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editor::context_manager Member List

This is the complete list of members for editor::context_manager, including all inherited members.

add_map_context(map_context *mc)editor::context_managerprivate
apply_mask_dialog()editor::context_manager
auto_update_transitions_editor::context_managerprivate
check_open_map(const std::string &fn) const editor::context_managerprivate
check_switch_open_map(const std::string &fn)editor::context_managerprivate
clipboard_editor::context_managerprivate
clipboard_empty()editor::context_managerinline
close_current_context()editor::context_manager
confirm_discard()editor::context_managerprivate
context_manager(editor_display &gui, const config &game_config)editor::context_manager
create_default_context()editor::context_managerprivate
create_mask_to_dialog()editor::context_manager
current_context_index()editor::context_managerinline
current_context_index_editor::context_managerprivate
default_dir_editor::context_managerprivate
edit_scenario_dialog()editor::context_manager
edit_side_dialog(int side)editor::context_manager
expand_areas_menu(std::vector< std::string > &items)editor::context_manager
expand_load_mru_menu(std::vector< std::string > &items)editor::context_manager
expand_local_time_menu(std::vector< std::string > &items)editor::context_manager
expand_open_maps_menu(std::vector< std::string > &items)editor::context_manager
expand_sides_menu(std::vector< std::string > &items)editor::context_manager
expand_time_menu(std::vector< std::string > &items)editor::context_manager
fill_selection()editor::context_manager
game_config_editor::context_managerprivate
generate_map_dialog()editor::context_manager
get_clipboard()editor::context_managerinline
get_map() const editor::context_managerinline
get_map()editor::context_managerinline
get_map_context()editor::context_managerinline
get_map_context() const editor::context_managerinlineprivate
gui()editor::context_managerinline
gui_editor::context_managerprivate
init_map_generators(const config &game_config)editor::context_managerprivate
is_active_transitions_hotkey(const std::string &item)editor::context_manager
last_map_generator_editor::context_managerprivate
load_map(const std::string &filename, bool new_context)editor::context_manager
load_map_dialog(bool force_same_context=false)editor::context_manager
load_mru_item(unsigned index, bool force_same_context=false)editor::context_manager
map_contexts_editor::context_managerprivate
map_generators_editor::context_managerprivate
modified_maps(std::string &modified)editor::context_manager
new_map(int width, int height, const t_translation::t_terrain &fill, bool new_context)editor::context_managerprivate
new_map_dialog()editor::context_manager
new_scenario(int width, int height, const t_translation::t_terrain &fill, bool new_context)editor::context_managerprivate
new_scenario_dialog()editor::context_manager
open_maps(void)editor::context_managerinline
perform_refresh(const editor_action &action, bool drag_part=false)editor::context_manager
refresh_after_action(bool drag_part=false)editor::context_manager
refresh_all()editor::context_manager
reload_map()editor::context_manager
rename_area_dialog()editor::context_manager
replace_map_context(map_context *new_mc)editor::context_managerprivate
resize_map_dialog()editor::context_manager
revert_map()editor::context_manager
save_all_maps(bool auto_save_windows=false)editor::context_manager
save_map()editor::context_manager
save_map_as(const std::string &filename)editor::context_managerprivate
save_map_as_dialog()editor::context_manager
save_scenario_as(const std::string &filename)editor::context_managerprivate
save_scenario_as_dialog()editor::context_manager
set_default_dir(const std::string &str)editor::context_manager
set_update_trasitions_mode(int mode)editor::context_managerinline
set_window_title()editor::context_managerprivate
size()editor::context_managerinline
switch_context(const int index, const bool force=false)editor::context_manager
toggle_update_transitions()editor::context_managerinline
write_map(bool display_confirmation=false)editor::context_managerprivate
write_scenario(bool display_confirmation=false)editor::context_managerprivate
~context_manager()editor::context_manager