The Battle for Wesnoth  1.13.4+dev
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game_board Member List

This is the complete list of members for game_board, including all inherited members.

calculate_team_data(const class team &tm, int side) const display_context
change_terrain(const map_location &loc, const std::string &t, const std::string &mode, bool replace_if_failed)game_board
check_victory(bool &, bool &, bool &, bool &, std::set< unsigned > &, bool)game_board
end_turn(int pnum)game_board
events::menu_handler classgame_boardfriend
events::mouse_handler classgame_boardfriend
find_unit(const map_location &loc)game_boardinline
find_visible_unit(const map_location &loc, const team &current_team, bool see_all=false)game_board
find_visible_unit(const map_location &loc, size_t team, bool see_all=false)game_boardinline
game_board(const tdata_cache &tdata, const config &level)game_board
game_board(const game_board &other)game_board
game_lua_kernel classgame_boardfriend
game_state classgame_boardfriend
get_visible_unit(const map_location &loc, const team &current_team, bool see_all=false)game_board
display_context::get_visible_unit(const map_location &loc, const team &current_team, bool see_all=false) const display_context
has_visible_unit(const map_location &loc, const team &team, bool see_all=false) const game_board
has_visible_unit(const map_location &loc, size_t team, bool see_all=false) const game_boardinline
heal_all_survivors()game_board
hidden_label_categories() const game_boardinlinevirtual
hidden_label_categories_ref()display_context
is_observer() const display_context
labels_game_boardprivate
map() const game_boardinlinevirtual
map_game_boardprivate
new_turn(int pnum)game_board
operator=(game_board other)game_board
overlay_map(const gamemap &o, const config &cfg, map_location loc, bool border)game_board
play_controller classgame_boardfriend
replace_map(const gamemap &r)game_board
set_all_units_user_end_turn()game_board
side_change_controller(int side_num, bool is_local, const std::string &pname="")game_board
side_drop_to(int side_num, team::CONTROLLER ctrl, team::PROXY_CONTROLLER proxy=team::PROXY_CONTROLLER::PROXY_HUMAN)game_board
side_units(int side_num) const display_context
side_units_cost(int side_num) const display_context
side_upkeep(int side_num) const display_context
swap(game_board &one, game_board &other)game_boardfriend
team_is_defeated(const team &t) const game_board
teams() const game_boardinlinevirtual
teams_game_boardprivate
temporary_unit_movergame_boardfriend
temporary_unit_placergame_boardfriend
temporary_unit_removergame_boardfriend
try_add_unit_to_recall_list(const map_location &loc, const unit_ptr u)game_board
unit_can_move(const unit &u) const display_context
unit_id_manager()game_boardinline
unit_id_manager_game_boardprivate
units() const game_boardinlinevirtual
units()game_boardinline
units_game_boardprivate
village_owner(const map_location &loc) const display_context
would_be_discovered(const map_location &loc, int side_num, bool see_all=true)display_context
write_config(config &cfg) const game_board
~display_context()display_contextinlinevirtual
~game_board()game_boardvirtual