| acceleration_ | animated< T, T_void_value > | private |
| add_frame(int duration, const T &value, bool force_change=false) | animated< T, T_void_value > | |
| anim_description typedef | animated< T, T_void_value > | |
| animated(int start_time=0) | animated< T, T_void_value > | |
| animated(const std::vector< frame_description > &cfg, int start_time=0, bool force_change=false) | animated< T, T_void_value > | |
| animation_finished() const | animated< T, T_void_value > | |
| animation_finished_potential() const | animated< T, T_void_value > | |
| current_frame_key_ | animated< T, T_void_value > | private |
| cycles() const | animated< T, T_void_value > | inline |
| cycles_ | animated< T, T_void_value > | private |
| does_not_change() const | animated< T, T_void_value > | inline |
| does_not_change_ | animated< T, T_void_value > | private |
| force_change() | animated< T, T_void_value > | inline |
| force_next_update_ | animated< T, T_void_value > | private |
| frame_description typedef | animated< T, T_void_value > | |
| frames_ | animated< T, T_void_value > | private |
| get_animation_duration() const | animated< T, T_void_value > | |
| get_animation_time() const | animated< T, T_void_value > | |
| get_animation_time_potential() const | animated< T, T_void_value > | |
| get_begin_time() const | animated< T, T_void_value > | |
| get_current_frame() const | animated< T, T_void_value > | |
| get_current_frame_begin_time() const | animated< T, T_void_value > | |
| get_current_frame_duration() const | animated< T, T_void_value > | |
| get_current_frame_end_time() const | animated< T, T_void_value > | |
| get_current_frame_time() const | animated< T, T_void_value > | |
| get_end_time() const | animated< T, T_void_value > | |
| get_first_frame() const | animated< T, T_void_value > | |
| get_frame(size_t n) const | animated< T, T_void_value > | |
| get_frames_count() const | animated< T, T_void_value > | |
| get_last_frame() const | animated< T, T_void_value > | |
| last_update_tick_ | animated< T, T_void_value > | private |
| need_update() const | animated< T, T_void_value > | |
| pause_animation() | animated< T, T_void_value > | inline |
| remove_frames_until(int starting_time) | animated< T, T_void_value > | protected |
| restart_animation() | animated< T, T_void_value > | inline |
| set_animation_time(int time) | animated< T, T_void_value > | |
| set_begin_time(int new_begin_time) | animated< T, T_void_value > | |
| set_end_time(int ending_time) | animated< T, T_void_value > | protected |
| start_animation(int start_time, bool cycles=false) | animated< T, T_void_value > | |
| start_tick_ | animated< T, T_void_value > | private |
| started_ | animated< T, T_void_value > | private |
| starting_frame_time_ | animated< T, T_void_value > | protected |
| tick_to_time(int animation_tick) const | animated< T, T_void_value > | |
| time_to_tick(int animation_time) const | animated< T, T_void_value > | |
| unit_animation class | animated< T, T_void_value > | friend |
| update_last_draw_time(double acceleration=0) | animated< T, T_void_value > | |
| void_value_ | animated< T, T_void_value > | static |
| ~animated() | animated< T, T_void_value > | inlinevirtual |