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splaytree.h

00001 #ifndef SPLAYTREE_H
00002 #define SPLAYTREE_H
00003 #define REGULAR_NODE_TYPE 0
00004 #define SYMBOLIC_NODE_TYPE 1
00005 
00006 #define PERFECT_MATCH 0
00007 #define CLOSEST_MATCH 1
00008 
00009 
00010 
00011 inline void * splay_find(void * key, splaytree_t * t);
00012 inline int splay_insert(void * data, void * key, splaytree_t * t);
00013 inline int splay_insert_link(void * alias_key, void * orig_key, splaytree_t * splaytree);
00014 inline int splay_delete(void * key, splaytree_t * splaytree);
00015 inline int splay_size(splaytree_t * t);
00016 inline splaytree_t * create_splaytree(int (*compare)(), void * (*copy_key)(), void (*free_key)());
00017 inline int destroy_splaytree(splaytree_t * splaytree);
00018 inline void splay_traverse(void (*func_ptr)(), splaytree_t * splaytree);
00019 inline splaynode_t  * get_splaynode_of(void * key, splaytree_t * splaytree);
00020 inline void * splay_find_above_min(void * key, splaytree_t * root);
00021 inline void * splay_find_below_max(void * key, splaytree_t * root);
00022 inline void * splay_find_min(splaytree_t * t);
00023 inline void * splay_find_max(splaytree_t * t);
00024 #endif

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