The Battle for Wesnoth  1.13.4+dev
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ng::connect_engine Member List

This is the complete list of members for ng::connect_engine, including all inherited members.

campaign_info_ng::connect_engineprivate
can_start_game() const ng::connect_engine
connect_engine(saved_game &state, const bool first_scenario, mp_campaign_info *campaign_info)ng::connect_engine
connect_engine(const connect_engine &)ng::connect_engineprivate
connected_users() const ng::connect_engine
connected_users_rw()ng::connect_engineprivate
current_config()ng::connect_engine
default_controller_ng::connect_engineprivate
era_factions_ng::connect_engineprivate
find_user_side_index_by_id(const std::string &id) const ng::connect_engine
first_scenario() const ng::connect_engineinline
first_scenario_ng::connect_engineprivate
force_lock_settings() const ng::connect_engineinline
force_lock_settings_ng::connect_engineprivate
import_user(const std::string &name, const bool observer, int side_taken=-1)ng::connect_engine
import_user(const config &data, const bool observer, int side_taken=-1)ng::connect_engine
level() const ng::connect_engineinline
level_ng::connect_engineprivate
load_previous_sides_users()ng::connect_engineprivate
operator=(const connect_engine &)ng::connect_engineprivate
params() const ng::connect_engineinline
params_ng::connect_engineprivate
player_teams_ng::connect_engineprivate
process_network_data(const config &data)ng::connect_engine
receive_from_server(config &dst) const ng::connect_engineprivate
save_reserved_sides_information()ng::connect_engineprivate
scenario()ng::connect_engineinline
send_level_data() const ng::connect_engineprivate
send_to_server(const config &cfg) const ng::connect_engineprivate
side_engine classng::connect_enginefriend
side_engines()ng::connect_engineinline
side_engines_ng::connect_engineprivate
sides_available() const ng::connect_engine
start_game()ng::connect_engine
start_game_commandline(const commandline_options &cmdline_opts)ng::connect_engine
state_ng::connect_engineprivate
team_names_ng::connect_engineprivate
update_and_send_diff(bool update_time_of_day=false)ng::connect_engine
update_level()ng::connect_engine
update_side_controller_options()ng::connect_engineprivate
user_team_names()ng::connect_engineinline
user_team_names_ng::connect_engineprivate
~connect_engine()ng::connect_engine