The Battle for Wesnoth  1.13.4+dev
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ai::recall_result Member List

This is the complete list of members for ai::recall_result, including all inherited members.

action_result(side_number side)ai::action_resultprotected
AI_ACTION_FAILURE enum valueai::action_result
AI_ACTION_STARTED enum valueai::action_result
AI_ACTION_SUCCESS enum valueai::action_result
check_before()ai::action_result
do_check_after()ai::recall_resultprotectedvirtual
do_check_before()ai::recall_resultprotectedvirtual
do_describe() const ai::recall_resultvirtual
do_execute()ai::recall_resultprotectedvirtual
do_init_for_execution()ai::recall_resultprotectedvirtual
E_BAD_RECALL_LOCATION enum valueai::recall_result
E_LEADER_NOT_ON_KEEP enum valueai::recall_result
E_NO_GOLD enum valueai::recall_result
E_NO_LEADER enum valueai::recall_result
E_NOT_AVAILABLE_FOR_RECALLING enum valueai::recall_result
execute()ai::action_result
get_info() const ai::action_resultprotected
get_my_team() const ai::action_resultprotected
get_recall_unit(const team &my_team)ai::recall_resultprivate
get_side() const ai::action_resultinlineprotected
get_status() const ai::action_result
is_execution() const ai::action_resultprotected
is_gamestate_changed() const ai::action_result
is_ok()ai::action_result
is_success() const ai::action_resultprotected
location_checked_ai::recall_resultprivate
recall_from_ai::recall_resultprivate
recall_location_ai::recall_resultprivate
recall_result(side_number side, const std::string &unit_id, const map_location &where, const map_location &from)ai::recall_result
set_error(int error_code, bool log_as_error=true)ai::action_resultprotected
set_gamestate_changed()ai::action_resultprotected
test_enough_gold(const team &my_team)ai::recall_resultprivate
tresult enum nameai::recall_result
unit_id_ai::recall_resultprivate
where_ai::recall_resultprivate
~action_result()ai::action_resultvirtual