acceleration_ | animated< T, T_void_value > | private |
add_frame(int duration, const T &value, bool force_change=false) | animated< T, T_void_value > | |
anim_description typedef | animated< T, T_void_value > | |
animated(int start_time=0) | animated< T, T_void_value > | |
animated(const std::vector< frame_description > &cfg, int start_time=0, bool force_change=false) | animated< T, T_void_value > | |
animation_finished() const | animated< T, T_void_value > | |
animation_finished_potential() const | animated< T, T_void_value > | |
current_frame_key_ | animated< T, T_void_value > | private |
cycles() const | animated< T, T_void_value > | inline |
cycles_ | animated< T, T_void_value > | private |
does_not_change() const | animated< T, T_void_value > | inline |
does_not_change_ | animated< T, T_void_value > | private |
force_change() | animated< T, T_void_value > | inline |
force_next_update_ | animated< T, T_void_value > | private |
frame_description typedef | animated< T, T_void_value > | |
frames_ | animated< T, T_void_value > | private |
get_animation_duration() const | animated< T, T_void_value > | |
get_animation_time() const | animated< T, T_void_value > | |
get_animation_time_potential() const | animated< T, T_void_value > | |
get_begin_time() const | animated< T, T_void_value > | |
get_current_frame() const | animated< T, T_void_value > | |
get_current_frame_begin_time() const | animated< T, T_void_value > | |
get_current_frame_duration() const | animated< T, T_void_value > | |
get_current_frame_end_time() const | animated< T, T_void_value > | |
get_current_frame_time() const | animated< T, T_void_value > | |
get_end_time() const | animated< T, T_void_value > | |
get_first_frame() const | animated< T, T_void_value > | |
get_frame(size_t n) const | animated< T, T_void_value > | |
get_frames_count() const | animated< T, T_void_value > | |
get_last_frame() const | animated< T, T_void_value > | |
last_update_tick_ | animated< T, T_void_value > | private |
need_update() const | animated< T, T_void_value > | |
pause_animation() | animated< T, T_void_value > | inline |
remove_frames_until(int starting_time) | animated< T, T_void_value > | protected |
restart_animation() | animated< T, T_void_value > | inline |
set_animation_time(int time) | animated< T, T_void_value > | |
set_begin_time(int new_begin_time) | animated< T, T_void_value > | |
set_end_time(int ending_time) | animated< T, T_void_value > | protected |
start_animation(int start_time, bool cycles=false) | animated< T, T_void_value > | |
start_tick_ | animated< T, T_void_value > | private |
started_ | animated< T, T_void_value > | private |
starting_frame_time_ | animated< T, T_void_value > | protected |
tick_to_time(int animation_tick) const | animated< T, T_void_value > | |
time_to_tick(int animation_time) const | animated< T, T_void_value > | |
unit_animation class | animated< T, T_void_value > | friend |
update_last_draw_time(double acceleration=0) | animated< T, T_void_value > | |
void_value_ | animated< T, T_void_value > | static |
~animated() | animated< T, T_void_value > | inlinevirtual |