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game_lua_kernel Member List

This is the complete list of members for game_lua_kernel, including all inherited members.

apply_effect(const std::string &name, unit &u, const config &cfg, bool need_apply)game_lua_kernel
board()game_lua_kernelprivate
cfun_builtin_effect(lua_State *L)game_lua_kernelprivate
cfun_wml_action(lua_State *L)game_lua_kernelprivate
clear_log()lua_kernel_baseinline
cmd_log_lua_kernel_baseprotected
create_lua_ai_action_handler(char const *code, ai::lua_ai_context &context)game_lua_kernel
create_lua_ai_context(char const *code, ai::engine_lua *engine)game_lua_kernel
error_handler typedeflua_kernel_base
extract_preload_scripts(config const &game_config)game_lua_kernelprivatestatic
game_config_manager classgame_lua_kernelfriend
game_display_game_lua_kernelprivate
game_lua_kernel(CVideo *, game_state &, play_controller &, reports &)game_lua_kernel
game_state_game_lua_kernelprivate
gamedata()game_lua_kernelprivate
get_attribute_names(const std::string &var_path)lua_kernel_base
get_event_info()game_lua_kernelprivate
get_global_var_names()lua_kernel_base
get_log()lua_kernel_baseinline
get_lua_kernel(lua_State *L)lua_kernel_baseinlinestatic
get_random_seed()lua_kernel_basevirtual
get_sides_vector(const vconfig &cfg)game_lua_kernelprivate
get_state()lua_kernel_baseinline
impl_current_get(lua_State *L)game_lua_kernelprivate
impl_game_config_get(lua_State *L)game_lua_kernelprivate
impl_game_config_set(lua_State *L)game_lua_kernelprivate
impl_theme_item(lua_State *L, std::string name)game_lua_kernelprivate
impl_theme_items_get(lua_State *L)game_lua_kernelprivate
impl_theme_items_set(lua_State *L)game_lua_kernelprivate
initialize(const config &level)game_lua_kernel
interactive_run(char const *prog)lua_kernel_base
intf_add_event(lua_State *L)game_lua_kernelprivate
intf_add_sound_source(lua_State *L)game_lua_kernelprivate
intf_add_tile_overlay(lua_State *L)game_lua_kernelprivate
intf_add_time_area(lua_State *)game_lua_kernelprivate
intf_allow_end_turn(lua_State *)game_lua_kernelprivate
intf_allow_undo(lua_State *)game_lua_kernelprivate
intf_animate_unit(lua_State *)game_lua_kernelprivate
intf_check_end_level_disabled(lua_State *L)game_lua_kernelprivate
intf_clear_menu_item(lua_State *L)game_lua_kernelprivate
intf_clear_messages(lua_State *)game_lua_kernelprivate
intf_color_adjust(lua_State *L)game_lua_kernelprivate
intf_delay(lua_State *L)game_lua_kernelprivate
intf_deselect_hex(lua_State *L)game_lua_kernelprivate
intf_dofile(lua_State *L)lua_kernel_baseprotected
intf_end_level(lua_State *)game_lua_kernelprivate
intf_end_turn(lua_State *)game_lua_kernelprivate
intf_erase_unit(lua_State *L)game_lua_kernelprivate
intf_extract_unit(lua_State *L)game_lua_kernelprivate
intf_find_cost_map(lua_State *L)game_lua_kernelprivate
intf_find_path(lua_State *L)game_lua_kernelprivate
intf_find_reach(lua_State *L)game_lua_kernelprivate
intf_find_vacant_tile(lua_State *L)game_lua_kernelprivate
intf_fire_event(lua_State *L)game_lua_kernelprivate
intf_fire_wml_menu_item(lua_State *L)game_lua_kernelprivate
intf_float_label(lua_State *L)game_lua_kernelprivate
intf_gamestate_inspector(lua_State *)game_lua_kernelprivate
intf_get_all_vars(lua_State *L)game_lua_kernelprivate
intf_get_displayed_unit(lua_State *)game_lua_kernelprivate
intf_get_locations(lua_State *L)game_lua_kernelprivate
intf_get_map_size(lua_State *L)game_lua_kernelprivate
intf_get_mouseover_tile(lua_State *L)game_lua_kernelprivate
intf_get_recall_units(lua_State *L)game_lua_kernelprivate
intf_get_selected_tile(lua_State *L)game_lua_kernelprivate
intf_get_side_variable(lua_State *L)game_lua_kernelprivate
intf_get_sides(lua_State *L)game_lua_kernelprivate
intf_get_sound_source(lua_State *L)game_lua_kernelprivate
intf_get_starting_location(lua_State *L)game_lua_kernelprivate
intf_get_terrain(lua_State *L)game_lua_kernelprivate
intf_get_terrain_info(lua_State *L)game_lua_kernelprivate
intf_get_time_of_day(lua_State *L)game_lua_kernelprivate
intf_get_unit(lua_State *)game_lua_kernelprivate
intf_get_units(lua_State *)game_lua_kernelprivate
intf_get_variable(lua_State *L)game_lua_kernelprivate
intf_get_village_owner(lua_State *L)game_lua_kernelprivate
intf_get_villages(lua_State *L)game_lua_kernelprivate
intf_heal_unit(lua_State *L)game_lua_kernelprivate
intf_highlight_hex(lua_State *L)game_lua_kernelprivate
intf_is_enemy(lua_State *L)game_lua_kernelprivate
intf_is_skipping_messages(lua_State *L)game_lua_kernelprivate
intf_kill(lua_State *L)game_lua_kernelprivate
intf_label(lua_State *L)game_lua_kernelprivate
intf_lock_view(lua_State *L)game_lua_kernelprivate
intf_log(lua_State *L)game_lua_kernelprivate
