The Battle for Wesnoth  1.13.4+dev
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lua_callable Member List

This is the complete list of members for lua_callable, including all inherited members.

add_ref() const reference_counted_objectinline
ATTACK_C enum valuegame_logic::formula_callableprotected
ATTACK_TYPE_C enum valuegame_logic::formula_callableprotected
dec_ref() const reference_counted_objectinline
do_compare(const formula_callable *other) const lua_callableinlinevirtual
equals(const formula_callable *other) const game_logic::formula_callableinline
FORMULA_C enum valuegame_logic::formula_callableprotected
formula_callable(bool has_self=true)game_logic::formula_callableinlineexplicit
get_inputs(std::vector< formula_input > *inputs) const lua_callableinlinevirtual
get_value(const std::string &key) const lua_callableinlinevirtual
has_key(const std::string &key) const game_logic::formula_callableinline
inputs() const game_logic::formula_callableinline
less(const formula_callable *other) const game_logic::formula_callableinline
LOCATION_C enum valuegame_logic::formula_callableprotected
lua_callable(lua_State *L, int i)lua_callableinline
MOVE_C enum valuegame_logic::formula_callableprotected
MOVE_MAP_C enum valuegame_logic::formula_callableprotected
MOVE_PARTIAL_C enum valuegame_logic::formula_callableprotected
mStatelua_callableprivate
mutate_value(const std::string &key, const variant &value)game_logic::formula_callableinline
operator=(const reference_counted_object &)reference_counted_objectinline
query_value(const std::string &key) const game_logic::formula_callableinline
refcount() const reference_counted_objectinline
reference_counted_object()reference_counted_objectinline
reference_counted_object(const reference_counted_object &)reference_counted_objectinline
serialize(std::string &str) const game_logic::formula_callableinline
serialize_to_string(std::string &) const game_logic::formula_callableinlineprotectedvirtual
set_value(const std::string &key, const variant &value)game_logic::formula_callableprotectedvirtual
table_ilua_callableprivate
TERRAIN_C enum valuegame_logic::formula_callableprotected
turn_reference_counting_off() const reference_counted_objectinlineprotected
TYPE enum namegame_logic::formula_callableprotected
type_game_logic::formula_callableprotected
UNIT_C enum valuegame_logic::formula_callableprotected
UNIT_TYPE_C enum valuegame_logic::formula_callableprotected
~formula_callable()game_logic::formula_callableinlineprotectedvirtual
~reference_counted_object()reference_counted_objectinlinevirtual