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00029 #include <errno.h>
00030 #include <stdlib.h>
00031 #include <string.h>
00032
00033 #include <vlc/vlc.h>
00034 #include <vlc/vout.h>
00035
00036 #ifdef SYS_DARWIN
00037 #include <OpenGL/gl.h>
00038 #include <OpenGL/glext.h>
00039
00040
00041
00042 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
00043
00044
00045 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
00046 #define VLCGL_TYPE GL_UNSIGNED_SHORT_8_8_APPLE
00047 #else
00048
00049 #include <GL/gl.h>
00050 #define VLCGL_TARGET GL_TEXTURE_2D
00051
00052
00053 #ifndef GL_UNSIGNED_SHORT_5_6_5
00054 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
00055 #endif
00056
00057
00058
00059
00060
00061
00062
00063
00064 #define VLCGL_RGB_FORMAT GL_RGBA
00065 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
00066
00067
00068 #ifndef YCBCR_MESA
00069 #define YCBCR_MESA 0x8757
00070 #endif
00071 #ifndef UNSIGNED_SHORT_8_8_MESA
00072 #define UNSIGNED_SHORT_8_8_MESA 0x85BA
00073 #endif
00074 #define VLCGL_YUV_FORMAT YCBCR_MESA
00075 #define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
00076
00077
00078 #define VLCGL_FORMAT VLCGL_RGB_FORMAT
00079 #define VLCGL_TYPE VLCGL_RGB_TYPE
00080
00081
00082 #endif
00083
00084 #ifndef GL_CLAMP_TO_EDGE
00085 # define GL_CLAMP_TO_EDGE 0x812F
00086 #endif
00087
00088
00089 #define OPENGL_EFFECT_NONE 1
00090 #define OPENGL_EFFECT_CUBE 2
00091 #define OPENGL_EFFECT_TRANSPARENT_CUBE 4
00092
00093
00094
00095
00096 static int CreateVout ( vlc_object_t * );
00097 static void DestroyVout ( vlc_object_t * );
00098 static int Init ( vout_thread_t * );
00099 static void End ( vout_thread_t * );
00100 static int Manage ( vout_thread_t * );
00101 static void Render ( vout_thread_t *, picture_t * );
00102 static void DisplayVideo ( vout_thread_t *, picture_t * );
00103 static int Control ( vout_thread_t *, int, va_list );
00104
00105 static inline int GetAlignedSize( int );
00106
00107 static int InitTextures( vout_thread_t * );
00108 static int SendEvents( vlc_object_t *, char const *,
00109 vlc_value_t, vlc_value_t, void * );
00110
00111
00112
00113
00114 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
00115
00116
00117
00118 #define SPEED_TEXT N_( "OpenGL cube rotation speed" )
00119 #define SPEED_LONGTEXT N_( "If the OpenGL cube effect is enabled, this " \
00120 "controls its rotation speed." )
00121
00122 #define EFFECT_TEXT N_("Select effect")
00123 #define EFFECT_LONGTEXT N_( \
00124 "Allows you to select different visual effects.")
