The Battle for Wesnoth  1.13.4+dev
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game_state Member List

This is the complete list of members for game_state, including all inherited members.

board_game_state
can_recruit_from(const map_location &leader_loc, int side) const game_state
can_recruit_from(const unit &leader) const game_state
can_recruit_on(const map_location &leader_loc, const map_location &recruit_loc, int side) const game_state
can_recruit_on(const unit &leader, const map_location &recruit_loc) const game_state
end_level_data_game_state
events_manager_game_state
first_human_team_game_state
game_state(const config &level, play_controller &, const tdata_cache &tdata)game_state
game_state(const config &level, play_controller &, game_board &board)game_state
gamedata_game_state
get_disp_context() const game_stateinlinevirtual
get_game_data() const game_stateinlinevirtual
get_lua_kernel() const game_stateinlinevirtual
get_tod_man() const game_stateinlinevirtual
get_wml_menu_items()game_state
get_wml_menu_items() const game_state
has_human_sides() const game_stateinline
init(const config &level, play_controller &)game_state
init_side_done()game_stateinline
init_side_done_game_state
lua_kernel_game_state
pathfind_manager_game_state
place_sides_in_preferred_locations(const config &level)game_state
player_number_game_state
replay_controller classgame_statefriend
reports_game_state
server_request_number_game_state
set_game_display(game_display *)game_state
side_can_recruit_on(int side, map_location loc) const game_state
start_event_fired_game_state
t_possible_end_level_data typedefgame_state
tod_manager_game_state
undo_stack_game_state
write(config &cfg) const game_state
~filter_context()filter_contextinlinevirtual
~game_state()game_state