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playsingle_controller Member List

This is the complete list of members for playsingle_controller, including all inherited members.

additional_actions_pressed()controller_baseinlineprotectedvirtual
after_human_turn()playsingle_controllerprotectedvirtual
all_players() const play_controller
apply_keyboard_scroll(int x, int y)controller_base
before_human_turn()playsingle_controllerprotected
can_redo() const play_controller
can_undo() const play_controller
can_use_synced_wml_menu() const play_controller
check_objectives()playsingle_controllervirtual
check_time_over()play_controllerprotectedvirtual
check_victory()play_controller
controller_base(const config &game_config, CVideo &video)controller_base
current_side() const play_controllerinline
current_team()play_controller
current_team() const play_controller
cursor_setterplaysingle_controllerprotected
default_prompt()quit_confirmationstatic
describe_result() const playsingle_controller
do_autosave()play_controller
do_consolesave(const std::string &filename)play_controller
do_idle_notification()playsingle_controllerprotectedvirtual
do_init_side()play_controller
draw()events::sdl_handlerinlinevirtual
draw_layering(const bool auto_join=true)video2::draw_layeringprotected
enable_replay(bool is_unit_test=false)playsingle_controller
end_turn()playsingle_controller
end_turn_playsingle_controllerprotected
end_turn_enable(bool enable)playsingle_controllerprotected
END_TURN_NONE enum valueplaysingle_controllerprotected
END_TURN_REQUIRED enum valueplaysingle_controllerprotected
END_TURN_STATE enum nameplaysingle_controllerprotected
END_TURN_SYNCED enum valueplaysingle_controllerprotected
enemies_visible() const play_controllerprotected
enter_textbox()play_controllerprotected
execute_action(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu)controller_baseprotectedvirtual
execute_gotos()playsingle_controllerprotected
find_last_visible_team() const play_controllerprotected
finish_side_turn()play_controllerprotected
finish_turn()play_controllerprotected
fire_preload()play_controllerprotected
fire_prestart()play_controllerprotected
fire_start()play_controllerprotected
force_end_turn()playsingle_controllervirtual
game_config_controller_baseprotected
gamestate()play_controllerinline
gamestate() const play_controllerinline
gamestate_play_controllerprotected
get_classification()play_controller
get_disallow_recall()play_controllerinline
get_display()play_controllervirtual
get_end_level_data_const() const play_controllerinline
get_hotkey_command_executor()play_controllervirtual
get_map_const() const play_controllerinline
get_menu_handler()play_controllerinline
get_mouse_handler_base()play_controllervirtual
get_mp_settings()play_controller
get_player_type_changed() const playsingle_controllerinline
get_plugins_context()play_controllervirtual
get_replay_controller()playsingle_controllerinline
get_scenario_name()play_controllerinline
get_server_request_number() const play_controllerinline
get_soundsource_man()play_controllervirtual
get_teams_const() const play_controllerinline
get_theme(const config &game_config, std::string theme_name)controller_basestatic
get_ticks()play_controller
get_tod_manager_const() const play_controllerinline
get_undo_stack()play_controllerinline
get_units_const() const play_controllerinline
get_whiteboard()play_controller
gui_play_controllerprotected
handle_event(const SDL_Event &event)controller_baseprotectedvirtual
handle_generic_event(const std::string &name)playsingle_controllervirtual
handle_scroll(int mousex, int mousey, int mouse_flags, double joystickx, double joysticky)controller_baseprotected
handle_window_event(const SDL_Event &)controller_baseinlineprotectedvirtual
handler_members()events::sdl_handlerinlineprotectedvirtual
have_keyboard_focus()play_controllerprotectedvirtual
help_manager_play_controllerprotected
hotkey_handler_play_controllerprotected
ignore_replay_errors_play_controllermutableprotected
in_context_menu(hotkey::HOTKEY_COMMAND command) const controller_baseprotectedvirtual
increase_server_request_number()play_controllerinline
init_gui()playsingle_controllerprotectedvirtual
init_managers()play_controllerprotected
init_side_begin()play_controller
init_side_done_now_play_controllerprotected
init_side_end()play_controller
is_browsing() const overrideplay_controllervirtual
is_linger_mode() const play_controllerinline
is_lingering() const play_controllerinline
is_networked_mp() const play_controllerinlinevirtual
is_observer() const play_controllerinline
is_regular_game_end() const play_controllerinline
is_replay()playsingle_controllerinlinevirtual
is_skipping_replay() const play_controllerinline
is_team_visible(int team_num, bool observer) const play_controllerprotected
join()events::sdl_handlervirtual
join(context &c)events::sdl_handlervirtual
join_global()events::sdl_handlervirtual
join_same(sdl_handler *parent)events::sdl_handlervirtual
joystick_manager_controller_baseprotected
key_controller_baseprotected
labels_manager_play_controllerprotected
leave()events::sdl_handlervirtual
leave_global()events::sdl_handlervirtual
level_play_controllerprotected
linger()playsingle_controllerprotected
linger_play_controllerprotected
load_game()play_controller
maybe_do_init_side()play_controller
maybe_linger()playsingle_controllervirtual
