This is the complete list of members for gamemap, including all inherited members.
border_size() const | gamemap | inline |
border_size_ | gamemap | private |
borderCache_ | gamemap | mutableprivate |
clear_border_cache() | gamemap | inlineprotected |
default_border | gamemap | static |
empty() const | gamemap | inline |
gamemap(const tdata_cache &tdata, const std::string &data) | gamemap | |
gamemap(const tdata_cache &tdata, const config &level) | gamemap | |
get_terrain(const map_location &loc) const | gamemap | |
get_terrain_editor_string(const map_location &loc) const | gamemap | |
get_terrain_editor_string(const t_translation::t_terrain &terrain) const | gamemap | |
get_terrain_info(const t_translation::t_terrain &terrain) const | gamemap | |
get_terrain_info(const map_location &loc) const | gamemap | |
get_terrain_list() const | gamemap | |
get_terrain_string(const map_location &loc) const | gamemap | |
get_terrain_string(const t_translation::t_terrain &terrain) const | gamemap | |
get_underlying_terrain_string(const t_translation::t_terrain &terrain) const | gamemap | |
get_weighted_terrain_frequencies() const | gamemap | |
gives_healing(const map_location &loc) const | gamemap | |
gives_healing(const t_translation::t_terrain &terrain) const | gamemap | |
h() const | gamemap | inline |
h_ | gamemap | protected |
is_castle(const map_location &loc) const | gamemap | |
is_castle(const t_translation::t_terrain &terrain) const | gamemap | |
is_keep(const map_location &loc) const | gamemap | |
is_keep(const t_translation::t_terrain &terrain) const | gamemap | |
is_starting_position(const map_location &loc) const | gamemap | |
is_village(const map_location &loc) const | gamemap | |
is_village(const t_translation::t_terrain &terrain) const | gamemap | |
MAX_PLAYERS enum value | gamemap | |
num_valid_starting_positions() const | gamemap | |
on_board(const map_location &loc) const | gamemap | |
on_board_with_border(const map_location &loc) const | gamemap | |
operator[](const map_location &loc) const | gamemap | inline |
overlay(const gamemap &m, const config &rules, int x=0, int y=0, bool border=false) | gamemap | |
parse_location_range(const std::string &xvals, const std::string &yvals, bool with_border=false) const | gamemap | |
read(const std::string &data, const bool allow_invalid=true, const int border_size=1) | gamemap | |
read_header(const std::string &data) | gamemap | private |
remove_from_border_cache(const map_location &loc) | gamemap | inline |
set_special_location(const std::string &id, const map_location &loc) | gamemap | |
set_starting_position(int side, const map_location &loc) | gamemap | |
set_terrain(const map_location &loc, const t_translation::t_terrain &terrain, const terrain_type_data::tmerge_mode mode=terrain_type_data::BOTH, bool replace_if_failed=false) | gamemap | |
special_location(const std::string &id) const | gamemap | |
special_locations() const | gamemap | inline |
starting_position(int side) const | gamemap | |
starting_positions_ | gamemap | protected |
tdata() const | gamemap | inline |
tdata_ | gamemap | private |
terrainFrequencyCache_ | gamemap | mutableprivate |
tiles_ | gamemap | protected |
total_height() const | gamemap | inline |
total_height_ | gamemap | protected |
total_width() const | gamemap | inline |
total_width_ | gamemap | protected |
tstarting_positions typedef | gamemap | |
underlying_def_terrain(const map_location &loc) const | gamemap | |
underlying_def_terrain(const t_translation::t_terrain &terrain) const | gamemap | |
underlying_mvt_terrain(const map_location &loc) const | gamemap | |
underlying_mvt_terrain(const t_translation::t_terrain &terrain) const | gamemap | |
underlying_union_terrain(const map_location &loc) const | gamemap | |
underlying_union_terrain(const t_translation::t_terrain &terrain) const | gamemap | |
villages() const | gamemap | inline |
villages_ | gamemap | private |
w() const | gamemap | inline |
w_ | gamemap | protected |
write() const | gamemap | |
write_terrain(const map_location &loc, config &cfg) const | gamemap | |
~gamemap() | gamemap | virtual |