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game_logic::map_formula_callable Member List

This is the complete list of members for game_logic::map_formula_callable, including all inherited members.

add(const std::string &key, const variant &value)game_logic::map_formula_callable
add_ref() const reference_counted_objectinline
ATTACK_C enum valuegame_logic::formula_callableprotected
ATTACK_TYPE_C enum valuegame_logic::formula_callableprotected
begin() const game_logic::map_formula_callableinline
clear()game_logic::map_formula_callableinline
const_iterator typedefgame_logic::map_formula_callable
dec_ref() const reference_counted_objectinline
do_compare(const formula_callable *callable) const game_logic::formula_callableinlineprotectedvirtual
empty() const game_logic::map_formula_callableinline
end() const game_logic::map_formula_callableinline
equals(const formula_callable *other) const game_logic::formula_callableinline
fallback_game_logic::map_formula_callableprivate
FORMULA_C enum valuegame_logic::formula_callableprotected
formula_callable(bool has_self=true)game_logic::formula_callableinlineexplicit
get_inputs(std::vector< formula_input > *inputs) const game_logic::map_formula_callableprivatevirtual
get_value(const std::string &key) const game_logic::map_formula_callableprivatevirtual
has_key(const std::string &key) const game_logic::formula_callableinline
inputs() const game_logic::formula_callableinline
less(const formula_callable *other) const game_logic::formula_callableinline
LOCATION_C enum valuegame_logic::formula_callableprotected
map_formula_callable(const formula_callable *fallback=nullptr)game_logic::map_formula_callableexplicit
MOVE_C enum valuegame_logic::formula_callableprotected
MOVE_MAP_C enum valuegame_logic::formula_callableprotected
MOVE_PARTIAL_C enum valuegame_logic::formula_callableprotected
mutate_value(const std::string &key, const variant &value)game_logic::formula_callableinline
operator=(const reference_counted_object &)reference_counted_objectinline
query_value(const std::string &key) const game_logic::formula_callableinline
refcount() const reference_counted_objectinline
reference_counted_object()reference_counted_objectinline
reference_counted_object(const reference_counted_object &)reference_counted_objectinline
serialize(std::string &str) const game_logic::formula_callableinline
serialize_to_string(std::string &) const game_logic::formula_callableinlineprotectedvirtual
set_fallback(const formula_callable *fallback)game_logic::map_formula_callableinline
set_value(const std::string &key, const variant &value)game_logic::map_formula_callableprivatevirtual
TERRAIN_C enum valuegame_logic::formula_callableprotected
turn_reference_counting_off() const reference_counted_objectinlineprotected
TYPE enum namegame_logic::formula_callableprotected
type_game_logic::formula_callableprotected
UNIT_C enum valuegame_logic::formula_callableprotected
UNIT_TYPE_C enum valuegame_logic::formula_callableprotected
values_game_logic::map_formula_callableprivate
~formula_callable()game_logic::formula_callableinlineprotectedvirtual
~reference_counted_object()reference_counted_objectinlinevirtual