maybe_throw_return_to_play_side()play_controllerinline
menu_handler_play_controllerprotected
mouse_handler_play_controllerprotected
network_reader_playsingle_controllerprotected
on_not_observer()playsingle_controllerinlinevirtual
on_replay_end(bool is_unit_test)playsingle_controller
persist_play_controllerprotected
play_ai_turn()playsingle_controllerprotected
play_controller(const config &level, saved_game &state_of_game, const config &game_config, const tdata_cache &tdata, CVideo &video, bool skip_replay)play_controller
play_human_turn()playsingle_controllerprotectedvirtual
play_idle_loop()playsingle_controllerprotectedvirtual
play_network_turn()playsingle_controllerprotectedvirtual
play_scenario(const config &level)playsingle_controller
play_scenario_init()playsingle_controller
play_scenario_main_loop()playsingle_controller
play_side()play_controller
play_side_impl()playsingle_controllerprotectedvirtual
play_slice(bool is_delay_enabled=true)controller_base
play_slice_catch()play_controllerprotected
play_turn()play_controllerprotected
player_type_changed_play_controllerprotected
playsingle_controller(const config &level, saved_game &state_of_game, const config &game_config, const tdata_cache &tdata, CVideo &video, bool skip_replay)playsingle_controller
plugins_context_play_controllerprotected
process_event()events::sdl_handlerinlinevirtual
process_focus_keydown_event(const SDL_Event &event)play_controllerprotectedvirtual
process_help_string(int, int)events::sdl_handlerinlinevirtual
process_keydown_event(const SDL_Event &event)play_controllerprotectedvirtual
process_keyup_event(const SDL_Event &event)play_controllerprotectedvirtual
process_oos(const std::string &msg) const play_controllervirtual
process_tooltip_string(int, int)events::sdl_handlerinlinevirtual
pump()play_controller
quit()quit_confirmationstatic
quit_confirmation(const std::function< bool()> &prompt=&quit_confirmation::default_prompt)quit_confirmationinlineexplicit
quit_to_desktop()quit_confirmationstatic
quit_to_title()quit_confirmationstatic
recieve_from_wesnothd(config &) const play_controllerinlinevirtual
redo()play_controller
replay_playsingle_controllerprotected
replay_sender_playsingle_controllerprotected
requires_event_focus(const SDL_Event *=nullptr) const events::sdl_handlerinlinevirtual
reset_end_level_data()play_controllerinline
reset_gamestate(const config &level, int replay_pos)play_controllerprotected
reset_replay()playsingle_controllerprotected
save_game()play_controller
save_game_auto(const std::string &filename)play_controller
save_map()play_controller
save_replay()play_controller
save_replay_auto(const std::string &filename)play_controller
saved_game_play_controllerprotected
scroll_down_controller_baseprotected
scroll_left_controller_baseprotected
scroll_right_controller_baseprotected
scroll_up_controller_baseprotected
scrolling_controller_baseprotected
sdl_handler(const bool auto_join=true)events::sdl_handlerprotected
select_defeat_music() const play_controllerprotected
select_victory_music() const play_controllerprotected
send_to_wesnothd(const config &, const std::string &="unknown") const play_controllerinlinevirtual
set_defeat_music_list(const std::string &list)play_controllerprotected
set_end_level_data(const end_level_data &data)play_controllerinline
set_player_type_changed()playsingle_controllerinline
set_scroll_down(bool on)controller_base
set_scroll_left(bool on)controller_base
set_scroll_right(bool on)controller_base
set_scroll_up(bool on)controller_base
set_victory_music_list(const std::string &list)play_controllerprotected
should_return_to_play_side()playsingle_controllervirtual
show_menu(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu, display &disp)controller_baseprotectedvirtual
show_prompt(const std::string &message)quit_confirmationstatic
show_turn_dialog()playsingle_controllerprotected
skip_next_turn_playsingle_controllerprotected
skip_replay_play_controllerprotected
soundsources_manager_play_controllerprotected
start_game()play_controllerprotected
statistics_context_play_controllerprotected
store_gold(bool obs=false)playsingle_controllerprotected
store_recalls()playsingle_controllerprotected
sync_end_turn()playsingle_controllerprotectedvirtual
tab()play_controllerprotected
tdata_play_controllerprotected
textbox_info_playsingle_controllerprotected
theme()play_controllerinline
ticks() const play_controllerinline
to_config() const play_controller
toggle_skipping_replay()play_controllerinline
tooltips_manager_play_controllerprotected
turn() const play_controllerinline
turn_data_playsingle_controllerprotected
undo()play_controller
undo_stack()play_controllerinlineprotected
undo_stack() const play_controllerinlineprotected
update_gui_to_player(const int team_index, const bool observe=false)play_controller
update_savegame_snapshot() const play_controller
update_viewing_player()playsingle_controllerprotectedvirtual
volatile_draw()events::sdl_handlerinlinevirtual
volatile_undraw()events::sdl_handlerinlinevirtual
whiteboard_manager_play_controllerprotected
xp_mod_play_controllerprotected
~controller_base()controller_basevirtual
~draw_layering()video2::draw_layeringprotectedvirtual
~observer()events::observerinlinevirtual
~play_controller()play_controllervirtual
~playsingle_controller()playsingle_controllervirtual
~quit_confirmation()quit_confirmationinline
~sdl_handler()events::sdl_handlerprotectedvirtual