| add_map_context(map_context *mc) | editor::context_manager | private |
| apply_mask_dialog() | editor::context_manager | |
| auto_update_transitions_ | editor::context_manager | private |
| check_open_map(const std::string &fn) const | editor::context_manager | private |
| check_switch_open_map(const std::string &fn) | editor::context_manager | private |
| clipboard_ | editor::context_manager | private |
| clipboard_empty() | editor::context_manager | inline |
| close_current_context() | editor::context_manager | |
| confirm_discard() | editor::context_manager | private |
| context_manager(editor_display &gui, const config &game_config) | editor::context_manager | |
| create_default_context() | editor::context_manager | private |
| create_mask_to_dialog() | editor::context_manager | |
| current_context_index() | editor::context_manager | inline |
| current_context_index_ | editor::context_manager | private |
| default_dir_ | editor::context_manager | private |
| edit_scenario_dialog() | editor::context_manager | |
| edit_side_dialog(int side) | editor::context_manager | |
| expand_areas_menu(std::vector< std::string > &items) | editor::context_manager | |
| expand_load_mru_menu(std::vector< std::string > &items) | editor::context_manager | |
| expand_local_time_menu(std::vector< std::string > &items) | editor::context_manager | |
| expand_open_maps_menu(std::vector< std::string > &items) | editor::context_manager | |
| expand_sides_menu(std::vector< std::string > &items) | editor::context_manager | |
| expand_time_menu(std::vector< std::string > &items) | editor::context_manager | |
| fill_selection() | editor::context_manager | |
| game_config_ | editor::context_manager | private |
| generate_map_dialog() | editor::context_manager | |
| get_clipboard() | editor::context_manager | inline |
| get_map() const | editor::context_manager | inline |
| get_map() | editor::context_manager | inline |
| get_map_context() | editor::context_manager | inline |
| get_map_context() const | editor::context_manager | inlineprivate |
| gui() | editor::context_manager | inline |
| gui_ | editor::context_manager | private |
| init_map_generators(const config &game_config) | editor::context_manager | private |
| is_active_transitions_hotkey(const std::string &item) | editor::context_manager | |
| last_map_generator_ | editor::context_manager | private |
| load_map(const std::string &filename, bool new_context) | editor::context_manager | |
| load_map_dialog(bool force_same_context=false) | editor::context_manager | |
| load_mru_item(unsigned index, bool force_same_context=false) | editor::context_manager | |
| map_contexts_ | editor::context_manager | private |
| map_generators_ | editor::context_manager | private |
| modified_maps(std::string &modified) | editor::context_manager | |
| new_map(int width, int height, const t_translation::t_terrain &fill, bool new_context) | editor::context_manager | private |
| new_map_dialog() | editor::context_manager | |
| new_scenario(int width, int height, const t_translation::t_terrain &fill, bool new_context) | editor::context_manager | private |
| new_scenario_dialog() | editor::context_manager | |
| open_maps(void) | editor::context_manager | inline |
| perform_refresh(const editor_action &action, bool drag_part=false) | editor::context_manager | |
| refresh_after_action(bool drag_part=false) | editor::context_manager | |
| refresh_all() | editor::context_manager | |
| reload_map() | editor::context_manager | |
| rename_area_dialog() | editor::context_manager | |
| replace_map_context(map_context *new_mc) | editor::context_manager | private |
| resize_map_dialog() | editor::context_manager | |
| revert_map() | editor::context_manager | |
| save_all_maps(bool auto_save_windows=false) | editor::context_manager | |
| save_map() | editor::context_manager | |
| save_map_as(const std::string &filename) | editor::context_manager | private |
| save_map_as_dialog() | editor::context_manager | |
| save_scenario_as(const std::string &filename) | editor::context_manager | private |
| save_scenario_as_dialog() | editor::context_manager | |
| set_default_dir(const std::string &str) | editor::context_manager | |
| set_update_trasitions_mode(int mode) | editor::context_manager | inline |
| set_window_title() | editor::context_manager | private |
| size() | editor::context_manager | inline |
| switch_context(const int index, const bool force=false) | editor::context_manager | |
| toggle_update_transitions() | editor::context_manager | inline |
| write_map(bool display_confirmation=false) | editor::context_manager | private |
| write_scenario(bool display_confirmation=false) | editor::context_manager | private |
| ~context_manager() | editor::context_manager | |