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play_controller::hotkey_handler Member List

This is the complete list of members for play_controller::hotkey_handler, including all inherited members.

ai_formula()hotkey::command_executorinlinevirtual
browse() const play_controller::hotkey_handlerprotected
can_execute_command(const hotkey::hotkey_command &command, int index=-1) const play_controller::hotkey_handlervirtual
change_language()hotkey::command_executorinlinevirtual
change_side()hotkey::command_executorinlinevirtual
clear_labels()hotkey::command_executorinlinevirtual
clear_messages()hotkey::command_executorinlinevirtual
const_item_ptr typedefplay_controller::hotkey_handlerprivate
continue_move()hotkey::command_executorinlinevirtual
create_unit()hotkey::command_executorinlinevirtual
custom_command()hotkey::command_executorinlinevirtual
cycle_back_units()play_controller::hotkey_handlervirtual
cycle_units()play_controller::hotkey_handlervirtual
deselect_hex()play_controller::hotkey_handlervirtual
end_turn()hotkey::command_executorinlinevirtual
end_unit_turn()hotkey::command_executorinlinevirtual
execute_action(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu, display &gui)hotkey::command_executor
execute_command(const hotkey::hotkey_command &command, int index=-1, bool press=true)play_controller::hotkey_handlervirtual
expand_autosaves(std::vector< std::string > &items)play_controller::hotkey_handlerprivate
expand_wml_commands(std::vector< std::string > &items)play_controller::hotkey_handlerprivate
gamestate()play_controller::hotkey_handlerprotected
gamestate() const play_controller::hotkey_handlerprotected
get_action_image(hotkey::HOTKEY_COMMAND, int index) const play_controller::hotkey_handlervirtual
get_action_state(hotkey::HOTKEY_COMMAND command, int index) const play_controller::hotkey_handlervirtual
get_display()play_controller::hotkey_handlerinlineprotectedvirtual
get_menu_image(display &disp, const std::string &command, int index=-1) const hotkey::command_executor
get_menu_images(display &, const std::vector< std::string > &items_arg)hotkey::command_executor
get_video()hotkey::command_executor_defaultvirtual
goto_leader()play_controller::hotkey_handlervirtual
gui() const play_controller::hotkey_handlerprotected
hotkey_handler(play_controller &, saved_game &)play_controller::hotkey_handler
in_context_menu(hotkey::HOTKEY_COMMAND command) const play_controller::hotkey_handler
kill_unit()hotkey::command_executorinlinevirtual
label_settings()hotkey::command_executorinlinevirtual
label_terrain(bool)hotkey::command_executorinlinevirtual
last_context_menu_x_play_controller::hotkey_handlerprivate
last_context_menu_y_play_controller::hotkey_handlerprivate
left_mouse_click()play_controller::hotkey_handlervirtual
linger() const play_controller::hotkey_handlerprotected
load_autosave(const std::string &filename)play_controller::hotkey_handlervirtual
load_game()play_controller::hotkey_handlervirtual
lua_console()hotkey::command_executor_defaultvirtual
map_screenshot()hotkey::command_executor_defaultvirtual
menu_handler_play_controller::hotkey_handlerprotected
mouse_handler_play_controller::hotkey_handlerprotected
move_action()play_controller::hotkey_handlervirtual
objectives()play_controller::hotkey_handlervirtual
play_controller_play_controller::hotkey_handlerprotected
play_replay()hotkey::command_executorinlinevirtual
preferences()play_controller::hotkey_handlervirtual
quit_to_main_menu()hotkey::command_executor_default
recalculate_minimap()hotkey::command_executor_defaultvirtual
recall()hotkey::command_executorinlinevirtual
recruit()hotkey::command_executorinlinevirtual
redo()play_controller::hotkey_handlervirtual
rename_unit()hotkey::command_executorinlinevirtual
