The Battle for Wesnoth  1.13.4+dev
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ai::attack_analysis Member List

This is the complete list of members for ai::attack_analysis, including all inherited members.

add_ref() const reference_counted_objectinline
alternative_terrain_qualityai::attack_analysis
analyze(const gamemap &map, unit_map &units, const readonly_context &ai_obj, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc, double aggression)ai::attack_analysis
attack_analysis()ai::attack_analysisinline
ATTACK_C enum valuegame_logic::formula_callableprotected
attack_close(const map_location &loc) const ai::attack_analysis
ATTACK_TYPE_C enum valuegame_logic::formula_callableprotected
avg_damage_inflictedai::attack_analysis
avg_damage_takenai::attack_analysis
avg_lossesai::attack_analysis
chance_to_killai::attack_analysis
dec_ref() const reference_counted_objectinline
do_compare(const formula_callable *callable) const game_logic::formula_callableinlineprotectedvirtual
equals(const formula_callable *other) const game_logic::formula_callableinline
FORMULA_C enum valuegame_logic::formula_callableprotected
formula_callable(bool has_self=true)game_logic::formula_callableinlineexplicit
get_inputs(std::vector< game_logic::formula_input > *inputs) const ai::attack_analysisvirtual
get_value(const std::string &key) const ai::attack_analysisvirtual
has_key(const std::string &key) const game_logic::formula_callableinline
inputs() const game_logic::formula_callableinline
is_surroundedai::attack_analysis
leader_threatai::attack_analysis
less(const formula_callable *other) const game_logic::formula_callableinline
LOCATION_C enum valuegame_logic::formula_callableprotected
MOVE_C enum valuegame_logic::formula_callableprotected
MOVE_MAP_C enum valuegame_logic::formula_callableprotected
MOVE_PARTIAL_C enum valuegame_logic::formula_callableprotected
movementsai::attack_analysis
mutate_value(const std::string &key, const variant &value)game_logic::formula_callableinline
operator=(const reference_counted_object &)reference_counted_objectinline
query_value(const std::string &key) const game_logic::formula_callableinline
rating(double aggression, const readonly_context &ai_obj) const ai::attack_analysis
refcount() const reference_counted_objectinline
reference_counted_object()reference_counted_objectinline
reference_counted_object(const reference_counted_object &)reference_counted_objectinline
resources_usedai::attack_analysis
serialize(std::string &str) const game_logic::formula_callableinline
serialize_to_string(std::string &) const game_logic::formula_callableinlineprotectedvirtual
set_value(const std::string &key, const variant &value)game_logic::formula_callableprotectedvirtual
supportai::attack_analysis
targetai::attack_analysis
target_starting_damageai::attack_analysis
target_valueai::attack_analysis
TERRAIN_C enum valuegame_logic::formula_callableprotected
terrain_qualityai::attack_analysis
turn_reference_counting_off() const reference_counted_objectinlineprotected
TYPE enum namegame_logic::formula_callableprotected
type_game_logic::formula_callableprotected
UNIT_C enum valuegame_logic::formula_callableprotected
UNIT_TYPE_C enum valuegame_logic::formula_callableprotected
uses_leaderai::attack_analysis
vulnerabilityai::attack_analysis
~formula_callable()game_logic::formula_callableinlineprotectedvirtual
~reference_counted_object()reference_counted_objectinlinevirtual