The Battle for Wesnoth  1.13.4+dev
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game_data Member List

This is the complete list of members for game_data, including all inherited members.

activate_scope_variable(std::string var_name) const game_dataprivate
add_variable_cfg(const std::string &varname, const config &value=config())game_data
allow_end_turn() const game_datainline
can_end_turn_game_dataprivate
clear_variable(const std::string &varname)game_data
clear_variable_cfg(const std::string &varname)game_data
game_data()game_data
game_data(const config &level)game_dataexplicit
game_data(const game_data &data)game_data
get_variable(const std::string &varname)game_data
get_variable_access_read(const std::string &varname) const game_datainline
get_variable_access_throw(const std::string &varname)game_datainlineprivate
get_variable_access_write(const std::string &varname)game_datainline
get_variable_cfg(const std::string &varname)game_data
get_variable_const(const std::string &varname) const game_datavirtual
get_variables() const game_datainline
INITIAL enum valuegame_data
last_selectedgame_data
next_scenario() const game_datainline
next_scenario_game_dataprivate
phase() const game_datainline
PHASE enum namegame_data
phase_game_dataprivate
PLAY enum valuegame_data
PRELOAD enum valuegame_data
PRESTART enum valuegame_data
rng() const game_datainline
rng()game_datainline
rng_game_dataprivate
scoped_variablesgame_data
set_allow_end_turn(bool value)game_datainline
set_next_scenario(const std::string &next_scenario)game_datainline
set_phase(PHASE phase)game_datainline
set_variable(const std::string &varname, const t_string &value)game_data
START enum valuegame_data
variables_game_dataprivate
write_snapshot(config &cfg) const game_data
~variable_set()variable_setinlinevirtual