action_ | game_logic::base_candidate_action | protected |
attack_candidate_action(const std::string &name, const std::string &type, const config &cfg, function_symbol_table *function_table) | game_logic::attack_candidate_action | |
base_candidate_action(const std::string &name, const std::string &type, const config &cfg, function_symbol_table *function_table) | game_logic::base_candidate_action | |
candidate_action_with_filters(const std::string &name, const std::string &type, const config &cfg, function_symbol_table *function_table) | game_logic::candidate_action_with_filters | |
do_filtering(ai::formula_ai *ai, variant &input, game_logic::const_formula_ptr formula) | game_logic::candidate_action_with_filters | protected |
enemy_unit_ | game_logic::attack_candidate_action | protected |
eval_ | game_logic::base_candidate_action | protected |
evaluate(ai::formula_ai *ai, unit_map &units) | game_logic::attack_candidate_action | virtual |
execute_formula(const const_formula_ptr &formula, const game_logic::formula_callable &callable, const ai::formula_ai *ai) | game_logic::base_candidate_action | protected |
filter_map_ | game_logic::candidate_action_with_filters | protected |
get_action() | game_logic::base_candidate_action | inline |
get_name() const | game_logic::base_candidate_action | inline |
get_score() const | game_logic::base_candidate_action | inline |
get_type() const | game_logic::base_candidate_action | inline |
my_unit_ | game_logic::attack_candidate_action | protected |
name_ | game_logic::base_candidate_action | protected |
score_ | game_logic::base_candidate_action | protected |
type_ | game_logic::base_candidate_action | protected |
update_callable_map(game_logic::map_formula_callable &callable) | game_logic::attack_candidate_action | virtual |
~base_candidate_action() | game_logic::base_candidate_action | inlinevirtual |