The Battle for Wesnoth  1.13.4+dev
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mp::wait Member List

This is the complete list of members for mp::wait, including all inherited members.

add_chat_message(const time_t &time, const std::string &speaker, int side, const std::string &message, events::chat_handler::MESSAGE_TYPE type=events::chat_handler::MESSAGE_PRIVATE)mp::uiprotectedvirtual
append_to_title(const std::string &name)mp::uiprotected
aquire_mouse_lock()gui::widgetprotected
bg_cancel()gui::widgetprotected
bg_register(SDL_Rect const &rect)gui::widgetprotected
bg_restore() const gui::widgetprotected
bg_restore(SDL_Rect const &rect) const gui::widgetprotected
bg_update()gui::widgetprotected
cancel_button_mp::waitprivate
client_area() const mp::uiprotected
clip_rect() const gui::widgetprotected
CONTINUE enum valuemp::ui
CREATE enum valuemp::ui
dirty() const gui::widget
download_level_data()mp::waitprivate
draw()gui::widgetprotectedvirtual
draw_contents()mp::uiprotectedvirtual
enable(bool new_val=true)gui::widgetvirtual
enabled() const gui::widget
first_scenario_mp::waitprivate
focus(const SDL_Event *event)gui::widget
focus_gui::widgetprotected
free_mouse_lock()gui::widgetprotected
FRIEND enum valuemp::ui
GAME enum valuemp::ui
game_config() const mp::uiprotected
game_menu_mp::waitprivate
gamelist()mp::uiinlineprotected
gamelist_updated(bool silent=true)mp::uiprotectedvirtual
generate_menu()mp::waitprivate
get_plugins_context()mp::ui
get_result()mp::ui
get_scenario()mp::waitprivate
get_scenario() const mp::waitprivate
get_selected_user_game()mp::uiprotected
handle_event(const SDL_Event &event)mp::uiprotectedvirtual
handle_key_event(const SDL_KeyboardEvent &event)mp::uiprotectedvirtual
handle_window_event(SDL_Event const &event)gui::widgetprotectedvirtual
handler_members()events::sdl_handlerinlineprotectedvirtual
height() const gui::widget
hidden() const gui::widget
hide(bool value=true)gui::widgetvirtual
hide_children(bool hide=true)mp::waitprotectedvirtual
id() const gui::widget
IGNORED enum valuemp::ui
join()events::sdl_handlervirtual
join(context &c)events::sdl_handlervirtual
JOIN enum valuemp::ui
join_game(bool observe)mp::wait
join_global()events::sdl_handlervirtual
join_same(sdl_handler *parent)events::sdl_handlervirtual
layout_children(const SDL_Rect &rect)mp::waitprotectedvirtual
leave()events::sdl_handlervirtual
leave_global()events::sdl_handlervirtual
level_mp::waitprivate
LOAD_GAME enum valuemp::ui
LOBBY enum valuemp::ui
location() const gui::widget
ME enum valuemp::ui
member_handlers()gui::widgetinlineprotectedvirtual
mouse_locked() const gui::widgetprotected
NEUTRAL enum valuemp::ui
OBSERVE enum valuemp::ui
PLAY enum valuemp::ui
plugins_context_mp::uiprotected
PREFERENCES enum valuemp::ui
process_event()mp::waitvirtual
process_event_impl(bool)mp::waitprivate
process_help_string(int mousex, int mousey)gui::widgetvirtual
process_message(const config &msg, const bool whisper=false)mp::uiprotected
process_network()mp::ui
process_network_data(const config &data)mp::waitprotectedvirtual
process_tooltip_string(int mousex, int mousey)gui::widgetvirtual
QUIT enum valuemp::ui
receive_from_server(config &dst)mp::ui
requires_event_focus(const SDL_Event *=nullptr) const events::sdl_handlerinlinevirtual
result enum namemp::ui
sdl_handler(const bool auto_join=true)events::sdl_handlerprotected
SEL_GAME enum valuemp::ui
selected_user_changed() const mp::uiinlineprotected
send_chat_message(const std::string &message, bool allies_only=false)mp::uiprotectedvirtual
send_to_server(const config &cfg) overridemp::uivirtual
set_clip_rect(const SDL_Rect &rect)gui::widget
set_dirty(bool dirty=true)gui::widget
set_focus(bool focus)gui::widget
set_height(int h)gui::widget
set_help_string(const std::string &str)gui::widget
set_id(const std::string &id)gui::widget
set_location(const SDL_Rect &rect)mp::uivirtual
gui::widget::set_location(int x, int y)gui::widget
set_measurements(int w, int h)gui::widget
set_result(result res)mp::uiprotected
set_selected_game(const std::string &game_name)mp::uiprotected
set_selected_user_changed(const bool &changed)mp::uiinlineprotected
set_tooltip_string(const std::string &str)gui::widget
set_user_list(const std::vector< std::string > &, bool silent)mp::uiprotected
set_user_menu_items(const std::vector< std::string > &list)mp::uiprotected
set_volatile(bool val=true)gui::widget
set_width(int w)gui::widget
start_game()mp::wait
start_label_mp::waitprivate
state_mp::waitprivate
stop_updates_mp::waitprivate
title() const mp::uiprotected
ui(CVideo &v, twesnothd_connection *wesnothd_connection, const std::string &title, const config &cfg, chat &c, config &gamelist)mp::ui
update_location(SDL_Rect const &rect)gui::widgetprotectedvirtual
user_list() const mp::uiinline
user_relation enum namemp::ui
user_state enum namemp::ui
video()mp::uiinlineprotected
gui::widget::video() const gui::widgetinlineprotected
video_mp::uiprotected
wait(CVideo &v, twesnothd_connection *wesnothd_connection, const config &cfg, saved_game &state, chat &c, config &gamelist, const bool first_scenario=true)mp::wait
wesnothd_connection_mp::uiprotected
widget(widget const &o)gui::widgetprotected
widget(CVideo &video, const bool auto_join=true)gui::widgetprotected
width() const gui::widget
xscale(int x) const mp::uiprotected
xscale_basemp::uiprotectedstatic
yscale(int y) const mp::uiprotected
yscale_basemp::uiprotectedstatic
~sdl_handler()events::sdl_handlerprotectedvirtual
~wait()mp::wait
~widget()gui::widgetprotectedvirtual