The Battle for Wesnoth  1.13.4+dev
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gui2::tgame_load Member List

This is the complete list of members for gui2::tgame_load, including all inherited members.

cache_config_gui2::tgame_loadprivate
cancel_orders() const gui2::tgame_loadinline
cancel_orders_gui2::tgame_loadprivate
change_difficulty() const gui2::tgame_loadinline
change_difficulty_gui2::tgame_loadprivate
chk_cancel_orders_gui2::tgame_loadprivate
chk_change_difficulty_gui2::tgame_loadprivate
chk_show_replay_gui2::tgame_loadprivate
compare_date(unsigned i1, unsigned i2) const gui2::tgame_loadprivate
compare_date_rev(unsigned i1, unsigned i2) const gui2::tgame_loadprivate
compare_name(unsigned i1, unsigned i2) const gui2::tgame_loadprivate
compare_name_rev(unsigned i1, unsigned i2) const gui2::tgame_loadprivate
delete_button_callback(twindow &window)gui2::tgame_loadprivate
display_savegame(twindow &window)gui2::tgame_loadprivate
evaluate_summary_string(std::stringstream &str, const config &cfg_summary)gui2::tgame_loadprivate
filename() const gui2::tgame_loadinline
filename_gui2::tgame_loadprivate
fill_game_list(twindow &window, std::vector< savegame::save_info > &games)gui2::tgame_loadprivate
filter_text_changed(ttext_ *textbox, const std::string &text)gui2::tgame_loadprivate
games_gui2::tgame_loadprivate
get_retval() const gui2::tdialoginline
last_words_gui2::tgame_loadprivate
list_item_clicked(twindow &window)gui2::tgame_loadprivate
post_show(twindow &window)gui2::tgame_loadprotectedvirtual
pre_show(twindow &window)gui2::tgame_loadprotectedvirtual
register_bool(const std::string &id, const bool mandatory, const std::function< bool()> &callback_load_value=std::function< bool()>(), const std::function< void(const bool)> &callback_save_value=std::function< void(const bool)>(), const std::function< void(twidget &)> &callback_change=std::function< void(twidget &)>())gui2::tdialogprotected
register_bool(const std::string &id, const bool mandatory, bool &linked_variable, const std::function< void(twidget &)> &callback_change=std::function< void(twidget &)>())gui2::tdialogprotected
register_image(const std::string &id, const bool mandatory, const std::string &filename)gui2::tdialoginlineprotected
register_integer(const std::string &id, const bool mandatory, const std::function< int()> &callback_load_value=std::function< int()>(), const std::function< void(const int)> &callback_save_value=std::function< void(const int)>())gui2::tdialogprotected
register_integer(const std::string &id, const bool mandatory, int &linked_variable)gui2::tdialogprotected
register_label(const std::string &id, const bool mandatory, const std::string &text, const bool use_markup=false)gui2::tdialogprotected
register_text(const std::string &id, const bool mandatory, const std::function< std::string()> &callback_load_value=std::function< std::string()>(), const std::function< void(const std::string &)> &callback_save_value=std::function< void(const std::string &)>(), const bool capture_focus=false)gui2::tdialogprotected
register_text(const std::string &id, const bool mandatory, std::string &linked_variable, const bool capture_focus=false)gui2::tdialogprotected
set_always_save_fields(const bool always_save_fields)gui2::tdialoginline
set_restore(const bool restore)gui2::tdialoginline
show(CVideo &video, const unsigned auto_close_time=0)gui2::tdialog
show_replay() const gui2::tgame_loadinline
show_replay_gui2::tgame_loadprivate
summary()gui2::tgame_loadinline
summary_gui2::tgame_loadprivate
tdialog()gui2::tdialoginline
tgame_load(const config &cache_config)gui2::tgame_loadexplicit
txtFilter_gui2::tgame_loadprivate
window_id() const gui2::tgame_loadprivatevirtual
~tdialog()gui2::tdialogvirtual