The Battle for Wesnoth  1.13.4+dev
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gui2::tmp_create_game_set_password Member List

This is the complete list of members for gui2::tmp_create_game_set_password, including all inherited members.

execute(std::string &password, CVideo &video)gui2::tmp_create_game_set_passwordinlinestatic
get_retval() const gui2::tdialoginline
register_bool(const std::string &id, const bool mandatory, const std::function< bool()> &callback_load_value=std::function< bool()>(), const std::function< void(const bool)> &callback_save_value=std::function< void(const bool)>(), const std::function< void(twidget &)> &callback_change=std::function< void(twidget &)>())gui2::tdialogprotected
register_bool(const std::string &id, const bool mandatory, bool &linked_variable, const std::function< void(twidget &)> &callback_change=std::function< void(twidget &)>())gui2::tdialogprotected
register_image(const std::string &id, const bool mandatory, const std::string &filename)gui2::tdialoginlineprotected
register_integer(const std::string &id, const bool mandatory, const std::function< int()> &callback_load_value=std::function< int()>(), const std::function< void(const int)> &callback_save_value=std::function< void(const int)>())gui2::tdialogprotected
register_integer(const std::string &id, const bool mandatory, int &linked_variable)gui2::tdialogprotected
register_label(const std::string &id, const bool mandatory, const std::string &text, const bool use_markup=false)gui2::tdialogprotected
register_text(const std::string &id, const bool mandatory, const std::function< std::string()> &callback_load_value=std::function< std::string()>(), const std::function< void(const std::string &)> &callback_save_value=std::function< void(const std::string &)>(), const bool capture_focus=false)gui2::tdialogprotected
register_text(const std::string &id, const bool mandatory, std::string &linked_variable, const bool capture_focus=false)gui2::tdialogprotected
set_always_save_fields(const bool always_save_fields)gui2::tdialoginline
set_restore(const bool restore)gui2::tdialoginline
show(CVideo &video, const unsigned auto_close_time=0)gui2::tdialog
tdialog()gui2::tdialoginline
tmp_create_game_set_password(std::string &password)gui2::tmp_create_game_set_passwordexplicit
window_id() const gui2::tmp_create_game_set_passwordprivatevirtual
~tdialog()gui2::tdialogvirtual