00125
00126 static char *ppsz_effects[] = {
00127 "none", "cube", "transparent-cube" };
00128 static char *ppsz_effects_text[] = {
00129 N_("None"), N_("Cube"), N_("Transparent Cube") };
00130
00131 vlc_module_begin();
00132 set_shortname( "OpenGL" );
00133 set_category( CAT_VIDEO );
00134 set_subcategory( SUBCAT_VIDEO_VOUT );
00135 set_description( _("OpenGL video output") );
00136 #ifdef SYS_DARWIN
00137 set_capability( "video output", 200 );
00138 #else
00139 set_capability( "video output", 20 );
00140 #endif
00141 add_shortcut( "opengl" );
00142 add_float( "opengl-cube-speed", 2.0, NULL, SPEED_TEXT,
00143 SPEED_LONGTEXT, VLC_TRUE );
00144 set_callbacks( CreateVout, DestroyVout );
00145 add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
00146 EFFECT_LONGTEXT, VLC_FALSE );
00147 change_string_list( ppsz_effects, ppsz_effects_text, 0 );
00148 vlc_module_end();
00149
00150
00151
00152
00153
00154
00155
00156 struct vout_sys_t
00157 {
00158 vout_thread_t *p_vout;
00159
00160 uint8_t *pp_buffer[2];
00161 int i_index;
00162 int i_tex_width;
00163 int i_tex_height;
00164 GLuint p_textures[2];
00165
00166 int i_effect;
00167
00168 float f_speed;
00169 };
00170
00171
00172
00173
00174 static int CreateVout( vlc_object_t *p_this )
00175 {
00176 vout_thread_t *p_vout = (vout_thread_t *)p_this;
00177 vout_sys_t *p_sys;
00178
00179
00180 p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
00181 if( p_sys == NULL )
00182 {
00183 msg_Err( p_vout, "out of memory" );
00184 return VLC_EGENERIC;
00185 }
00186
00187 var_Create( p_vout, "opengl-effect", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
00188
00189 p_sys->i_index = 0;
00190 #ifdef SYS_DARWIN
00191 p_sys->i_tex_width = p_vout->fmt_in.i_width;
00192 p_sys->i_tex_height = p_vout->fmt_in.i_height;
00193 #else
00194
00195 p_sys->i_tex_width = GetAlignedSize( p_vout->fmt_in.i_width );
00196 p_sys->i_tex_height = GetAlignedSize( p_vout->fmt_in.i_height );
00197 #endif
00198
00199 msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
00200 p_sys->i_tex_height );
00201
00202
00203 p_sys->p_vout =
00204 (vout_thread_t *)vlc_object_create( p_this, VLC_OBJECT_OPENGL );
00205 if( p_sys->p_vout == NULL )
00206 {
00207 msg_Err( p_vout, "out of memory" );
00208 return VLC_ENOMEM;
00209 }
00210 vlc_object_attach( p_sys->p_vout, p_this );
00211
00212 p_sys->p_vout->i_window_width = p_vout->i_window_width;
00213 p_sys->p_vout->i_window_height = p_vout->i_window_height;
00214 p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
00215 p_sys->p_vout->render.i_width = p_vout->render.i_width;
00216 p_sys->p_vout->render.i_height = p_vout->render.i_height;
00217 p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
00218 p_sys->p_vout->fmt_render = p_vout->fmt_render;
00219 p_sys->p_vout->fmt_in = p_vout->fmt_in;
00220 p_sys->p_vout->b_scale = p_vout->b_scale;
00221 p_sys->p_vout->i_alignment = p_vout->i_alignment;
00222
00223 p_sys->p_vout->p_module =
00224 module_Need( p_sys->p_vout, "opengl provider", NULL, 0 );
00225 if( p_sys->p_vout->p_module == NULL )
00226 {
00227 msg_Warn( p_vout, "No OpenGL provider found" );
00228 vlc_object_detach( p_sys->p_vout );
00229 vlc_object_destroy( p_sys->p_vout );
00230 return VLC_ENOOBJ;
00231 }
00232
00233 p_sys->f_speed = var_CreateGetFloat( p_vout, "opengl-cube-speed" );
00234
00235 p_vout->pf_init = Init;
00236 p_vout->pf_end = End;
00237 p_vout->pf_manage = Manage;
00238 p_vout->pf_render = Render;
00239 p_vout->pf_display = DisplayVideo;
00240 p_vout->pf_control = Control;
00241
00242
00243 var_Create( p_sys->p_vout, "mouse-x", VLC_VAR_INTEGER );
00244 var_Create( p_sys->p_vout, "mouse-y", VLC_VAR_INTEGER );
00245 var_Create( p_sys->p_vout, "mouse-moved", VLC_VAR_BOOL );
00246 var_Create( p_sys->p_vout, "mouse-clicked", VLC_VAR_INTEGER );
00247 var_Create( p_sys->p_vout, "mouse-button-down", VLC_VAR_INTEGER );
