The Battle for Wesnoth  1.13.4+dev
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editor::editor_map Member List

This is the complete list of members for editor::editor_map, including all inherited members.

add_to_selection(const map_location &loc)editor::editor_map
border_size() const gamemapinline
clear_border_cache()gamemapinlineprotected
clear_selection()editor::editor_map
clone_column(int x, const t_translation::t_terrain &filler)editor::editor_mapprotected
default_bordergamemapstatic
editor_map(const config &terrain_cfg)editor::editor_mapexplicit
editor_map(const config &terrain_cfg, const std::string &data)editor::editor_map
editor_map(const config &terrain_cfg, size_t width, size_t height, const t_translation::t_terrain &filler)editor::editor_map
editor_map(const gamemap &map)editor::editor_mapexplicit
empty() const gamemapinline
everything_selected() const editor::editor_map
expand_bottom(int count, const t_translation::t_terrain &filler)editor::editor_mapprotected
expand_left(int count, const t_translation::t_terrain &filler)editor::editor_mapprotected
expand_right(int count, const t_translation::t_terrain &filler)editor::editor_mapprotected
expand_top(int count, const t_translation::t_terrain &filler)editor::editor_mapprotected
from_string(const config &terrain_cfg, const std::string &data)editor::editor_mapstatic
gamemap(const tdata_cache &tdata, const std::string &data)gamemap
gamemap(const tdata_cache &tdata, const config &level)gamemap
get_contiguous_terrain_tiles(const map_location &start) const editor::editor_map
get_terrain(const map_location &loc) const gamemap
get_terrain_editor_string(const map_location &loc) const gamemap
get_terrain_editor_string(const t_translation::t_terrain &terrain) const gamemap
get_terrain_info(const t_translation::t_terrain &terrain) const gamemap
get_terrain_info(const map_location &loc) const gamemap
get_terrain_list() const gamemap
get_terrain_string(const map_location &loc) const gamemap
get_terrain_string(const t_translation::t_terrain &terrain) const gamemap
get_underlying_terrain_string(const t_translation::t_terrain &terrain) const gamemap
get_weighted_terrain_frequencies() const gamemap
gives_healing(const map_location &loc) const gamemap
gives_healing(const t_translation::t_terrain &terrain) const gamemap
h() const gamemapinline
h_gamemapprotected
in_selection(const map_location &loc) const editor::editor_map
invert_selection()editor::editor_map
is_castle(const map_location &loc) const gamemap
is_castle(const t_translation::t_terrain &terrain) const gamemap
is_keep(const map_location &loc) const gamemap
is_keep(const t_translation::t_terrain &terrain) const gamemap
is_starting_position(const map_location &loc) const gamemap
is_village(const map_location &loc) const gamemap
is_village(const t_translation::t_terrain &terrain) const gamemap
mask_to(const gamemap &target) const editor::editor_map
MAX_PLAYERS enum valuegamemap
num_valid_starting_positions() const gamemap
on_board(const map_location &loc) const gamemap
on_board_with_border(const map_location &loc) const gamemap
operator[](const map_location &loc) const gamemapinline
overlay(const gamemap &m, const config &rules, int x=0, int y=0, bool border=false)gamemap
parse_location_range(const std::string &xvals, const std::string &yvals, bool with_border=false) const gamemap
read(const std::string &data, const bool allow_invalid=true, const int border_size=1)gamemap
remove_from_border_cache(const map_location &loc)gamemapinline
remove_from_selection(const map_location &loc)editor::editor_map
resize(int width, int height, int x_offset, int y_offset, const t_translation::t_terrain &filler=t_translation::NONE_TERRAIN)editor::editor_map
same_size_as(const gamemap &other) const editor::editor_map
sanity_check()editor::editor_map
select_all()editor::editor_map
selection() const editor::editor_mapinline
selection_editor::editor_mapprotected
set_selection(const std::set< map_location > &area)editor::editor_map
set_special_location(const std::string &id, const map_location &loc)gamemap
set_starting_position(int side, const map_location &loc)gamemap
set_starting_position_labels(display &disp)editor::editor_map
set_terrain(const map_location &loc, const t_translation::t_terrain &terrain, const terrain_type_data::tmerge_mode mode=terrain_type_data::BOTH, bool replace_if_failed=false)gamemap
shrink_bottom(int count)editor::editor_mapprotected
shrink_left(int count)editor::editor_mapprotected
shrink_right(int count)editor::editor_mapprotected
shrink_top(int count)editor::editor_mapprotected
special_location(const std::string &id) const gamemap
special_locations() const gamemapinline
starting_position(int side) const gamemap
starting_positions_gamemapprotected
tdata() const gamemapinline
tiles_gamemapprotected
total_height() const gamemapinline
total_height_gamemapprotected
total_width() const gamemapinline
total_width_gamemapprotected
tstarting_positions typedefgamemap
underlying_def_terrain(const map_location &loc) const gamemap
underlying_def_terrain(const t_translation::t_terrain &terrain) const gamemap
underlying_mvt_terrain(const map_location &loc) const gamemap
underlying_mvt_terrain(const t_translation::t_terrain &terrain) const gamemap
underlying_union_terrain(const map_location &loc) const gamemap
underlying_union_terrain(const t_translation::t_terrain &terrain) const gamemap
villages() const gamemapinline
w() const gamemapinline
w_gamemapprotected
write() const gamemap
write_terrain(const map_location &loc, config &cfg) const gamemap
~editor_map()editor::editor_map
~gamemap()gamemapvirtual