This is the complete list of members for gamemap, including all inherited members.
| border_size() const | gamemap | inline |
| border_size_ | gamemap | private |
| borderCache_ | gamemap | mutableprivate |
| clear_border_cache() | gamemap | inlineprotected |
| default_border | gamemap | static |
| empty() const | gamemap | inline |
| gamemap(const tdata_cache &tdata, const std::string &data) | gamemap | |
| gamemap(const tdata_cache &tdata, const config &level) | gamemap | |
| get_terrain(const map_location &loc) const | gamemap | |
| get_terrain_editor_string(const map_location &loc) const | gamemap | |
| get_terrain_editor_string(const t_translation::t_terrain &terrain) const | gamemap | |
| get_terrain_info(const t_translation::t_terrain &terrain) const | gamemap | |
| get_terrain_info(const map_location &loc) const | gamemap | |
| get_terrain_list() const | gamemap | |
| get_terrain_string(const map_location &loc) const | gamemap | |
| get_terrain_string(const t_translation::t_terrain &terrain) const | gamemap | |
| get_underlying_terrain_string(const t_translation::t_terrain &terrain) const | gamemap | |
| get_weighted_terrain_frequencies() const | gamemap | |
| gives_healing(const map_location &loc) const | gamemap | |
| gives_healing(const t_translation::t_terrain &terrain) const | gamemap | |
| h() const | gamemap | inline |
| h_ | gamemap | protected |
| is_castle(const map_location &loc) const | gamemap | |
| is_castle(const t_translation::t_terrain &terrain) const | gamemap | |
| is_keep(const map_location &loc) const | gamemap | |
| is_keep(const t_translation::t_terrain &terrain) const | gamemap | |
| is_starting_position(const map_location &loc) const | gamemap | |
| is_village(const map_location &loc) const | gamemap | |
| is_village(const t_translation::t_terrain &terrain) const | gamemap | |
| MAX_PLAYERS enum value | gamemap | |
| num_valid_starting_positions() const | gamemap | |
| on_board(const map_location &loc) const | gamemap | |
| on_board_with_border(const map_location &loc) const | gamemap | |
| operator[](const map_location &loc) const | gamemap | inline |
| overlay(const gamemap &m, const config &rules, int x=0, int y=0, bool border=false) | gamemap | |
| parse_location_range(const std::string &xvals, const std::string &yvals, bool with_border=false) const | gamemap | |
| read(const std::string &data, const bool allow_invalid=true, const int border_size=1) | gamemap | |
| read_header(const std::string &data) | gamemap | private |
| remove_from_border_cache(const map_location &loc) | gamemap | inline |
| set_special_location(const std::string &id, const map_location &loc) | gamemap | |
| set_starting_position(int side, const map_location &loc) | gamemap | |
| set_terrain(const map_location &loc, const t_translation::t_terrain &terrain, const terrain_type_data::tmerge_mode mode=terrain_type_data::BOTH, bool replace_if_failed=false) | gamemap | |
| special_location(const std::string &id) const | gamemap | |
| special_locations() const | gamemap | inline |
| starting_position(int side) const | gamemap | |
| starting_positions_ | gamemap | protected |
| tdata() const | gamemap | inline |
| tdata_ | gamemap | private |
| terrainFrequencyCache_ | gamemap | mutableprivate |
| tiles_ | gamemap | protected |
| total_height() const | gamemap | inline |
| total_height_ | gamemap | protected |
| total_width() const | gamemap | inline |
| total_width_ | gamemap | protected |
| tstarting_positions typedef | gamemap | |
| underlying_def_terrain(const map_location &loc) const | gamemap | |
| underlying_def_terrain(const t_translation::t_terrain &terrain) const | gamemap | |
| underlying_mvt_terrain(const map_location &loc) const | gamemap | |
| underlying_mvt_terrain(const t_translation::t_terrain &terrain) const | gamemap | |
| underlying_union_terrain(const map_location &loc) const | gamemap | |
| underlying_union_terrain(const t_translation::t_terrain &terrain) const | gamemap | |
| villages() const | gamemap | inline |
| villages_ | gamemap | private |
| w() const | gamemap | inline |
| w_ | gamemap | protected |
| write() const | gamemap | |
| write_terrain(const map_location &loc, config &cfg) const | gamemap | |
| ~gamemap() | gamemap | virtual |
1.8.8