ai_formula() | hotkey::command_executor | inlinevirtual |
browse() const | play_controller::hotkey_handler | protected |
can_execute_command(const hotkey::hotkey_command &command, int index=-1) const | play_controller::hotkey_handler | virtual |
change_language() | hotkey::command_executor | inlinevirtual |
change_side() | hotkey::command_executor | inlinevirtual |
clear_labels() | hotkey::command_executor | inlinevirtual |
clear_messages() | hotkey::command_executor | inlinevirtual |
const_item_ptr typedef | play_controller::hotkey_handler | private |
continue_move() | hotkey::command_executor | inlinevirtual |
create_unit() | hotkey::command_executor | inlinevirtual |
custom_command() | hotkey::command_executor | inlinevirtual |
cycle_back_units() | play_controller::hotkey_handler | virtual |
cycle_units() | play_controller::hotkey_handler | virtual |
deselect_hex() | play_controller::hotkey_handler | virtual |
end_turn() | hotkey::command_executor | inlinevirtual |
end_unit_turn() | hotkey::command_executor | inlinevirtual |
execute_action(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu, display &gui) | hotkey::command_executor | |
execute_command(const hotkey::hotkey_command &command, int index=-1, bool press=true) | play_controller::hotkey_handler | virtual |
expand_autosaves(std::vector< std::string > &items) | play_controller::hotkey_handler | private |
expand_wml_commands(std::vector< std::string > &items) | play_controller::hotkey_handler | private |
gamestate() | play_controller::hotkey_handler | protected |
gamestate() const | play_controller::hotkey_handler | protected |
get_action_image(hotkey::HOTKEY_COMMAND, int index) const | play_controller::hotkey_handler | virtual |
get_action_state(hotkey::HOTKEY_COMMAND command, int index) const | play_controller::hotkey_handler | virtual |
get_display() | play_controller::hotkey_handler | inlineprotectedvirtual |
get_menu_image(display &disp, const std::string &command, int index=-1) const | hotkey::command_executor | |
get_menu_images(display &, const std::vector< std::string > &items_arg) | hotkey::command_executor | |
get_video() | hotkey::command_executor_default | virtual |
goto_leader() | play_controller::hotkey_handler | virtual |
gui() const | play_controller::hotkey_handler | protected |
hotkey_handler(play_controller &, saved_game &) | play_controller::hotkey_handler | |
in_context_menu(hotkey::HOTKEY_COMMAND command) const | play_controller::hotkey_handler | |
kill_unit() | hotkey::command_executor | inlinevirtual |
label_settings() | hotkey::command_executor | inlinevirtual |
label_terrain(bool) | hotkey::command_executor | inlinevirtual |
last_context_menu_x_ | play_controller::hotkey_handler | private |
last_context_menu_y_ | play_controller::hotkey_handler | private |
left_mouse_click() | play_controller::hotkey_handler | virtual |
linger() const | play_controller::hotkey_handler | protected |
load_autosave(const std::string &filename) | play_controller::hotkey_handler | virtual |
load_game() | play_controller::hotkey_handler | virtual |
lua_console() | hotkey::command_executor_default | virtual |
map_screenshot() | hotkey::command_executor_default | virtual |
menu_handler_ | play_controller::hotkey_handler | protected |
mouse_handler_ | play_controller::hotkey_handler | protected |
move_action() | play_controller::hotkey_handler | virtual |
objectives() | play_controller::hotkey_handler | virtual |
play_controller_ | play_controller::hotkey_handler | protected |
play_replay() | hotkey::command_executor | inlinevirtual |
preferences() | play_controller::hotkey_handler | virtual |
quit_to_main_menu() | hotkey::command_executor_default | |
recalculate_minimap() | hotkey::command_executor_default | virtual |
recall() | hotkey::command_executor | inlinevirtual |
recruit() | hotkey::command_executor | inlinevirtual |
redo() | play_controller::hotkey_handler | virtual |
rename_unit() | hotkey::command_executor | inlinevirtual |
repeat_recruit() | hotkey::command_executor | inlinevirtual |
replay_exit() | hotkey::command_executor | inlinevirtual |