00248 var_Create( p_sys->p_vout, "video-on-top",
00249 VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
00250
00251 var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
00252 var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
00253 var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
00254 var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
00255 var_AddCallback( p_sys->p_vout, "mouse-button-down", SendEvents, p_vout );
00256
00257 return VLC_SUCCESS;
00258 }
00259
00260
00261
00262
00263 static int Init( vout_thread_t *p_vout )
00264 {
00265 vout_sys_t *p_sys = p_vout->p_sys;
00266 int i_pixel_pitch;
00267 vlc_value_t val;
00268
00269 p_sys->p_vout->pf_init( p_sys->p_vout );
00270
00271 #if defined( SYS_DARWIN ) || (VLCGL_FORMAT == YCBCR_MESA)
00272 p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
00273 i_pixel_pitch = 2;
00274
00275 #elif VLCGL_FORMAT == GL_RGB
00276 # if VLCGL_TYPE == GL_UNSIGNED_BYTE
00277 p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
00278 p_vout->output.i_rmask = 0x000000ff;
00279 p_vout->output.i_gmask = 0x0000ff00;
00280 p_vout->output.i_bmask = 0x00ff0000;
00281 i_pixel_pitch = 3;
00282 # else
00283 p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
00284 p_vout->output.i_rmask = 0xf800;
00285 p_vout->output.i_gmask = 0x07e0;
00286 p_vout->output.i_bmask = 0x001f;
00287 i_pixel_pitch = 2;
00288 # endif
00289 #else
00290 p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
00291 p_vout->output.i_rmask = 0x000000ff;
00292 p_vout->output.i_gmask = 0x0000ff00;
00293 p_vout->output.i_bmask = 0x00ff0000;
00294 i_pixel_pitch = 4;
00295 #endif
00296
00297
00298
00299 p_vout->output.i_width = p_vout->render.i_width;
00300 p_vout->output.i_height = p_vout->render.i_height;
00301 p_vout->output.i_aspect = p_vout->render.i_aspect;
00302
00303 p_vout->fmt_out = p_vout->fmt_in;
00304 p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
00305
00306
00307
00308 p_sys->pp_buffer[0] =
00309 malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
00310 if( !p_sys->pp_buffer[0] )
00311 {
00312 msg_Err( p_vout, "Out of memory" );
00313 return -1;
00314 }
00315 p_sys->pp_buffer[1] =
00316 malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
00317 if( !p_sys->pp_buffer[1] )
00318 {
00319 msg_Err( p_vout, "Out of memory" );
00320 return -1;
00321 }
00322
00323 p_vout->p_picture[0].i_planes = 1;
00324 p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
00325 p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
00326 p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
00327 p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
00328 p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
00329 p_vout->p_picture[0].p->i_pixel_pitch;
00330 p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
00331 p_vout->p_picture[0].p->i_pixel_pitch;
00332
00333 p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
00334 p_vout->p_picture[0].i_type = DIRECT_PICTURE;
00335
00336 PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
00337
00338 I_OUTPUTPICTURES = 1;
00339
00340 if( p_sys->p_vout->pf_lock &&
00341 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
00342 {
00343 msg_Warn( p_vout, "could not lock OpenGL provider" );
00344 return 0;
00345 }
00346
00347 InitTextures( p_vout );
00348
00349 glDisable(GL_BLEND);
00350 glDisable(GL_DEPTH_TEST);
00351 glDepthMask(GL_FALSE);
00352 glDisable(GL_CULL_FACE);
00353 glClear( GL_COLOR_BUFFER_BIT );
00354
00355
00356 var_Get( p_vout, "opengl-effect", &val );
00357 if( !val.psz_string || !strcmp( val.psz_string, "none" ))
00358 {
00359 p_sys->i_effect = OPENGL_EFFECT_NONE;
00360 }
00361 else if( !strcmp( val.psz_string, "cube" ) )
00362 {
00363 p_sys->i_effect = OPENGL_EFFECT_CUBE;
00364
00365 glEnable( GL_CULL_FACE);
00366
00367 }
00368 else if( !strcmp( val.psz_string, "transparent-cube" ) )
