************************/
00903 static void DestroyDSBuffer( aout_instance_t *p_aout )
00904 {
00905     if( p_aout->output.p_sys->p_dsbuffer )
00906     {
00907         IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer );
00908         p_aout->output.p_sys->p_dsbuffer = NULL;
00909     }
00910 }
00911 
00912 /*****************************************************************************
00913  * FillBuffer: Fill in one of the direct sound frame buffers.
00914  *****************************************************************************
00915  * Returns VLC_SUCCESS on success.
00916  *****************************************************************************/
00917 static int FillBuffer( aout_instance_t *p_aout, int i_frame,
00918                        aout_buffer_t *p_buffer )
00919 {
00920     notification_thread_t *p_notif = p_aout->output.p_sys->p_notif;
00921     aout_sys_t *p_sys = p_aout->output.p_sys;
00922     void *p_write_position, *p_wrap_around;
00923     long l_bytes1, l_bytes2;
00924     HRESULT dsresult;
00925 
00926     /* Before copying anything, we have to lock the buffer */
00927     dsresult = IDirectSoundBuffer_Lock(
00928                 p_sys->p_dsbuffer,                              /* DS buffer */
00929                 i_frame * p_notif->i_frame_size,             /* Start offset */
00930                 p_notif->i_frame_size,                    /* Number of bytes */
00931                 &p_write_position,                  /* Address of lock start */
00932                 &l_bytes1,       /* Count of bytes locked before wrap around */
00933                 &p_wrap_around,            /* Buffer adress (if wrap around) */
00934                 &l_bytes2,               /* Count of bytes after wrap around */
00935                 0 );                                                /* Flags */
00936     if( dsresult == DSERR_BUFFERLOST )
00937     {
00938         IDirectSoundBuffer_Restore( p_sys->p_dsbuffer );
00939         dsresult = IDirectSoundBuffer_Lock(
00940                                p_sys->p_dsbuffer,
00941                                i_frame * p_notif->i_frame_size,
00942                                p_notif->i_frame_size,
00943                                &p_write_position,
00944                                &l_bytes1,
00945                                &p_wrap_around,
00946                                &l_bytes2,
00947                                0 );
00948     }
00949     if( dsresult != DS_OK )
00950     {
00951         msg_Warn( p_notif, "cannot lock buffer" );
00952         if( p_buffer ) aout_BufferFree( p_buffer );
00953         return VLC_EGENERIC;
00954     }
00955 
00956     if( p_buffer == NULL )
00957     {
00958         memset( p_write_position, 0, l_bytes1 );
00959     }
00960     else
00961     {
00962         if( p_sys->b_chan_reorder )
00963         {
00964             /* Do the channel reordering here */
00965             aout_ChannelReorder( p_buffer->p_buffer, p_buffer->i_nb_bytes,
00966                                  p_sys->i_channels, p_sys->pi_chan_table,
00967                                  p_sys->i_bits_per_sample );
00968         }
00969 
00970         p_aout->p_vlc->pf_memcpy( p_write_position, p_buffer->p_buffer,
00971                                   l_bytes1 );
00972         aout_BufferFree( p_buffer );
00973     }
00974 
00975     /* Now the data has been copied, unlock the buffer */
00976     IDirectSoundBuffer_Unlock( p_sys->p_dsbuffer, p_write_position, l_bytes1,
00977                                p_wrap_around, l_bytes2 );
00978 
00979     p_notif->i_write_slot = (i_frame + 1) % FRAMES_NUM;
00980     return VLC_SUCCESS;
00981 }
00982 
00983 /*****************************************************************************
00984  * DirectSoundThread: this thread will capture play notification events. 
00985  *****************************************************************************
00986  * We use this thread to emulate a callback mechanism. The thread probes for
00987  * event notification and fills up the DS secondary buffer when needed.
