This is the complete list of members for game_board, including all inherited members.
calculate_team_data(const class team &tm, int side) const | display_context | |
change_terrain(const map_location &loc, const std::string &t, const std::string &mode, bool replace_if_failed) | game_board | |
check_victory(bool &, bool &, bool &, bool &, std::set< unsigned > &, bool) | game_board | |
end_turn(int pnum) | game_board | |
events::menu_handler class | game_board | friend |
events::mouse_handler class | game_board | friend |
find_unit(const map_location &loc) | game_board | inline |
find_visible_unit(const map_location &loc, const team ¤t_team, bool see_all=false) | game_board | |
find_visible_unit(const map_location &loc, size_t team, bool see_all=false) | game_board | inline |
game_board(const tdata_cache &tdata, const config &level) | game_board | |
game_board(const game_board &other) | game_board | |
game_lua_kernel class | game_board | friend |
game_state class | game_board | friend |
get_visible_unit(const map_location &loc, const team ¤t_team, bool see_all=false) | game_board | |
display_context::get_visible_unit(const map_location &loc, const team ¤t_team, bool see_all=false) const | display_context | |
has_visible_unit(const map_location &loc, const team &team, bool see_all=false) const | game_board | |
has_visible_unit(const map_location &loc, size_t team, bool see_all=false) const | game_board | inline |
heal_all_survivors() | game_board | |
hidden_label_categories() const | game_board | inlinevirtual |
hidden_label_categories_ref() | display_context | |
is_observer() const | display_context | |
labels_ | game_board | private |
map() const | game_board | inlinevirtual |
map_ | game_board | private |
new_turn(int pnum) | game_board | |
operator=(game_board other) | game_board | |
overlay_map(const gamemap &o, const config &cfg, map_location loc, bool border) | game_board | |
play_controller class | game_board | friend |
replace_map(const gamemap &r) | game_board | |
set_all_units_user_end_turn() | game_board | |
side_change_controller(int side_num, bool is_local, const std::string &pname="") | game_board | |
side_drop_to(int side_num, team::CONTROLLER ctrl, team::PROXY_CONTROLLER proxy=team::PROXY_CONTROLLER::PROXY_HUMAN) | game_board | |
side_units(int side_num) const | display_context | |
side_units_cost(int side_num) const | display_context | |
side_upkeep(int side_num) const | display_context | |
swap(game_board &one, game_board &other) | game_board | friend |
team_is_defeated(const team &t) const | game_board | |
teams() const | game_board | inlinevirtual |
teams_ | game_board | private |
temporary_unit_mover | game_board | friend |
temporary_unit_placer | game_board | friend |
temporary_unit_remover | game_board | friend |
try_add_unit_to_recall_list(const map_location &loc, const unit_ptr u) | game_board | |
unit_can_move(const unit &u) const | display_context | |
unit_id_manager() | game_board | inline |
unit_id_manager_ | game_board | private |
units() const | game_board | inlinevirtual |
units() | game_board | inline |
units_ | game_board | private |
village_owner(const map_location &loc) const | display_context | |
would_be_discovered(const map_location &loc, int side_num, bool see_all=true) | display_context | |
write_config(config &cfg) const | game_board | |
~display_context() | display_context | inlinevirtual |
~game_board() | game_board | virtual |