intf_match_location(lua_State *L)game_lua_kernelprivate
intf_match_side(lua_State *L)game_lua_kernelprivate
intf_match_unit(lua_State *L)game_lua_kernelprivate
intf_message(lua_State *L)game_lua_kernelprivate
intf_modify_ai_wml(lua_State *L)game_lua_kernelprivate
intf_modify_side(lua_State *L)game_lua_kernelprivate
intf_open_help(lua_State *L)game_lua_kernelprivate
intf_play_sound(lua_State *L)game_lua_kernelprivate
intf_print(lua_State *L)game_lua_kernelprivate
intf_put_recall_unit(lua_State *L)game_lua_kernelprivate
intf_put_unit(lua_State *L)game_lua_kernelprivate
intf_random(lua_State *L)game_lua_kernelprivate
intf_redraw(lua_State *L)game_lua_kernelprivate
intf_remove_event(lua_State *L)game_lua_kernelprivate
intf_remove_sound_source(lua_State *L)game_lua_kernelprivate
intf_remove_tile_overlay(lua_State *L)game_lua_kernelprivate
intf_remove_time_area(lua_State *)game_lua_kernelprivate
intf_replace_schedule(lua_State *l)game_lua_kernelprivate
intf_require(lua_State *L)lua_kernel_baseprotected
intf_scroll(lua_State *L)game_lua_kernelprivate
intf_scroll_to_tile(lua_State *L)game_lua_kernelprivate
intf_select_hex(lua_State *L)game_lua_kernelprivate
intf_select_unit(lua_State *L)game_lua_kernelprivate
intf_set_end_campaign_credits(lua_State *L)game_lua_kernelprivate
intf_set_end_campaign_text(lua_State *L)game_lua_kernelprivate
intf_set_menu_item(lua_State *L)game_lua_kernelprivate
intf_set_next_scenario(lua_State *L)game_lua_kernelprivate
intf_set_side_variable(lua_State *L)game_lua_kernelprivate
intf_set_terrain(lua_State *L)game_lua_kernelprivate
intf_set_time_of_day(lua_State *L)game_lua_kernelprivate
intf_set_variable(lua_State *L)game_lua_kernelprivate
intf_set_village_owner(lua_State *L)game_lua_kernelprivate
intf_show_dialog(lua_State *L)lua_kernel_baseprotected
intf_show_lua_console(lua_State *L)lua_kernel_baseprotected
intf_show_message_dialog(lua_State *L)lua_kernel_baseprotected
intf_show_popup_dialog(lua_State *L)lua_kernel_baseprotected
intf_shroud_op(lua_State *L, bool place_shroud)game_lua_kernelprivate
intf_simulate_combat(lua_State *L)game_lua_kernelprivate
intf_skip_messages(lua_State *L)game_lua_kernelprivate
intf_teleport(lua_State *L)game_lua_kernelprivate
intf_toggle_fog(lua_State *L, const bool clear)game_lua_kernelprivate
intf_view_locked(lua_State *L)game_lua_kernelprivate
level_lua_game_lua_kernelprivate
load_game(const config &level)game_lua_kernel
load_package()lua_kernel_base
load_string(char const *prog, error_handler)lua_kernel_baseprotected
load_string(char const *prog)lua_kernel_baseprotectedvirtual
log_error(char const *msg, char const *context="Lua error")game_lua_kernelvirtual
lua_chat(std::string const &caption, std::string const &msg)game_lua_kernelprivate
lua_kernel_base(CVideo *ptr)lua_kernel_base
map() const game_lua_kernel
map_locked_game_lua_kernel
mouse_over_hex_callback(const map_location &loc)game_lua_kernel
mStatelua_kernel_baseprotected
my_name()game_lua_kernelinlinevirtual
play_controller_game_lua_kernelprivate
preload_configgame_lua_kernelprivatestatic
preload_scriptsgame_lua_kernelprivatestatic
protected_call(int nArgs, int nRets, error_handler)lua_kernel_baseprotected
protected_call(lua_State *L, int nArgs, int nRets, error_handler)lua_kernel_baseprotectedstatic
protected_call(int nArgs, int nRets)lua_kernel_baseprotectedvirtual
push_builtin_effect()game_lua_kernel
queued_events_game_lua_kernelprivate
reports_game_lua_kernelprivate
return_unit_method(lua_State *L, char const *m)game_lua_kernel
run(char const *prog, int nArgs=0)lua_kernel_base
run_event(game_events::queued_event const &)game_lua_kernel
run_filter(char const *name, unit const &u)game_lua_kernel
run_filter(char const *name, map_location const &l)game_lua_kernel
run_filter(char const *name, int nArgs)game_lua_kernel
run_lua_tag(const config &cfg)lua_kernel_base
run_wml_action(std::string const &, vconfig const &, game_events::queued_event const &)game_lua_kernel
run_wml_conditional(std::string const &, vconfig const &)game_lua_kernel
save_game(config &level)game_lua_kernel
select_hex_callback(const map_location &loc)game_lua_kernel
set_external_log(std::ostream *lg)lua_kernel_baseinline
set_game_display(game_display *gd)game_lua_kernel
set_video(CVideo *ptr)lua_kernel_baseinline
set_wml_action(std::string const &, game_events::wml_action::handler)game_lua_kernel
synced_state()game_lua_kernelprivate
teams()game_lua_kernel
throw_exception(char const *msg, char const *context="Lua error")lua_kernel_basevirtual
throwing_run(char const *prog, int nArgs)lua_kernel_base
tod_man()game_lua_kernelprivate
units()game_lua_kernelprivate
video_lua_kernel_baseprotected
~lua_kernel_base()lua_kernel_basevirtual