repeat_recruit()hotkey::command_executorinlinevirtual
replay_exit()hotkey::command_executorinlinevirtual
replay_next_move()hotkey::command_executorinlinevirtual
replay_next_side()hotkey::command_executorinlinevirtual
replay_next_turn()hotkey::command_executorinlinevirtual
replay_show_each()hotkey::command_executorinlinevirtual
replay_show_everything()hotkey::command_executorinlinevirtual
replay_show_team1()hotkey::command_executorinlinevirtual
replay_skip_animation() overrideplay_controller::hotkey_handlerinlinevirtual
reset_replay()hotkey::command_executorinlinevirtual
right_mouse_click()play_controller::hotkey_handlervirtual
save_game()play_controller::hotkey_handlervirtual
save_map()play_controller::hotkey_handlervirtual
save_replay()play_controller::hotkey_handlervirtual
saved_game_play_controller::hotkey_handlerprotected
savenames_play_controller::hotkey_handlerprivate
scroll_down(bool on)play_controller::hotkey_handlervirtual
scroll_left(bool on)play_controller::hotkey_handlervirtual
scroll_right(bool on)play_controller::hotkey_handlervirtual
scroll_up(bool on)play_controller::hotkey_handlervirtual
search()play_controller::hotkey_handlervirtual
select_and_action()play_controller::hotkey_handlervirtual
select_hex()play_controller::hotkey_handlervirtual
set_button_state()hotkey::command_executor_defaultvirtual
shout()hotkey::command_executorinlinevirtual
show_chat_log()play_controller::hotkey_handlervirtual
show_enemy_moves(bool ignore_units)play_controller::hotkey_handlervirtual
show_help()play_controller::hotkey_handlervirtual
show_menu(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu, display &disp)play_controller::hotkey_handlervirtual
show_statistics()play_controller::hotkey_handlervirtual
speak()hotkey::command_executorinlinevirtual
start_network()hotkey::command_executorinlinevirtual
status_table()play_controller::hotkey_handlervirtual
stop_network()hotkey::command_executorinlinevirtual
stop_replay()hotkey::command_executorinlinevirtual
terrain_description()play_controller::hotkey_handlervirtual
toggle_accelerated_speed()play_controller::hotkey_handlervirtual
toggle_ellipses()play_controller::hotkey_handlervirtual
toggle_grid()play_controller::hotkey_handlervirtual
toggle_shroud_updates()hotkey::command_executorinlinevirtual
undo()play_controller::hotkey_handlervirtual
unit_description()play_controller::hotkey_handlervirtual
unit_hold_position()hotkey::command_executorinlinevirtual
unit_list()play_controller::hotkey_handlervirtual
update_shroud_now()hotkey::command_executorinlinevirtual
user_command()hotkey::command_executorinlinevirtual
viewing_team() const play_controller::hotkey_handlerprotected
viewing_team_is_playing() const play_controller::hotkey_handlerprotected
whisper()hotkey::command_executorinlinevirtual
whiteboard_bump_down_action()hotkey::command_executorinlinevirtual
whiteboard_bump_up_action()hotkey::command_executorinlinevirtual
whiteboard_delete_action()hotkey::command_executorinlinevirtual
whiteboard_execute_action()hotkey::command_executorinlinevirtual
whiteboard_execute_all_actions()hotkey::command_executorinlinevirtual
whiteboard_suppose_dead()hotkey::command_executorinlinevirtual
whiteboard_toggle()hotkey::command_executorinlinevirtual
wml_command_pager_play_controller::hotkey_handlerprivate
wml_commands_play_controller::hotkey_handlerprivate
wml_menu_hotkey_prefixplay_controller::hotkey_handlerstatic
zoom_amounthotkey::command_executor_defaultprotectedstatic
zoom_default()hotkey::command_executor_defaultvirtual
zoom_in()hotkey::command_executor_defaultvirtual
zoom_out()hotkey::command_executor_defaultvirtual
~command_executor()hotkey::command_executorinlineprotectedvirtual
~hotkey_handler()play_controller::hotkey_handler