00369 {
00370 p_sys->i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
00371
00372 glDisable( GL_DEPTH_TEST );
00373 glEnable( GL_BLEND );
00374 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
00375 }
00376 else
00377 {
00378 msg_Warn( p_vout, "no valid opengl effect provided, using "
00379 "\"none\"" );
00380 p_sys->i_effect = OPENGL_EFFECT_NONE;
00381 }
00382 if( val.psz_string ) free( val.psz_string );
00383
00384 if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
00385 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
00386 {
00387
00388 glMatrixMode( GL_PROJECTION );
00389 glLoadIdentity();
00390 glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
00391 glMatrixMode( GL_MODELVIEW );
00392 glLoadIdentity();
00393 glTranslatef( 0.0, 0.0, - 5.0 );
00394 }
00395
00396 if( p_sys->p_vout->pf_unlock )
00397 {
00398 p_sys->p_vout->pf_unlock( p_sys->p_vout );
00399 }
00400
00401 return 0;
00402 }
00403
00404
00405
00406
00407 static void End( vout_thread_t *p_vout )
00408 {
00409 vout_sys_t *p_sys = p_vout->p_sys;
00410
00411 if( p_sys->p_vout->pf_lock &&
00412 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
00413 {
00414 msg_Warn( p_vout, "could not lock OpenGL provider" );
00415 return;
00416 }
00417
00418 glFinish();
00419 glFlush();
00420
00421 if( p_sys->p_vout->pf_unlock )
00422 {
00423 p_sys->p_vout->pf_unlock( p_sys->p_vout );
00424 }
00425 }
00426
00427
00428
00429
00430
00431
00432 static void DestroyVout( vlc_object_t *p_this )
00433 {
00434 vout_thread_t *p_vout = (vout_thread_t *)p_this;
00435 vout_sys_t *p_sys = p_vout->p_sys;
00436
00437 module_Unneed( p_sys->p_vout, p_sys->p_vout->p_module );
00438 vlc_object_detach( p_sys->p_vout );
00439 vlc_object_destroy( p_sys->p_vout );
00440
00441
00442 if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
00443 if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
00444
00445 free( p_sys );
00446 }
00447
00448
00449
00450
00451
00452
00453
00454 static int Manage( vout_thread_t *p_vout )
00455 {
00456 vout_sys_t *p_sys = p_vout->p_sys;
00457 int i_ret, i_fullscreen_change;
00458
00459 i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
00460
00461 p_vout->fmt_out.i_x_offset = p_sys->p_vout->fmt_in.i_x_offset =
00462 p_vout->fmt_in.i_x_offset;
00463 p_vout->fmt_out.i_y_offset = p_sys->p_vout->fmt_in.i_y_offset =
00464 p_vout->fmt_in.i_y_offset;
00465 p_vout->fmt_out.i_visible_width = p_sys->p_vout->fmt_in.i_visible_width =
00466 p_vout->fmt_in.i_visible_width;
00467 p_vout->fmt_out.i_visible_height = p_sys->p_vout->fmt_in.i_visible_height =
00468 p_vout->fmt_in.i_visible_height;
00469 p_vout->fmt_out.i_aspect = p_sys->p_vout->fmt_in.i_aspect =
00470 p_vout->fmt_in.i_aspect;
00471 p_vout->fmt_out.i_sar_num = p_sys->p_vout->fmt_in.i_sar_num =
00472 p_vout->fmt_in.i_sar_num;
00473 p_vout->fmt_out.i_sar_den = p_sys->p_vout->fmt_in.i_sar_den =
00474 p_vout->fmt_in.i_sar_den;
00475 p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
00476
00477 p_sys->p_vout->i_changes = p_vout->i_changes;
00478 i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
00479 p_vout->i_changes = p_sys->p_vout->i_changes;
00480
00481 #ifdef SYS_DARWIN
00482 if( p_sys->p_vout->pf_lock &&
00483 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
00484 {
00485 msg_Warn( p_vout, "could not lock OpenGL provider" );
00486 return i_ret;
00487 }
00488
00489
00490
00491 if( i_fullscreen_change )
00492 {
00493 InitTextures( p_vout );
00494
00495 switch( p_sys->i_effect )
00496 {
00497 case OPENGL_EFFECT_CUBE:
00498 glEnable( GL_CULL_FACE );
00499 break;
00500
00501 case OPENGL_EFFECT_TRANSPARENT_CUBE:
00502 glDisable( GL_DEPTH_TEST );
00503 glEnable( GL_BLEND );
00504 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
00505 break;
00506 }
00507
00508 if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
