The Battle for Wesnoth  1.13.4+dev
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saved_game Member List

This is the complete list of members for saved_game, including all inherited members.

cancel_orders()saved_game
carryover_saved_gameprivate
classification()saved_gameinline
classification() const saved_gameinline
classification_saved_gameprivate
convert_to_start_save()saved_game
expand_carryover()saved_game
expand_mp_events()saved_game
expand_mp_options()saved_game
expand_random_scenario()saved_game
expand_scenario()saved_game
get_replay()saved_gameinline
get_replay() const saved_gameinline
get_replay_starting_pos()saved_game
get_scenario_id()saved_game
get_starting_pos()saved_game
get_starting_pos() const saved_gameinline
has_carryover_expanded_saved_gameprivate
is_mid_game_save()saved_gameinline
load_mod(const std::string &type, const std::string &id)saved_game
mp_settings()saved_gameinline
mp_settings() const saved_gameinline
mp_settings_saved_gameprivate
not_corrupt() const saved_game
operator=(saved_game other)saved_game
remove_snapshot()saved_game
replay_data_saved_gameprivate
replay_start()saved_gameinline
replay_start() const saved_gameinline
replay_start_saved_gameprivate
saved_game()saved_game
saved_game(const saved_game &state)saved_game
saved_game(config cfg)saved_gameexplicit
set_carryover_sides_start(config carryover_sides_start)saved_game
set_data(config &cfg)saved_game
set_defaults()saved_game
set_random_seed()saved_game
set_scenario(config scenario)saved_game
set_snapshot(config snapshot)saved_game
starting_pos_saved_gameprivate
STARTING_POS_TYPE enum namesaved_gameprivate
starting_pos_type_saved_gameprivate
STARTINGPOS_INVALID enum valuesaved_gameprivate
STARTINGPOS_NONE enum valuesaved_gameprivate
STARTINGPOS_SCENARIO enum valuesaved_gameprivate
STARTINGPOS_SNAPSHOT enum valuesaved_gameprivate
swap(saved_game &other)saved_game
to_config() const saved_game
unify_controllers()saved_game
update_label()saved_game
valid()saved_game
write_carryover(config_writer &out) const saved_game
write_config(config_writer &out) const saved_game
write_general_info(config_writer &out) const saved_game
write_starting_pos(config_writer &out) const saved_game
~saved_game()saved_gameinline