The Battle for Wesnoth
1.13.4+dev
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ai
attack_result
ai::attack_result Member List
This is the complete list of members for
ai::attack_result
, including all inherited members.
action_result
(side_number side)
ai::action_result
protected
advancements_
ai::attack_result
private
aggression_
ai::attack_result
private
AI_ACTION_FAILURE
enum value
ai::action_result
AI_ACTION_STARTED
enum value
ai::action_result
AI_ACTION_SUCCESS
enum value
ai::action_result
attack_result
(side_number side, const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon, double aggression, const unit_advancements_aspect &advancements=unit_advancements_aspect())
ai::attack_result
attacker_loc_
ai::attack_result
private
attacker_weapon_
ai::attack_result
private
check_before
()
ai::action_result
defender_loc_
ai::attack_result
private
do_check_after
()
ai::attack_result
protected
virtual
do_check_before
()
ai::attack_result
protected
virtual
do_describe
() const
ai::attack_result
virtual
do_execute
()
ai::attack_result
protected
virtual
do_init_for_execution
()
ai::attack_result
protected
virtual
E_ATTACKER_AND_DEFENDER_NOT_ADJACENT
enum value
ai::attack_result
E_EMPTY_ATTACKER
enum value
ai::attack_result
E_EMPTY_DEFENDER
enum value
ai::attack_result
E_INCAPACITATED_ATTACKER
enum value
ai::attack_result
E_INCAPACITATED_DEFENDER
enum value
ai::attack_result
E_NO_ATTACKS_LEFT
enum value
ai::attack_result
E_NOT_ENEMY_DEFENDER
enum value
ai::attack_result
E_NOT_OWN_ATTACKER
enum value
ai::attack_result
E_UNABLE_TO_CHOOSE_ATTACKER_WEAPON
enum value
ai::attack_result
E_WRONG_ATTACKER_WEAPON
enum value
ai::attack_result
execute
()
ai::action_result
get_info
() const
ai::action_result
protected
get_my_team
() const
ai::action_result
protected
get_side
() const
ai::action_result
inline
protected
get_status
() const
ai::action_result
is_execution
() const
ai::action_result
protected
is_gamestate_changed
() const
ai::action_result
is_ok
()
ai::action_result
is_success
() const
ai::action_result
protected
set_error
(int error_code, bool log_as_error=true)
ai::action_result
protected
set_gamestate_changed
()
ai::action_result
protected
tresult
enum name
ai::attack_result
~action_result
()
ai::action_result
virtual
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