00509 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
00510 {
00511
00512 glMatrixMode( GL_PROJECTION );
00513 glLoadIdentity();
00514 glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
00515 glMatrixMode( GL_MODELVIEW );
00516 glLoadIdentity();
00517 glTranslatef( 0.0, 0.0, - 5.0 );
00518 }
00519 }
00520
00521 if( p_sys->p_vout->pf_unlock )
00522 {
00523 p_sys->p_vout->pf_unlock( p_sys->p_vout );
00524 }
00525 #endif
00526
00527 return i_ret;
00528 }
00529
00530
00531
00532
00533 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
00534 {
00535 vout_sys_t *p_sys = p_vout->p_sys;
00536
00537
00538
00539
00540
00541
00542
00543
00544
00545
00546
00547
00548
00549
00550
00551
00552
00553
00554 if( p_sys->p_vout->pf_lock &&
00555 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
00556 {
00557 msg_Warn( p_vout, "could not lock OpenGL provider" );
00558 return;
00559 }
00560
00561 #ifdef SYS_DARWIN
00562 int i_new_index;
00563 i_new_index = ( p_sys->i_index + 1 ) & 1;
00564
00565
00566
00567 glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_new_index] );
00568 glTexSubImage2D( VLCGL_TARGET, 0, 0, 0,
00569 p_vout->fmt_out.i_width,
00570 p_vout->fmt_out.i_height,
00571 VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[i_new_index] );
00572
00573
00574 glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
00575
00576
00577 p_sys->i_index = i_new_index;
00578 p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
00579
00580 #else
00581
00582 glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
00583 p_vout->fmt_out.i_width,
00584 p_vout->fmt_out.i_height,
00585 VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[0] );
00586 #endif
00587
00588 if( p_sys->p_vout->pf_unlock )
00589 {
00590 p_sys->p_vout->pf_unlock( p_sys->p_vout );
00591 }
00592 }
00593
00594
00595
00596
00597 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
00598 {
00599 vout_sys_t *p_sys = p_vout->p_sys;
00600 float f_width, f_height, f_x, f_y;
00601
00602 if( p_sys->p_vout->pf_lock &&
00603 p_sys->p_vout->pf_lock( p_sys->p_vout ) )
00604 {
00605 msg_Warn( p_vout, "could not lock OpenGL provider" );
00606 return;
00607 }
00608
00609
00610
00611 #ifdef SYS_DARWIN
00612 f_x = (float)p_vout->fmt_out.i_x_offset;
00613 f_y = (float)p_vout->fmt_out.i_y_offset;
00614 f_width = (float)p_vout->fmt_out.i_x_offset +
00615 (float)p_vout->fmt_out.i_visible_width;
00616 f_height = (float)p_vout->fmt_out.i_y_offset +
00617 (float)p_vout->fmt_out.i_visible_height;
00618 #else
00619 f_x = (float)p_vout->fmt_out.i_x_offset / p_sys->i_tex_width;
00620 f_y = (float)p_vout->fmt_out.i_y_offset / p_sys->i_tex_height;
00621 f_width = ( (float)p_vout->fmt_out.i_x_offset +
00622 p_vout->fmt_out.i_visible_width ) / p_sys->i_tex_width;
00623 f_height = ( (float)p_vout->fmt_out.i_y_offset +
00624 p_vout->fmt_out.i_visible_height ) / p_sys->i_tex_height;
00625 #endif
00626
00627
00628
00629
00630
00631 glClear( GL_COLOR_BUFFER_BIT );
00632
00633 if( p_sys->i_effect == OPENGL_EFFECT_NONE )
00634 {
00635 glEnable( VLCGL_TARGET );
00636 glBegin( GL_POLYGON );
00637 glTexCoord2f( f_x, f_y ); glVertex2f( -1.0, 1.0 );
00638 glTexCoord2f( f_width, f_y ); glVertex2f( 1.0, 1.0 );
00639 glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
00640 glTexCoord2f( f_x, f_height ); glVertex2f( -1.0, -1.0 );
00641 glEnd();
00642 }
00643 else
00644 {
00645 glRotatef( 0.5 * p_sys->f_speed , 0.3, 0.5, 0.7 );
00646
00647 glEnable( VLCGL_TARGET );
00648 glBegin( GL_QUADS );
00649
00650
00651 glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, 1.0 );
00652 glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
00653 glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
00654 glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, 1.0 );
00655
00656
00657 glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