replay_next_move() | hotkey::command_executor | inlinevirtual |
replay_next_side() | hotkey::command_executor | inlinevirtual |
replay_next_turn() | hotkey::command_executor | inlinevirtual |
replay_show_each() | hotkey::command_executor | inlinevirtual |
replay_show_everything() | hotkey::command_executor | inlinevirtual |
replay_show_team1() | hotkey::command_executor | inlinevirtual |
replay_skip_animation() override | play_controller::hotkey_handler | inlinevirtual |
reset_replay() | hotkey::command_executor | inlinevirtual |
right_mouse_click() | play_controller::hotkey_handler | virtual |
save_game() | play_controller::hotkey_handler | virtual |
save_map() | play_controller::hotkey_handler | virtual |
save_replay() | play_controller::hotkey_handler | virtual |
saved_game_ | play_controller::hotkey_handler | protected |
savenames_ | play_controller::hotkey_handler | private |
scroll_down(bool on) | play_controller::hotkey_handler | virtual |
scroll_left(bool on) | play_controller::hotkey_handler | virtual |
scroll_right(bool on) | play_controller::hotkey_handler | virtual |
scroll_up(bool on) | play_controller::hotkey_handler | virtual |
search() | play_controller::hotkey_handler | virtual |
select_and_action() | play_controller::hotkey_handler | virtual |
select_hex() | play_controller::hotkey_handler | virtual |
set_button_state() | hotkey::command_executor_default | virtual |
shout() | hotkey::command_executor | inlinevirtual |
show_chat_log() | play_controller::hotkey_handler | virtual |
show_enemy_moves(bool ignore_units) | play_controller::hotkey_handler | virtual |
show_help() | play_controller::hotkey_handler | virtual |
show_menu(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu, display &disp) | play_controller::hotkey_handler | virtual |
show_statistics() | play_controller::hotkey_handler | virtual |
speak() | hotkey::command_executor | inlinevirtual |
start_network() | hotkey::command_executor | inlinevirtual |
status_table() | play_controller::hotkey_handler | virtual |
stop_network() | hotkey::command_executor | inlinevirtual |
stop_replay() | hotkey::command_executor | inlinevirtual |
terrain_description() | play_controller::hotkey_handler | virtual |
toggle_accelerated_speed() | play_controller::hotkey_handler | virtual |
toggle_ellipses() | play_controller::hotkey_handler | virtual |
toggle_grid() | play_controller::hotkey_handler | virtual |
toggle_shroud_updates() | hotkey::command_executor | inlinevirtual |
undo() | play_controller::hotkey_handler | virtual |
unit_description() | play_controller::hotkey_handler | virtual |
unit_hold_position() | hotkey::command_executor | inlinevirtual |
unit_list() | play_controller::hotkey_handler | virtual |
update_shroud_now() | hotkey::command_executor | inlinevirtual |
user_command() | hotkey::command_executor | inlinevirtual |
viewing_team() const | play_controller::hotkey_handler | protected |
viewing_team_is_playing() const | play_controller::hotkey_handler | protected |
whisper() | hotkey::command_executor | inlinevirtual |
whiteboard_bump_down_action() | hotkey::command_executor | inlinevirtual |
whiteboard_bump_up_action() | hotkey::command_executor | inlinevirtual |
whiteboard_delete_action() | hotkey::command_executor | inlinevirtual |
whiteboard_execute_action() | hotkey::command_executor | inlinevirtual |
whiteboard_execute_all_actions() | hotkey::command_executor | inlinevirtual |
whiteboard_suppose_dead() | hotkey::command_executor | inlinevirtual |
whiteboard_toggle() | hotkey::command_executor | inlinevirtual |
wml_command_pager_ | play_controller::hotkey_handler | private |
wml_commands_ | play_controller::hotkey_handler | private |
wml_menu_hotkey_prefix | play_controller::hotkey_handler | static |
zoom_amount | hotkey::command_executor_default | protectedstatic |
zoom_default() | hotkey::command_executor_default | virtual |
zoom_in() | hotkey::command_executor_default | virtual |
zoom_out() | hotkey::command_executor_default | virtual |
~command_executor() | hotkey::command_executor | inlineprotectedvirtual |
~hotkey_handler() | play_controller::hotkey_handler | |