The Battle for Wesnoth
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ai
attack_analysis
ai::attack_analysis Member List
This is the complete list of members for
ai::attack_analysis
, including all inherited members.
add_ref
() const
reference_counted_object
inline
alternative_terrain_quality
ai::attack_analysis
analyze
(const gamemap &map, unit_map &units, const readonly_context &ai_obj, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc, double aggression)
ai::attack_analysis
attack_analysis
()
ai::attack_analysis
inline
ATTACK_C
enum value
game_logic::formula_callable
protected
attack_close
(const map_location &loc) const
ai::attack_analysis
ATTACK_TYPE_C
enum value
game_logic::formula_callable
protected
avg_damage_inflicted
ai::attack_analysis
avg_damage_taken
ai::attack_analysis
avg_losses
ai::attack_analysis
chance_to_kill
ai::attack_analysis
dec_ref
() const
reference_counted_object
inline
do_compare
(const formula_callable *callable) const
game_logic::formula_callable
inline
protected
virtual
equals
(const formula_callable *other) const
game_logic::formula_callable
inline
FORMULA_C
enum value
game_logic::formula_callable
protected
formula_callable
(bool has_self=true)
game_logic::formula_callable
inline
explicit
get_inputs
(std::vector< game_logic::formula_input > *inputs) const
ai::attack_analysis
virtual
get_value
(const std::string &key) const
ai::attack_analysis
virtual
has_key
(const std::string &key) const
game_logic::formula_callable
inline
inputs
() const
game_logic::formula_callable
inline
is_surrounded
ai::attack_analysis
leader_threat
ai::attack_analysis
less
(const formula_callable *other) const
game_logic::formula_callable
inline
LOCATION_C
enum value
game_logic::formula_callable
protected
MOVE_C
enum value
game_logic::formula_callable
protected
MOVE_MAP_C
enum value
game_logic::formula_callable
protected
MOVE_PARTIAL_C
enum value
game_logic::formula_callable
protected
movements
ai::attack_analysis
mutate_value
(const std::string &key, const variant &value)
game_logic::formula_callable
inline
operator=
(const reference_counted_object &)
reference_counted_object
inline
query_value
(const std::string &key) const
game_logic::formula_callable
inline
rating
(double aggression, const readonly_context &ai_obj) const
ai::attack_analysis
refcount
() const
reference_counted_object
inline
reference_counted_object
()
reference_counted_object
inline
reference_counted_object
(const reference_counted_object &)
reference_counted_object
inline
resources_used
ai::attack_analysis
serialize
(std::string &str) const
game_logic::formula_callable
inline
serialize_to_string
(std::string &) const
game_logic::formula_callable
inline
protected
virtual
set_value
(const std::string &key, const variant &value)
game_logic::formula_callable
protected
virtual
support
ai::attack_analysis
target
ai::attack_analysis
target_starting_damage
ai::attack_analysis
target_value
ai::attack_analysis
TERRAIN_C
enum value
game_logic::formula_callable
protected
terrain_quality
ai::attack_analysis
turn_reference_counting_off
() const
reference_counted_object
inline
protected
TYPE
enum name
game_logic::formula_callable
protected
type_
game_logic::formula_callable
protected
UNIT_C
enum value
game_logic::formula_callable
protected
UNIT_TYPE_C
enum value
game_logic::formula_callable
protected
uses_leader
ai::attack_analysis
vulnerability
ai::attack_analysis
~formula_callable
()
game_logic::formula_callable
inline
protected
virtual
~reference_counted_object
()
reference_counted_object
inline
virtual
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