add_aspects(std::vector< aspect_ptr > &aspects) | ai::readonly_context_impl | virtual |
add_facet(const std::string &id, const config &cfg) const | ai::readonly_context_impl | virtual |
add_known_aspect(const std::string &name, boost::shared_ptr< typesafe_aspect< T > > &where) | ai::readonly_context_impl | private |
advancements_ | ai::readonly_context_impl | private |
aggression_ | ai::readonly_context_impl | private |
aspects_ | ai::readonly_context_impl | private |
attack_depth_ | ai::readonly_context_impl | private |
attacks_ | ai::readonly_context_impl | private |
avoid_ | ai::readonly_context_impl | mutableprivate |
best_defensive_position(const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const | ai::readonly_context_impl | virtual |
calculate_moves(const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const | ai::readonly_context_impl | virtual |
calculate_possible_moves(std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const | ai::readonly_context_impl | virtual |
caution_ | ai::readonly_context_impl | private |
cfg_ | ai::readonly_context_impl | private |
check_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) | ai::readonly_context_impl | virtual |
check_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) | ai::readonly_context_impl | virtual |
check_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) | ai::readonly_context_impl | virtual |
check_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) | ai::readonly_context_impl | virtual |
check_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) | ai::readonly_context_impl | virtual |
check_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location()) | ai::readonly_context_impl | virtual |
current_team() const | ai::readonly_context_impl | virtual |
defensive_position_cache() const | ai::readonly_context_impl | virtual |
defensive_position_cache_ | ai::readonly_context_impl | mutableprivate |
diagnostic(const std::string &msg) | ai::readonly_context_impl | virtual |
dst_src_enemy_valid_lua_ | ai::readonly_context_impl | mutableprivate |
dst_src_valid_lua_ | ai::readonly_context_impl | mutableprivate |
dstsrc_ | ai::readonly_context_impl | mutableprivate |
enemy_dstsrc_ | ai::readonly_context_impl | mutableprivate |
enemy_possible_moves_ | ai::readonly_context_impl | mutableprivate |
enemy_srcdst_ | ai::readonly_context_impl | mutableprivate |
engines_ | ai::readonly_context_impl | private |
get_advancements() const | ai::readonly_context_impl | virtual |
get_aggression() const | ai::readonly_context_impl | virtual |
get_aspects() const | ai::readonly_context_impl | virtual |
get_aspects() | ai::readonly_context_impl | virtual |
get_attack_depth() const | ai::readonly_context_impl | virtual |
get_attacks() const | ai::readonly_context_impl | virtual |
get_attacks_as_variant() const | ai::readonly_context_impl | virtual |
get_avoid() const | ai::readonly_context_impl | virtual |
get_caution() const | ai::readonly_context_impl | virtual |
get_dstsrc() const | ai::readonly_context_impl | virtual |
get_enemy_dstsrc() const | ai::readonly_context_impl | virtual |
get_enemy_possible_moves() const | ai::readonly_context_impl | virtual |
get_enemy_srcdst() const | ai::readonly_context_impl | virtual |
get_engine_by_cfg(const config &cfg) | ai::readonly_context_impl | virtual |
get_engines() const | ai::readonly_context_impl | virtual |
get_engines() | ai::readonly_context_impl | virtual |
get_goals() const | ai::readonly_context_impl | virtual |
get_goals() | ai::readonly_context_impl | virtual |
get_grouping() const | ai::readonly_context_impl | virtual |
get_info() const | ai::readonly_context_impl | virtual |
get_leader_aggression() const | ai::readonly_context_impl | virtual |
get_leader_goal() const | ai::readonly_context_impl | virtual |
get_leader_ignores_keep() const | ai::readonly_context_impl | virtual |
get_leader_value() const | ai::readonly_context_impl | virtual |
get_passive_leader() const | ai::readonly_context_impl | virtual |
get_passive_leader_shares_keep() const | ai::readonly_context_impl | virtual |
get_possible_moves() const | ai::readonly_context_impl | virtual |
get_readonly_context() | ai::readonly_context_impl | inlinevirtual |
get_recall_list() const | ai::readonly_context_impl | virtual |
get_recruitment_diversity() const | ai::readonly_context_impl | virtual |
get_recruitment_instructions() const | ai::readonly_context_impl | virtual |
get_recruitment_more() const | ai::readonly_context_impl | virtual |
get_recruitment_pattern() const | ai::readonly_context_impl | virtual |
get_recruitment_randomness() const | ai::readonly_context_impl | virtual |
get_recruitment_save_gold() const | ai::readonly_context_impl | virtual |
get_recursion_count() const | ai::readonly_context_impl | virtual |
get_scout_village_targeting() const | ai::readonly_context_impl | virtual |
get_side() const | ai::side_context_proxy | inlinevirtual |