00988  *****************************************************************************/
00989 static void DirectSoundThread( notification_thread_t *p_notif )
00990 {
00991     aout_instance_t *p_aout = p_notif->p_aout;
00992     vlc_bool_t b_sleek;
00993     mtime_t last_time;
00994     HRESULT dsresult;
00995     long l_queued = 0;
00996 
00997     /* We don't want any resampling when using S/PDIF output */
00998     b_sleek = p_aout->output.output.i_format == VLC_FOURCC('s','p','d','i');
00999 
01000     /* Tell the main thread that we are ready */
01001     vlc_thread_ready( p_notif );
01002 
01003     msg_Dbg( p_notif, "DirectSoundThread ready" );
01004 
01005     /* Wait here until Play() is called */
01006     WaitForSingleObject( p_notif->event, INFINITE );
01007 
01008     if( !p_notif->b_die )
01009     {
01010         mwait( p_notif->start_date - AOUT_PTS_TOLERANCE / 2 );
01011 
01012         /* start playing the buffer */
01013         dsresult = IDirectSoundBuffer_Play( p_aout->output.p_sys->p_dsbuffer,
01014                                         0,                         /* Unused */
01015                                         0,                         /* Unused */
01016                                         DSBPLAY_LOOPING );          /* Flags */
01017         if( dsresult == DSERR_BUFFERLOST )
01018         {
01019             IDirectSoundBuffer_Restore( p_aout->output.p_sys->p_dsbuffer );
01020             dsresult = IDirectSoundBuffer_Play(
01021                                             p_aout->output.p_sys->p_dsbuffer,
01022                                             0,                     /* Unused */
01023                                             0,                     /* Unused */
01024                                             DSBPLAY_LOOPING );      /* Flags */
01025         }
01026         if( dsresult != DS_OK )
01027         {
01028             msg_Err( p_aout, "cannot start playing buffer" );
01029         }
01030     }
01031     last_time = mdate();
01032 
01033     while( !p_notif->b_die )
01034     {
01035         long l_read, l_free_slots;
01036         mtime_t mtime = mdate();
01037         int i;
01038 
01039         /*
01040          * Fill in as much audio data as we can in our circular buffer
01041          */
01042 
01043         /* Find out current play position */
01044         if FAILED( IDirectSoundBuffer_GetCurrentPosition(
01045                    p_aout->output.p_sys->p_dsbuffer, &l_read, NULL ) )
01046         {
01047             msg_Err( p_aout, "GetCurrentPosition() failed!" );
01048             l_read = 0;
01049         }
01050 
01051         /* Detect underruns */
01052         if( l_queued && mtime - last_time >
01053             I64C(1000000) * l_queued / p_aout->output.output.i_rate )
01054         {
01055             msg_Dbg( p_aout, "detected underrun!" );
01056         }
01057         last_time = mtime;
01058 
01059         /* Try to fill in as many frame buffers as possible */
01060         l_read /= p_aout->output.output.i_bytes_per_frame;
01061         l_queued = p_notif->i_write_slot * FRAME_SIZE - l_read;
01062         if( l_queued < 0 ) l_queued += (FRAME_SIZE * FRAMES_NUM);
01063         l_free_slots = (FRAMES_NUM * FRAME_SIZE - l_queued) / FRAME_SIZE;
01064 
01065         for( i = 0; i < l_free_slots; i++ )
01066         {
01067             aout_buffer_t *p_buffer = aout_OutputNextBuffer( p_aout,
01068                 mtime + I64C(1000000) * (i * FRAME_SIZE + l_queued) /
01069                 p_aout->output.output.i_rate, b_sleek );
01070 
01071             /* If there is no audio data available and we have some buffered
01072              * already, then just wait for the next time */
01073             if( !p_buffer && (i || l_queued / FRAME_SIZE) ) break;
01074 
01075             if( FillBuffer( p_aout, p_notif->i_write_slot % FRAMES_NUM,
01076                             p_buffer ) != VLC_SUCCESS ) break;
01077         }
01078 
01079         /* Sleep a reasonable amount of time */
01080         l_queued += (i * FRAME_SIZE);
01081         msleep( I64C(1000000) * l_queued / p_aout->output.output.i_rate / 2 );
01082     }
01083 
01084     /* make sure the buffer isn't playing */
01085     IDirectSoundBuffer_Stop( p_aout->output.p_sys->p_dsbuffer );
01086 
01087     /* free the event */
01088     CloseHandle( p_notif->event );
01089 
01090     msg_Dbg( p_notif, "DirectSoundThread exiting" );
01091 }

Generated on Tue Dec 20 10:14:28 2005 for vlc-0.8.4a by  doxygen 1.4.2