The Battle for Wesnoth
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ai
synced_command_result
ai::synced_command_result Member List
This is the complete list of members for
ai::synced_command_result
, including all inherited members.
action_result
(side_number side)
ai::action_result
protected
AI_ACTION_FAILURE
enum value
ai::action_result
AI_ACTION_STARTED
enum value
ai::action_result
AI_ACTION_SUCCESS
enum value
ai::action_result
check_before
()
ai::action_result
do_check_after
()
ai::synced_command_result
protected
virtual
do_check_before
()
ai::synced_command_result
protected
virtual
do_describe
() const
ai::synced_command_result
virtual
do_execute
()
ai::synced_command_result
protected
virtual
do_init_for_execution
()
ai::synced_command_result
protected
virtual
execute
()
ai::action_result
get_info
() const
ai::action_result
protected
get_my_team
() const
ai::action_result
protected
get_side
() const
ai::action_result
inline
protected
get_status
() const
ai::action_result
is_execution
() const
ai::action_result
protected
is_gamestate_changed
() const
ai::action_result
is_ok
()
ai::action_result
is_success
() const
ai::action_result
protected
location_
ai::synced_command_result
private
lua_code_
ai::synced_command_result
private
set_error
(int error_code, bool log_as_error=true)
ai::action_result
protected
set_gamestate_changed
()
ai::action_result
protected
synced_command_result
(side_number side, const std::string &lua_code, const map_location &location)
ai::synced_command_result
tresult
enum name
ai::action_result
~action_result
()
ai::action_result
virtual
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