The Battle for Wesnoth
1.13.4+dev
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ai
stopunit_result
ai::stopunit_result Member List
This is the complete list of members for
ai::stopunit_result
, including all inherited members.
action_result
(side_number side)
ai::action_result
protected
AI_ACTION_FAILURE
enum value
ai::action_result
AI_ACTION_STARTED
enum value
ai::action_result
AI_ACTION_SUCCESS
enum value
ai::action_result
check_before
()
ai::action_result
do_check_after
()
ai::stopunit_result
protected
virtual
do_check_before
()
ai::stopunit_result
protected
virtual
do_describe
() const
ai::stopunit_result
virtual
do_execute
()
ai::stopunit_result
protected
virtual
do_init_for_execution
()
ai::stopunit_result
protected
virtual
E_INCAPACITATED_UNIT
enum value
ai::stopunit_result
E_NO_UNIT
enum value
ai::stopunit_result
E_NOT_OWN_UNIT
enum value
ai::stopunit_result
execute
()
ai::action_result
get_info
() const
ai::action_result
protected
get_my_team
() const
ai::action_result
protected
get_side
() const
ai::action_result
inline
protected
get_status
() const
ai::action_result
get_unit
()
ai::stopunit_result
private
is_execution
() const
ai::action_result
protected
is_gamestate_changed
() const
ai::action_result
is_ok
()
ai::action_result
is_success
() const
ai::action_result
protected
remove_attacks_
ai::stopunit_result
private
remove_movement_
ai::stopunit_result
private
set_error
(int error_code, bool log_as_error=true)
ai::action_result
protected
set_gamestate_changed
()
ai::action_result
protected
stopunit_result
(side_number side, const map_location &unit_location, bool remove_movement, bool remove_attacks)
ai::stopunit_result
tresult
enum name
ai::stopunit_result
unit_location_
ai::stopunit_result
private
~action_result
()
ai::action_result
virtual
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