This is the complete list of members for gui2::tmp_create_game, including all inherited members.
cfg_ | gui2::tmp_create_game | private |
experience_ | gui2::tmp_create_game | private |
fog_ | gui2::tmp_create_game | private |
get_retval() const | gui2::tdialog | inline |
gold_ | gui2::tmp_create_game | private |
post_show(twindow &window) | gui2::tmp_create_game | privatevirtual |
pre_show(twindow &window) | gui2::tmp_create_game | privatevirtual |
register_bool(const std::string &id, const bool mandatory, const std::function< bool()> &callback_load_value=std::function< bool()>(), const std::function< void(const bool)> &callback_save_value=std::function< void(const bool)>(), const std::function< void(twidget &)> &callback_change=std::function< void(twidget &)>()) | gui2::tdialog | protected |
register_bool(const std::string &id, const bool mandatory, bool &linked_variable, const std::function< void(twidget &)> &callback_change=std::function< void(twidget &)>()) | gui2::tdialog | protected |
register_image(const std::string &id, const bool mandatory, const std::string &filename) | gui2::tdialog | inlineprotected |
register_integer(const std::string &id, const bool mandatory, const std::function< int()> &callback_load_value=std::function< int()>(), const std::function< void(const int)> &callback_save_value=std::function< void(const int)>()) | gui2::tdialog | protected |
register_integer(const std::string &id, const bool mandatory, int &linked_variable) | gui2::tdialog | protected |
register_label(const std::string &id, const bool mandatory, const std::string &text, const bool use_markup=false) | gui2::tdialog | protected |
register_text(const std::string &id, const bool mandatory, const std::function< std::string()> &callback_load_value=std::function< std::string()>(), const std::function< void(const std::string &)> &callback_save_value=std::function< void(const std::string &)>(), const bool capture_focus=false) | gui2::tdialog | protected |
register_text(const std::string &id, const bool mandatory, std::string &linked_variable, const bool capture_focus=false) | gui2::tdialog | protected |
scenario_ | gui2::tmp_create_game | private |
set_always_save_fields(const bool always_save_fields) | gui2::tdialog | inline |
set_restore(const bool restore) | gui2::tdialog | inline |
show(CVideo &video, const unsigned auto_close_time=0) | gui2::tdialog | |
shroud_ | gui2::tmp_create_game | private |
start_time_ | gui2::tmp_create_game | private |
support_ | gui2::tmp_create_game | private |
tdialog() | gui2::tdialog | inline |
tmp_create_game(const config &cfg) | gui2::tmp_create_game | explicit |
turns_ | gui2::tmp_create_game | private |
update_map(twindow &window) | gui2::tmp_create_game | |
update_map_settings(twindow &window) | gui2::tmp_create_game | |
use_map_settings_ | gui2::tmp_create_game | private |
window_id() const | gui2::tmp_create_game | privatevirtual |
~tdialog() | gui2::tdialog | virtual |