The Battle for Wesnoth
1.13.4+dev
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game_logic
move_callable
game_logic::move_callable Member List
This is the complete list of members for
game_logic::move_callable
, including all inherited members.
add_ref
() const
reference_counted_object
inline
ATTACK_C
enum value
game_logic::formula_callable
protected
ATTACK_TYPE_C
enum value
game_logic::formula_callable
protected
dec_ref
() const
reference_counted_object
inline
do_compare
(const formula_callable *callable) const
game_logic::move_callable
private
virtual
dst
() const
game_logic::move_callable
inline
dst_
game_logic::move_callable
private
equals
(const formula_callable *other) const
game_logic::formula_callable
inline
FORMULA_C
enum value
game_logic::formula_callable
protected
formula_callable
(bool has_self=true)
game_logic::formula_callable
inline
explicit
get_inputs
(std::vector< game_logic::formula_input > *inputs) const
game_logic::move_callable
inline
private
virtual
get_value
(const std::string &key) const
game_logic::move_callable
inline
private
virtual
has_key
(const std::string &key) const
game_logic::formula_callable
inline
inputs
() const
game_logic::formula_callable
inline
less
(const formula_callable *other) const
game_logic::formula_callable
inline
LOCATION_C
enum value
game_logic::formula_callable
protected
MOVE_C
enum value
game_logic::formula_callable
protected
move_callable
(const map_location &src, const map_location &dst)
game_logic::move_callable
inline
MOVE_MAP_C
enum value
game_logic::formula_callable
protected
MOVE_PARTIAL_C
enum value
game_logic::formula_callable
protected
mutate_value
(const std::string &key, const variant &value)
game_logic::formula_callable
inline
operator=
(const reference_counted_object &)
reference_counted_object
inline
query_value
(const std::string &key) const
game_logic::formula_callable
inline
refcount
() const
reference_counted_object
inline
reference_counted_object
()
reference_counted_object
inline
reference_counted_object
(const reference_counted_object &)
reference_counted_object
inline
serialize
(std::string &str) const
game_logic::formula_callable
inline
serialize_to_string
(std::string &) const
game_logic::formula_callable
inline
protected
virtual
set_value
(const std::string &key, const variant &value)
game_logic::formula_callable
protected
virtual
src
() const
game_logic::move_callable
inline
src_
game_logic::move_callable
private
TERRAIN_C
enum value
game_logic::formula_callable
protected
turn_reference_counting_off
() const
reference_counted_object
inline
protected
TYPE
enum name
game_logic::formula_callable
protected
type_
game_logic::formula_callable
protected
UNIT_C
enum value
game_logic::formula_callable
protected
UNIT_TYPE_C
enum value
game_logic::formula_callable
protected
~formula_callable
()
game_logic::formula_callable
inline
protected
virtual
~reference_counted_object
()
reference_counted_object
inline
virtual
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