The Battle for Wesnoth
1.13.4+dev
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saved_game Member List
This is the complete list of members for
saved_game
, including all inherited members.
cancel_orders
()
saved_game
carryover_
saved_game
private
classification
()
saved_game
inline
classification
() const
saved_game
inline
classification_
saved_game
private
convert_to_start_save
()
saved_game
expand_carryover
()
saved_game
expand_mp_events
()
saved_game
expand_mp_options
()
saved_game
expand_random_scenario
()
saved_game
expand_scenario
()
saved_game
get_replay
()
saved_game
inline
get_replay
() const
saved_game
inline
get_replay_starting_pos
()
saved_game
get_scenario_id
()
saved_game
get_starting_pos
()
saved_game
get_starting_pos
() const
saved_game
inline
has_carryover_expanded_
saved_game
private
is_mid_game_save
()
saved_game
inline
load_mod
(const std::string &type, const std::string &id)
saved_game
mp_settings
()
saved_game
inline
mp_settings
() const
saved_game
inline
mp_settings_
saved_game
private
not_corrupt
() const
saved_game
operator=
(saved_game other)
saved_game
remove_snapshot
()
saved_game
replay_data_
saved_game
private
replay_start
()
saved_game
inline
replay_start
() const
saved_game
inline
replay_start_
saved_game
private
saved_game
()
saved_game
saved_game
(const saved_game &state)
saved_game
saved_game
(config cfg)
saved_game
explicit
set_carryover_sides_start
(config carryover_sides_start)
saved_game
set_data
(config &cfg)
saved_game
set_defaults
()
saved_game
set_random_seed
()
saved_game
set_scenario
(config scenario)
saved_game
set_snapshot
(config snapshot)
saved_game
starting_pos_
saved_game
private
STARTING_POS_TYPE
enum name
saved_game
private
starting_pos_type_
saved_game
private
STARTINGPOS_INVALID
enum value
saved_game
private
STARTINGPOS_NONE
enum value
saved_game
private
STARTINGPOS_SCENARIO
enum value
saved_game
private
STARTINGPOS_SNAPSHOT
enum value
saved_game
private
swap
(saved_game &other)
saved_game
to_config
() const
saved_game
unify_controllers
()
saved_game
update_label
()
saved_game
valid
()
saved_game
write_carryover
(config_writer &out) const
saved_game
write_config
(config_writer &out) const
saved_game
write_general_info
(config_writer &out) const
saved_game
write_starting_pos
(config_writer &out) const
saved_game
~saved_game
()
saved_game
inline
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