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ng::flg_manager Member List

This is the complete list of members for ng::flg_manager, including all inherited members.

append_leaders_from_faction(const config *faction)ng::flg_managerprivate
available_factions_ng::flg_managerprivate
available_genders_ng::flg_managerprivate
available_leaders_ng::flg_managerprivate
choosable_factions() const ng::flg_managerinline
choosable_factions_ng::flg_managerprivate
choosable_genders() const ng::flg_managerinline
choosable_genders_ng::flg_managerprivate
choosable_leaders() const ng::flg_managerinline
choosable_leaders_ng::flg_managerprivate
current_faction() const ng::flg_managerinline
current_faction_ng::flg_managerprivate
current_faction_index() const ng::flg_manager
current_gender() const ng::flg_managerinline
current_gender_ng::flg_managerprivate
current_gender_index() const ng::flg_managerinlineprivate
current_leader() const ng::flg_managerinline
current_leader_ng::flg_managerprivate
current_leader_index() const ng::flg_managerinlineprivate
default_leader_cfg() const ng::flg_managerinline
default_leader_cfg_ng::flg_managerprivate
default_leader_gender_ng::flg_managerprivate
default_leader_type_ng::flg_managerprivate
era_factions_ng::flg_managerprivate
faction_index(const config &faction) const ng::flg_managerprivate
faction_lock_ng::flg_managerprivate
find_suitable_faction() const ng::flg_manager
flg_manager(const std::vector< const config * > &era_factions, const config &side, const bool faction_lock, const bool leader_lock, const bool saved_game)ng::flg_manager
flg_manager(const flg_manager &)ng::flg_managerprivate
gender_index(const std::string &gender) const ng::flg_managerprivate
get_default_faction(const config &cfg)ng::flg_managerprivatestatic
get_original_recruits(const config &cfg)ng::flg_managerprivatestatic
has_no_recruits_ng::flg_managerprivate
is_random_faction()ng::flg_manager
leader_index(const std::string &leader) const ng::flg_managerprivate
leader_lock_ng::flg_managerprivate
operator=(const flg_manager &)ng::flg_managerprivate
reset_gender_combo(gui::combo &combo_gender, const std::string &color) const ng::flg_manager
reset_leader_combo(gui::combo &combo_leader, const std::string &color) const ng::flg_manager
resolve_random(rand_rng::mt_rng &rng, const std::vector< std::string > &avoid)ng::flg_manager
saved_game_ng::flg_managerprivate
set_current_faction(const unsigned index)ng::flg_manager
set_current_faction(const std::string &id)ng::flg_manager
set_current_faction(const config &faction)ng::flg_managerinline
set_current_gender(const unsigned index)ng::flg_manager
set_current_gender(const std::string &gender)ng::flg_manager
set_current_leader(const unsigned index)ng::flg_manager
set_current_leader(const std::string &leader)ng::flg_manager
side_ng::flg_managerprivate
update_available_factions()ng::flg_managerprivate
update_available_genders()ng::flg_managerprivate
update_available_leaders()ng::flg_managerprivate
update_choosable_factions()ng::flg_managerprivate
update_choosable_genders()ng::flg_managerprivate
update_choosable_leaders()ng::flg_managerprivate
use_map_settings_ng::flg_managerprivate
~flg_manager()ng::flg_manager