add_ref() const | reference_counted_object | inline |
ATTACK_C enum value | game_logic::formula_callable | protected |
ATTACK_TYPE_C enum value | game_logic::formula_callable | protected |
dec_ref() const | reference_counted_object | inline |
do_compare(const formula_callable *callable) const | game_logic::formula_callable | inlineprotectedvirtual |
equals(const formula_callable *other) const | game_logic::formula_callable | inline |
FORMULA_C enum value | game_logic::formula_callable | protected |
formula_callable(bool has_self=true) | game_logic::formula_callable | inlineexplicit |
get_inputs(std::vector< game_logic::formula_input > *inputs) const | game_logic::recall_callable | privatevirtual |
get_value(const std::string &key) const | game_logic::recall_callable | privatevirtual |
has_key(const std::string &key) const | game_logic::formula_callable | inline |
id() const | game_logic::recall_callable | inline |
id_ | game_logic::recall_callable | private |
inputs() const | game_logic::formula_callable | inline |
less(const formula_callable *other) const | game_logic::formula_callable | inline |
loc() const | game_logic::recall_callable | inline |
loc_ | game_logic::recall_callable | private |
LOCATION_C enum value | game_logic::formula_callable | protected |
MOVE_C enum value | game_logic::formula_callable | protected |
MOVE_MAP_C enum value | game_logic::formula_callable | protected |
MOVE_PARTIAL_C enum value | game_logic::formula_callable | protected |
mutate_value(const std::string &key, const variant &value) | game_logic::formula_callable | inline |
operator=(const reference_counted_object &) | reference_counted_object | inline |
query_value(const std::string &key) const | game_logic::formula_callable | inline |
recall_callable(const map_location &loc, const std::string &id) | game_logic::recall_callable | inline |
refcount() const | reference_counted_object | inline |
reference_counted_object() | reference_counted_object | inline |
reference_counted_object(const reference_counted_object &) | reference_counted_object | inline |
serialize(std::string &str) const | game_logic::formula_callable | inline |
serialize_to_string(std::string &) const | game_logic::formula_callable | inlineprotectedvirtual |
set_value(const std::string &key, const variant &value) | game_logic::formula_callable | protectedvirtual |
TERRAIN_C enum value | game_logic::formula_callable | protected |
turn_reference_counting_off() const | reference_counted_object | inlineprotected |
TYPE enum name | game_logic::formula_callable | protected |
type_ | game_logic::formula_callable | protected |
UNIT_C enum value | game_logic::formula_callable | protected |
UNIT_TYPE_C enum value | game_logic::formula_callable | protected |
~formula_callable() | game_logic::formula_callable | inlineprotectedvirtual |
~reference_counted_object() | reference_counted_object | inlinevirtual |