get_side_context() | ai::side_context_proxy | inlinevirtual |
get_simple_targeting() const | ai::readonly_context_impl | virtual |
get_srcdst() const | ai::readonly_context_impl | virtual |
get_support_villages() const | ai::readonly_context_impl | virtual |
get_village_value() const | ai::readonly_context_impl | virtual |
get_villages_per_scout() const | ai::readonly_context_impl | virtual |
goals_ | ai::readonly_context_impl | private |
grouping_ | ai::readonly_context_impl | private |
handle_generic_event(const std::string &event_name) | ai::readonly_context_impl | virtual |
init_side_context_proxy(side_context &target) | ai::side_context_proxy | inline |
invalidate_defensive_position_cache() const | ai::readonly_context_impl | virtual |
invalidate_keeps_cache() const | ai::readonly_context_impl | virtual |
invalidate_move_maps() const | ai::readonly_context_impl | virtual |
is_active(const std::string &time_of_day, const std::string &turns) const | ai::readonly_context_impl | virtual |
is_dst_src_enemy_valid_lua() const | ai::readonly_context_impl | virtual |
is_dst_src_valid_lua() const | ai::readonly_context_impl | virtual |
is_src_dst_enemy_valid_lua() const | ai::readonly_context_impl | virtual |
is_src_dst_valid_lua() const | ai::readonly_context_impl | virtual |
keeps() const | ai::readonly_context_impl | virtual |
keeps_ | ai::readonly_context_impl | mutableprivate |
known_aspects_ | ai::readonly_context_impl | private |
leader_aggression_ | ai::readonly_context_impl | private |
leader_can_reach_keep() const | ai::readonly_context_impl | virtual |
leader_goal_ | ai::readonly_context_impl | private |
leader_ignores_keep_ | ai::readonly_context_impl | private |
leader_value_ | ai::readonly_context_impl | private |
log_message(const std::string &msg) | ai::readonly_context_impl | virtual |
move_maps_enemy_valid_ | ai::readonly_context_impl | mutableprivate |
move_maps_valid_ | ai::readonly_context_impl | mutableprivate |
nearest_keep(const map_location &loc) const | ai::readonly_context_impl | virtual |
on_create() | ai::readonly_context_impl | |
on_readonly_context_create() | ai::readonly_context_impl | virtual |
passive_leader_ | ai::readonly_context_impl | private |
passive_leader_shares_keep_ | ai::readonly_context_impl | private |
possible_moves_ | ai::readonly_context_impl | mutableprivate |
power_projection(const map_location &loc, const move_map &dstsrc) const | ai::readonly_context_impl | virtual |
raise_user_interact() const | ai::readonly_context_impl | virtual |
readonly_context() | ai::readonly_context | inline |
readonly_context_impl(side_context &context, const config &cfg) | ai::readonly_context_impl | |
recalculate_move_maps() const | ai::readonly_context_impl | virtual |
recalculate_move_maps_enemy() const | ai::readonly_context_impl | virtual |
recruitment_diversity_ | ai::readonly_context_impl | private |
recruitment_instructions_ | ai::readonly_context_impl | private |
recruitment_more_ | ai::readonly_context_impl | private |
recruitment_pattern_ | ai::readonly_context_impl | private |
recruitment_randomness_ | ai::readonly_context_impl | private |
recruitment_save_gold_ | ai::readonly_context_impl | private |
recursion_counter_ | ai::readonly_context_impl | private |
scout_village_targeting_ | ai::readonly_context_impl | private |
set_dst_src_enemy_valid_lua() | ai::readonly_context_impl | virtual |
set_dst_src_valid_lua() | ai::readonly_context_impl | virtual |
set_side(side_number side) | ai::side_context_proxy | inlinevirtual |
set_src_dst_enemy_valid_lua() | ai::readonly_context_impl | virtual |
set_src_dst_valid_lua() | ai::readonly_context_impl | virtual |
side_context() | ai::side_context | inline |
side_context_proxy() | ai::side_context_proxy | inline |
simple_targeting_ | ai::readonly_context_impl | private |
src_dst_enemy_valid_lua_ | ai::readonly_context_impl | mutableprivate |
src_dst_valid_lua_ | ai::readonly_context_impl | mutableprivate |
srcdst_ | ai::readonly_context_impl | mutableprivate |
suitable_keep(const map_location &leader_location, const pathfind::paths &leader_paths) | ai::readonly_context_impl | virtual |
support_villages_ | ai::readonly_context_impl | private |
to_readonly_context_config() const | ai::readonly_context_impl | virtual |
to_side_context_config() const | ai::side_context_proxy | inlinevirtual |
unit_stats_cache() const | ai::readonly_context_impl | virtual |
unit_stats_cache_ | ai::readonly_context_impl | mutableprivate |
unit_stats_cache_t typedef | ai::readonly_context | |
village_value_ | ai::readonly_context_impl | private |
villages_per_scout_ | ai::readonly_context_impl | private |
~observer() | events::observer | inlinevirtual |
~readonly_context() | ai::readonly_context | inlinevirtual |
~readonly_context_impl() | ai::readonly_context_impl | virtual |
~side_context() | ai::side_context | inlinevirtual |
~side_context_proxy() | ai::side_context_proxy | inlinevirtual |