00658 glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
00659 glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
00660 glTexCoord2f( f_width, f_y ); glVertex3f( - 1.0, 1.0, 1.0 );
00661
00662
00663 glTexCoord2f( f_x, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
00664 glTexCoord2f( f_x, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
00665 glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
00666 glTexCoord2f( f_width, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
00667
00668
00669 glTexCoord2f( f_x, f_y ); glVertex3f( 1.0, 1.0, 1.0 );
00670 glTexCoord2f( f_x, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
00671 glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
00672 glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
00673
00674
00675 glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
00676 glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, 1.0, 1.0 );
00677 glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, 1.0, 1.0 );
00678 glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
00679
00680
00681 glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, - 1.0, 1.0 );
00682 glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
00683 glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
00684 glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, - 1.0, 1.0 );
00685 glEnd();
00686 }
00687
00688 glDisable( VLCGL_TARGET );
00689
00690 p_sys->p_vout->pf_swap( p_sys->p_vout );
00691
00692 if( p_sys->p_vout->pf_unlock )
00693 {
00694 p_sys->p_vout->pf_unlock( p_sys->p_vout );
00695 }
00696 }
00697
00698 int GetAlignedSize( int i_size )
00699 {
00700
00701 int i_result = 1;
00702 while( i_result < i_size )
00703 {
00704 i_result *= 2;
00705 }
00706 return i_result;
00707 }
00708
00709
00710
00711
00712 static int Control( vout_thread_t *p_vout, int i_query, va_list args )
00713 {
00714 vout_sys_t *p_sys = p_vout->p_sys;
00715
00716 switch( i_query )
00717 {
00718 case VOUT_SNAPSHOT:
00719 return vout_vaControlDefault( p_vout, i_query, args );
00720
00721 default:
00722 if( p_sys->p_vout->pf_control )
00723 return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
00724 else
00725 return vout_vaControlDefault( p_vout, i_query, args );
00726 }
00727 }
00728
00729 static int InitTextures( vout_thread_t *p_vout )
00730 {
00731 vout_sys_t *p_sys = p_vout->p_sys;
00732 int i_index;
00733
00734 glDeleteTextures( 2, p_sys->p_textures );
00735 glGenTextures( 2, p_sys->p_textures );
00736
00737 for( i_index = 0; i_index < 2; i_index++ )
00738 {
00739 glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
00740
00741
00742 glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
00743
00744 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
00745 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
00746
00747 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
00748 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
00749
00750 glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
00751
00752 #ifdef SYS_DARWIN
00753
00754
00755 glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
00756 glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
00757
00758 #if 0
00759
00760 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
00761 GL_STORAGE_CACHED_APPLE );
00762 #else
00763
00764 glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
00765 GL_STORAGE_SHARED_APPLE );
00766 #endif
00767 #endif
00768
00769
00770 glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
00771 p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
00772 p_sys->pp_buffer[i_index] );
00773 }
00774
00775 return 0;
00776 }
00777
00778
00779
00780
00781 static int SendEvents( vlc_object_t *p_this, char const *psz_var,
00782 vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
00783 {
00784 return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );
00785 }